[3.4] Zerphi Poet VD - Easiest Uber Elder build - Twinned kill - 20000+ life recovery per sec

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darkflame wrote:
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broseidon07 wrote:
a couple more questions...what's the difference between using power siphon or frenzy and in what situations would you use what?


Always use frenzy.


Frenzy if you need the extra attack speed to hit ideal APS or prioritize healing. For the former, that means, accounting for cooldown reduction, you're not crossing the breakpoints (approximately 3.7, 4.3, or 5.0). Passing your breakpoint means a huge DPS decrease since you need to attack twice to trigger VD. For the latter, that means you just want to attack as fast as possible, screw DPS.

Me, I'm lazy so I just set my gear up to be at my breakpoint without frenzy charges or blood rage, and rock Omeyocan. (It's worth noting that I take a whopping 35.5% hit for not running RF, plus the extra ~5% that I get from RF itself.)

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wiwigvn wrote:
Perhaps because my max life (2000ish) is too low compared to Zerphi's mana recovery?

I'm still leveling (just 62 now) and everything not in order yet, just having enough to buy zerphi's, PP, 3 fervered mind. What do you propose to get in order of QoL? All the flasks, 7L glove, then enchanted helmet? Also, is Kaom's heart worth it or I should run with LC for all mapping purpose?


If your HP is only 2000 right now, I'd grab the cheap flasks, then Kaom's ASAP, since you're liable to be within one-shot range of map bosses, even with other defenses.

In terms of QoL, I'd actually say to grab a good belt. Increased flask duration is amazingly useful and means you're refreshing your flasks that much less; reduced flask charges used will help keep your uptime up against bosses.
Helmet enchant ranks pretty far down in my opinion, seeing as, despite being a flat ~33% DPS boost, it's expensive and probably won't have all the mods you want. A good pair of gloves will boost your healing dramatically, but also be aware of your APS.
Last edited by Shani#7118 on Sep 17, 2018, 1:59:37 AM
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Shani wrote:
Frenzy if you need the extra attack speed to hit ideal APS or prioritize healing. For the former, that means, accounting for cooldown reduction, you're not crossing the breakpoints (approximately 3.7, 4.3, or 5.0). Passing your breakpoint means a huge DPS decrease since you need to attack twice to trigger VD. For the latter, that means you just want to attack as fast as possible, screw DPS.

You need to be aware of your APS breakpoints regardless of which skill you use.

Frenzy gives you 12% more damage from frenzy charges, which is better than the culling strike Power Siphon offers IMO.

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wiwigvn wrote:
My first time playing Zerphi's too and I wonder how do you use BR and MoM to keep Zerphi's on? My mana is easily full with Zerphi's and need to occasionally press some other skills (2L Power Siphon mainly) to deplete mana.

Your low HP, the quality on your Zerphi's and the flask mana recovery mod on your belt are all working against Blood Rage being viable.

Either use RF which is ultimately the best endgame option, or get some Omeyocan boots for QoL.

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wiwigvn wrote:
What do you propose to get in order of QoL? All the flasks, 7L glove, then enchanted helmet? Also, is Kaom's heart worth it or I should run with LC for all mapping purpose?

Get Divination Distillate, and if you use RF, run purity of fire and a ruby flask. The extra max resistance will make the degen a lot more manageable. Chalice and Taste of Hate are less important until later.

6L gloves are fine, but you'll probably want a decent life roll and at least 1 good resist on them as well.

After that, grab a 16%+ cooldown recovery speed belt with life and some resists, Kaom's Heart or Lightning Coil, an enchanted helmet, Xoph's Blood, the rest of the flasks, and some rings to cap your resists.

I prefer Kaom's Heart, others have had success with Lightning Coil. I'm not sure which is best.
Last edited by darkflame#1518 on Sep 17, 2018, 4:09:05 AM
Thanks Shani & darkflame, need to grind more then but it's quite fun so far.
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darkflame wrote:
Get Divination Distillate, and if you use RF, run purity of fire and a ruby flask. The extra max resistance will make the degen a lot more manageable. Chalice and Taste of Hate are less important until later.

6L gloves are fine, but you'll probably want a decent life roll and at least 1 good resist on them as well.

After that, grab a 16%+ cooldown recovery speed belt with life and some resists, Kaom's Heart or Lightning Coil, an enchanted helmet, Xoph's Blood, the rest of the flasks, and some rings to cap your resists.

I prefer Kaom's Heart, others have had success with Lightning Coil. I'm not sure which is best.


The Distillate is huge; assuming you're starting from 75% resists, the extra 6%maxRes is an improvement to your elemental survivability of almost 25% (for an investment of 1c!). Not much else offers as much bang for your buck. And you can keep it running indefinitely.

With +20%flaskDuration and -20%chargesUsed mods (in addition the passives you should be taking), you can keep a base 5sec flask up indefinitely without any kills; a 4sec flask can barely not be (unless you get lucky with Nature's Boon). This basically means that, with those two mods, you'll only have to use an Overflowing Chalice on extended fights. More math on this is a few pages back. (Note that it'll be really hard to get these two mods, plus CooldownRecoverySpeed, as they're all suffixes, and the latter is an ilvl84 shaper mod. At least you can get 15%flaskDuration crafted, if you prefer.) Also, you may wish to refer to https://www.reddit.com/r/pathofexile/comments/8z83tk/poets_pen_aps_breakpoints/

You probably want some kind of additional physical mitigation since this build is sort of lacking in that (hence LC, if you opt for that). As a result, I'd say Taste of Hate is kind of important; it's effectively physical damage mitigation of something in the vicinity of 17%, on top of extra maxColdRes. If you want to put off the investment, you might want to look at using a Granite Flask of Ironskin or a Basalt Flask. (Lacking precise info, I believe the former is superior everywhere except for Elder.)

I'm a fan of Kaom's too; spending a few hours prodding the numbers one evening, I basically came to the conclusion that the only time LC comes out ahead is with truly massive physical hits. (See: Minotaur with mods that compound him; Elder slam.) Everywhere else, you get more durability from the extra health that Kaom's gives (plus extra DPS). I guess it also depends on what gems you get to use in it too, but I found it of questionable utility.
Check out my gear now, when I'm sitting in hideout and use a flask my attack speed on frenzy is 3.62. When I have max frenzy charges and flasks my APS is 4.33. I don't understand the whole breakpoint stuff.



Appreciate any help with the breakdown of APS

I also have no idea what cooldown recovery is for?

edit: I just cast 20 frenzies in a row and each attack triggered a group of VD balls.

Last edited by broseidon07#1963 on Sep 17, 2018, 9:58:08 AM
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broseidon07 wrote:
Check out my gear now, when I'm sitting in hideout and use a flask my attack speed on frenzy is 3.62. When I have max frenzy charges and flasks my APS is 4.33. I don't understand the whole breakpoint stuff.

Appreciate any help with the breakdown of APS

I also have no idea what cooldown recovery is for?

edit: I just cast 20 frenzies in a row and each attack triggered a group of VD balls.



The easiest way to check is to put VD on your skillbar (even though you can't cast it). If you're not skipping casts, the cooldown should look pretty smooth; if you are missing casts, then it'll look kind of... jagged? Make sure you're testing it at max APS, with your frenzy charges, flasks, BR, etc. (And even then, you'll probably still end up screwed by an aurabot.) In terms of DPS, being slightly under is vastly better than being considerably over.

Cooldown recovery basically does what it says on the tin; effectively reducing the cooldown between gem triggers, allowing for higher APS before you start skipping casts.

Edit: At 13%RecoverySpeed (as per your boots), your 4.33 is at the high end of what you can pull off without skipping casts, according to somebody else's work. If you can do it, great! Unfortunately, I can't get that close to the limit without missing casts. I'd recommend testing it under a variety of conditions, since minor things can make a difference. (Like I tested this once with the same character, on the same connection, on two different computers of similar specs-- one caps out at 3.74. The other caps out at 3.77. Hell if I know why.)

Editedit: Forgot the link: https://www.reddit.com/r/pathofexile/comments/8z83tk/poets_pen_aps_breakpoints/
Last edited by Shani#7118 on Sep 17, 2018, 5:34:06 PM
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Shani wrote:
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broseidon07 wrote:
Check out my gear now, when I'm sitting in hideout and use a flask my attack speed on frenzy is 3.62. When I have max frenzy charges and flasks my APS is 4.33. I don't understand the whole breakpoint stuff.

Appreciate any help with the breakdown of APS

I also have no idea what cooldown recovery is for?

edit: I just cast 20 frenzies in a row and each attack triggered a group of VD balls.



The easiest way to check is to put VD on your skillbar (even though you can't cast it). If you're not skipping casts, the cooldown should look pretty smooth; if you are missing casts, then it'll look kind of... jagged? Make sure you're testing it at max APS, with your frenzy charges, flasks, BR, etc. (And even then, you'll probably still end up screwed by an aurabot.) In terms of DPS, being slightly under is vastly better than being considerably over.

Cooldown recovery basically does what it says on the tin; effectively reducing the cooldown between gem triggers, allowing for higher APS before you start skipping casts.

Edit: At 13%RecoverySpeed (as per your boots), your 4.33 is at the high end of what you can pull off without skipping casts, according to somebody else's work. If you can do it, great! Unfortunately, I can't get that close to the limit without missing casts. I'd recommend testing it under a variety of conditions, since minor things can make a difference. (Like I tested this once with the same character, on the same connection, on two different computers of similar specs-- one caps out at 3.74. The other caps out at 3.77. Hell if I know why.)


Thanks, I guess I'll pass on rolling attack speed jewels :D
How do I know if I should use 3 or 4 fevered mind jewels? I just did a corrupted crystal ore map with the phylactery bitches and they almost killed me twice but not quite. currently my frenzy costs 324 mana with 3 fevered minds. Should I add a 4th ?
Curious what a reasonable price is for the watchers eye this build uses? ONly one posted is 55e but that just seems absurd to me. I was guessing 20
Thanks everyone. I found that using RF is not that troublesome as I thought, in fact, it is even easier since it's kinda press-and-forget. Ruby Flask and Purity of Fire are more QoL than mandatory, DD flask is enough. I may try blood rage later on to see whether the araakali pantheon is worth it but I think Zerphi's recovery is absurb enough without it.


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broseidon07 wrote:
How do I know if I should use 3 or 4 fevered mind jewels? I just did a corrupted crystal ore map with the phylactery bitches and they almost killed me twice but not quite. currently my frenzy costs 324 mana with 3 fevered minds. Should I add a 4th ?


I think 3 is enough. OP's stats show similar mana cost. I believe the math is: life recovery per second = mana cost * zerphi's rate * increased flask effect * APS (assuming attacking 4 seconds continuously so that zerphi's effect overlaps) so you will roughly recover 10k life/s with average roll zerphi's and 3.7 APS with 324 mana cost. I am not sure whether it is hard capped or not? Possibly not, that's why Watcher's Eye is used to boost the rate even more.
Last edited by wiwigvn#7566 on Sep 18, 2018, 12:45:54 AM

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