[3.2] Hierophant/Scion GC Totems - Fully Optimized COMPLETE Uber Elder down
" Are you going to be happy with 120% crit or try to push for the (4-times as rare) 10% ele pen? " I didn't mean to sound competitive, but it does matter, because relatively cheaply crafted shaper weapons can and do beat Doryani's. I used your PoB link from the OP, and just pasted my weapons in. Did you use that PoB or perhaps you have a different more up to date one or something with some different settings? It is hard to imagine anything other than a missing stat making that significant of a difference though. Here's the past of your build from the OP, with my weapons copied in: https://pastebin.com/YbSqB8VW Last edited by magicrectangle#3352 on Mar 14, 2018, 12:37:06 AM
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" Going to push for pen, using some 2 socket Bubonic Trails. As for the dps disparity, I figured out what was wrong on my end |
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First three sections are finished. Trying to put a lot of work into each of the sections. Will update gems, and gearing process section tomorrow.
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" Even +phys still takes the 60% damage effectiveness penalty from GC as a skill. It feeds through your shaper mods / hatred which is nice, but it still has that damage effectiveness penalty. " There's also the glass cannon option: Pretty nice for mapping also with the flask recovery. Belt is a pretty big slot for potential life roll though so you are taking a fair hit choosing that route. " Worth noting that not all damage mods are itemized well on amulet. Shaper/elder conversion mods, shaper ele penetration, crit multi, and cast speed are well itemized and give significant damage contribution. Spell damage and crit chance are less good in the amounts budgeted on amulets. You wouldn't kick them out of bed, but they won't give the kind of damage contribution the other mods do. " There's also shaper gloves that give up to 14% cast speed, or elder gloves that give up to 14% attack AND cast speed. " Two more interesting options for boots are: 1) Shaper boots with totem placement speed (up to 22%). This isn't all that interesting for hierophant who gets boatloads of totem placement speed, but is definitely a consideration for scion. 2) Kaom's roots. Stun immunity, lots of life, snare immunity. The snare immunity is a big plus for elder and uber elder, as it essentially negates one of his most dangerous abilities. If you can find a way to fix your resists without the boot slot, it is worth having kaom's roots to swap in for those fights, even if you don't use them most of the time (definitely feels kind of bad for mapping). Last edited by magicrectangle#3352 on Mar 15, 2018, 12:16:04 PM
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Good catch on the roots. I’ve been working on my way through Uber elder, three attempts now, each time getting them between 20-30% and I swapped to the roots with whirling blades. It was a nice QoL, and if wasn’t for some bugged portals, and walls interacting strangely in the encounter I would have it down by now.
As for the shaper gloves, I’ve tried to roll them before and that mod seems heavily weighted to not appear. While cast speed is nice, the build gets such a ludacrus amount of dps that insantity gloves would be my go to choice and I’ll prosbbly try crafting some after I stop sinking my currency into the Uber elder attempts. |
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I haven't tried crafting shaper/elder gloves. Last league when I did this build on inquisitor I bought these for 1c:
If you need resists on that slot obviously cost goes up, but a sort of mid-range glove is still pretty affordable: |
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Guide is finished! UberElder down as well
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Added a few more small changes with the conversion. Any questions, please lmk.
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New decent stat stick crafted, double fail slam, but still decent. Resists balanced, still working on boot enchant. I believe I am pretty much done with the gear for this guy at the moment other than a better amulet. Going to keep pushing and grinding though, I think this setup will work a bit better on uber elder as well.
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" Nice dagger, condolences on the double exalt fail. I know there aren't really any good master suffixes you had left to choose from (crit multi and spell crit already being on it), but local crit chance does nothing. Might as well do attack speed, for whirling blades. Last edited by magicrectangle#3352 on Mar 16, 2018, 10:16:19 PM
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