[3.11] Tesla Cyclone | Destroy the Game | All Content | Super Fast! | Spin 2 Win |
" I honestly dont want to list every variant of a watcher's eye considering most people will not try and obtain one. +2 impale is the best roll. After that, use your judgement and budget to decide if you can proceed to obtain another roll but that doesn't mean the other rolls are bad. Last edited by Vashseden on Feb 9, 2020, 6:18:54 PM
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" I guess , anything it says "increased damage" is just a bonus, not endgame addendum. Features related to impale, attack speed, strike multiplier, double damage, more damage, double effect, etc ...could be more valuable. | |
" Why do you need buff effect instead of damage... I wasted one ex on the ring. Never invite Vorana, Last To Fall at a beer party. Last edited by Vendetta on Feb 9, 2020, 6:38:53 PM
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So, if we have Offering to the Serpent, do we still want to go Slayer for the anti-phys reflect or do we want to push for Berserker?
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" Berserker time! | |
" So, we just try to deal with the reflect as best we can, or avoid it all-together? Sounds good to me! Now, to pop some regrets and get my ass outta the Duelist branch. Edit: Would it still be best to go for Berserker first, or make for Raider first in this case? Last edited by DarkenX on Feb 9, 2020, 11:46:12 PM
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" You just do not run Physical reflect maps. that's all. I have the ascendancies in the guide. I dont 100% understand what you are trying to say here but you def want the berserker ascendancy then the raider b/c you are finishing with raider with uber lab. | |
So how does the buff circle of nostalgia work ?
Is it better to have the buff one over damage ? Cannot afford both for now, and of course the min/max physical damage I do not know how it counts... 47% phisical damage < min/max physical damage from buff ? Never invite Vorana, Last To Fall at a beer party.
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Morning every one:D, noticed new pob update so will play abit there. got a new ring and jewel yesterday, and im now facerolling over everything
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" I'm comparing the +2 imaple hits and 12% chance to deal double damage. If we can only have one mod, I think 12% chance to double damage is only a little bit worse than +2 impale. Since +2 imaple increase the maximum impale from 5 to 7, it's more like a 50% more damage to 70% more damage vs. 12% double damage which is 12% more damage. Let's say we deal 1 damage per hit and 1.5*1.12=1.68 which is only a 2% loss of damage and if you consider the price difference, I would definitely say a double damage with another precision or pride roll is better than a single +2 impale roll. Please correct me if I'm wrong. |
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