Right clicking intensifies
" GIF shows it well I think, in 2-3 seconds it is higher than a non-Indigon build, and 4-5 second it gets what I can keep up consistently when kiting. " Don't forget I have a T-value of 1, while you have around 0.25 with KB, which matters a lot. Also there are so many differences in practise I think it's pointless to compare on paper, they overlap differently, you have evasion check, you can be blinded, fireball is slower etc. " This was only true before 3.2, there are no breakpoint any more, they have constant "life regen" with some linear build up time. Ofc the higher speed the better, but there is to threshold to be met, just highest burst damage in one attack imo. " I really mainly intended this build to fight tanks, Fireball is included just to have some answer at least for offscreeners, but it feels just like a regular old Fireball build. If I have some time to set up, I can stack 30-50 balls, so when Zerphi builds Bodyswap into that it has the highest burst damage to kill, it is just not easy to pull off all the time. " Just like everybody else, sacrifice a support slot. If really necessary maybe something like " Stun immunity is the main reason I use Chayula, but it is hard to replace overall. One alternative is Skyforth + Rare amulet. IGN: Márkusz
My builds: thread/1600072 ( •_•)>⌐■-■ (⌐■_■) |
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" I was thinking about Hierophant too, but I thought it doesn't have enough utility, move speed, flask uptime, and buffs are hard to apply or keep up, warlords mark, boot enchant, frenzy charges rely on hitting or getting hit, arcane surge grants cast speed reducing VD damage, but it's a good concept. IGN: Márkusz
My builds: thread/1600072 ( •_•)>⌐■-■ (⌐■_■) |
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this is the roughly the demonstration of KB's damage. T is 4, 140.000 - 290.000 X-Y. pvp damage is 6400-9800 this is the fireball. T is 1. 9000-13000 pvp damage. same X-Y the problem is again, at the first example, i have 52% block reduction. If i take out the BCR and replace it with another gem, probably 14.000 - 21.000 non crit damage here since the graph isn't scaled well there. this is what we get, and with this setup i believe i can only kill people who is not using rumi & dodge & acro consistently. The damage is flying above the skies but i don't think i can lend a shot to anyone while not using BCR. I tend to think that maybe dying sun & x2 snakepit and using BCR linked in is a better choice. 4000% spell damage is also quite optimistic. (3000% spell damage's pvp X-Y is probably same with KB and that is good) Anyway, one more thing that you forgot, there is a pantheon that makes you immune to blind. "You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength." Last edited by Rupenus#5905 on Apr 1, 2018, 11:28:54 AM
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With totems the indigon - hierophant combo is pretty amazing. Generally amazing that is, just not in pvp. In pvp it performs as good/bad as most builds that aren't foty.
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