Xbox One 3.1.1d Patch Notes

Path of Exile 3.1.1d: The War for the Atlas - Xbox One

New Features:
  • Added one unique item and an associated Divination Card.
  • Improved the visuals of Ancestral Call when used with Ancestral Protector.
  • You can now choose whether or not to utilise a full Passive Skill refund on an existing character if one has been granted.
  • Hovering a jewel over a jewel socket on the passive skill tree now displays the jewel's radius.

Skill Behaviour Improvements:
  • You can now precisely target where to throw traps using LT.
  • You can also precisely target where to use Mirror Arrow using LT. Mirror Arrow now targets enemies by default, rather than a fixed distance from your character.
  • Vaal Storm Call now targets an enemy's location by default.
  • Slightly modified the behaviour of Flicker Strike to better work while moving and targeting enemies who are not in range.
  • Improved target prioritisation. You'll now more reliably target nearby enemies.

Abyss League Improvements:
  • The chance of encountering one of the Lich bosses at the end of an Abyss at level 75 maps and above is now three times as likely. The chance of encountering a lich between level 70-74 has been increased even further, bringing it up to match the chance of a level 75 map.
  • Added a minimap display icon that moves as the Abyss crack travels along the ground.
  • The Well Creeper from Abysses fan of blades has been adjusted to do less damage on hit, but still deal full damage when the blades explode.
  • The first hit the whirling charge used by Threshers and Risen Threshers from Abysses and the Ulaman Lich encounter has had its damage reduced.
  • Further improvements have been made to the visibility of Abyss cracks.
  • The bounding box for Abyssal Depths entrance has been reduced in size.
  • Abysses have been disabled from appearing in the Apex of Sacrifice and the Alluring Abyss to prevent a common instance crash.
  • The Pitworm monsters from Abysses now only attack at very long range if other monsters are also attacking their target.

Monster Balance:
  • Reduced the frequency with which Quetzerxi could emit lightning projectiles.

Map and Atlas Balance:
  • Disabled the Pen Map from being able to spawn as a Zana mission as it wasn't completable with the "Kill Corrupted Bosses" mission.
  • Null Portals encountered in Elder-influenced maps have had their life reduced.
  • The number of Kitava's Heralds that can be spawned at once by Null Portals has been reduced.
  • Physical Thorns and Elemental Thorns are no longer affected by multiple projectile mods on maps.

Bug Fixes:
  • Debuffs now always display on the second line, rather than sometimes appearing on the first line if you had no active buffs.
  • The Volatile Dead Helmet enchantment that destroyed additional corpses was destroying more corpses than was originally intended. The enchantment will now only be available from the Eternal Labyrinth and all existing versions of this enchantment will be changed so that Volatile Dead can only destroy up to 1 additional corpse, down from 2/3 additional corpses.
  • Fixed a bug causing some audio to not be played in situations where many sounds were already being played.
  • Fixed a bug where Elder Guardian areas could be created at the wrong level.
  • Fixed a bug where players could be capped on Elder- and Shaper-influenced areas, and would have their progress prevented.
  • Fixed a bug causing debuffs to overlap with the Rampage kill counter.
  • Fixed a bug which caused the "Abandon Mission" button to appear at the top of Vagan's dialogue options.
  • Fixed a bug where strongboxes were able to revive Abyss monsters.
  • Fixed a bug where a specific monster with Inner Treasure would not drop a unique item.
  • Fixed a bug where the "Defeat the Atziri trio by killing A'alai last" challenge was not able to be completed.
  • Fixed a bug where maps of greater than Tier 16 could be created.
  • Invalid maps will now be treated as unshaped when used in the map device."
  • Fixed a bug where Amanamu, Liege of the Lightless could stop taking actions and become immune to damage.
  • Fixed a bug where The Eradicator was able to channel Lightning Tendrils without line of sight to his target.
  • Fixed a bug where Spell Echo and Multistrike's repeating behaviour did not work correctly when supporting Minions.
  • Fixed a bug where having a Spell socketed in The Poet's Pen would prevent other triggered skills from triggering.
  • Fixed a bug where "Projectiles gain x% on Non-Chaos Damage as extra Chaos Damage per Chain" was not working if you only had 1 Chain.
  • Fixed a bug where Heretic's Veil displayed "x% reduced Effect of Socketed Jewels" instead of "Socketed Curse Gems have x% reduced Mana Reservation".
  • Fixed a bug where items could get unintended combinations of mods, causing "Socketed Gems are supported by Level 38 Poison" to appear on items. This was a display issue only. Existing items will remain as is.
  • Fixed a bug where Blood Offering did not share an Offering slot with other Offering skills.
  • Fixed a bug where Cremation supported by Spell Cascade was not consuming as many corpses as it should have.
  • Fixed a bug where Body Swap supported by Spell Totem was not able to target corpses near Kitava.
  • Fixed a bug with Magma Orb projectile behaviour when supported by Volley.
  • "Fixed a bug with Witchfire Brew where it would cause map curses to have double their effect."
  • Fixed a bug where the Echoes of Witchcraft Prophecy could trigger and be consumed without being completable. This prophecy will no longer appear for characters above level 18.
  • Fixed an issue where large rats had the incorrect attack length set. This results in a nerf of damage to the Swarming Rat and Overgrown Rat monsters.
  • Fixed a bug where Body Swap could be used to get past quest blocking objects.
  • Fixed a bug where some skills would target nearby Forsaken Masters.
  • Fixed a bug where Molten Strike with gloves with an "on hit" enchantment cause desync.
  • Fixed a bug where maps could roll the same mod type twice.
  • Fixed a bug where Strongboxes would not spawn in Lookout maps.
  • Fixed a bug with unconnected rooms in the Lava Chamber map.
  • Fixed a bug with the Lightning Thorns used by Shavronne of Umbra, Prodigy of Darkness, and Gisale, Thought Thief. It both returned lightning damage when hit and also used the new implementation.
  • Fixed a bug where the Labyrinth Darkshrine that gives an extra unique item would not work.
  • Fixed a bug where Spike Traps in the Labyrinth could behave inconsistently.
  • Fixed a bug where the dynamic resolution would sometimes use incorrect profiling information and cause artefacts in resolution adjustment.
  • Fixed various issues with Act 7 quests.
  • Fixed a bug with the display of the Act 9 Storm Blade quest.
  • Fixed a bug where the NPC dialogue window could overlap with their spoken text.
  • Fixed a bug which prevented you from removing a jewel from an unallocated passive jewel socket. You can now remove jewels from unallocated sockets if your cursor is empty.
  • Fixed a bug where you could unintentionally select sockets on other items when socketing gems on an unequipped item.
  • Fixed a bug where the rewards for the Storm Blade quest would not generate correctly.
  • Fixed a bug with the Imp Haste microtransaction.
  • Fixed a source of desync in the Eradicator fight.
  • Fixed a bug that could cause the boss fight of a Twinned Core Map to not work.
  • Fixed an instance crash caused by Ice Spear.
  • Fixed an instance crash that could occur after The Elder, The Elder Guardians or The Shaper were defeated.
  • Fixed a bug which prevented you from correctly moving a replaced flask to your main inventory with the B button.
  • Fixed a bug where you could unintentionally interact with world objects on releasing a button used for a skill.
  • Fixed a bug which prevented the Divination stash from correctly scrolling when navigating it using the D-pad.
  • Fixed a bug where the scroll bar would interact strangely with the Divination Stash when a filter was selected.
  • Fixed a bug where you could open the skill binder on the skill panel while you were selecting gem sockets.
  • Fixed some missing button prompts.
  • Fixed several issues with controls in the quest rewards window.
  • Fixed a bug where you could incorrectly assign the triggered skills granted from Labyrinth enchantments to your skill bar.
  • Fixed a bug where you could try to place an Abyss jewel into an Abyssal socket on an unidentified item.
  • Fixed a bug with button prompts on party members' portals displaying incorrectly.
  • Fixed a bug where crafting bench error messages were not displaying properly.
  • Fixed a bug which prevented you from being able to properly preview certain item types on the Tradeboard.
  • Fixed a bug where Abyss Jewels would incorrectly apply restrictions from their old mods when rerolled with Chaos Orbs. The Chaos Orb replaces all mods, so the restrictions should not apply. The purpose of these restrictions is to prevent incompatible mods from spawing, not to provide guided Chaos Orb crafting.
  • Fixed a bug where the "Prefixes Cannot be Changed" and "Suffixes Cannot be Changed" mods were able to be crafted onto Abyss Jewels.
  • Improved performance in the Alleyways map.
  • Fixed a bug where the Celestial Footprints microtransaction was not visible in the microtransaction shop.
  • Fixed a bug that could cause the microtransaction shop to take too long to load.
  • Fixed a bug where the shop would not work with languages other than English.
  • Fixed a bug that could cause the microtransaction shop to crash.
  • Fixed a bug with loading the War for the Atlas supporter pack microtransactions.
  • Fixed a bug where gems socketed in weapons in the alternate weapon slots were not automatically levelling up.
  • Fixed a bug that sometimes prevented completion of The Twilight Temple map.
  • Fixed two crashes with The Eradicator.
  • Fixed a bug that could prevent some items from appearing in the trade market, or could cause items to appear in the trade market that were no longer up for trade.
  • Fixed a bug that prevented you from renaming an undeleted character without a keyboard.
  • Fixed a crash related to texture size.
  • Fixed a crash which occurred when trying to use an empty crafting bench.
  • Fixed one instance crash.
  • Fixed a common client crash.
Last edited by Jeff_GGG#0000 on Jan 16, 2018, 4:39:47 PM
Last bumped on Jan 21, 2018, 6:20:31 PM
I wonder when the map stash tab is coming. Other than that, thanks for an update GGG.
Last edited by Ant___#5408 on Jan 16, 2018, 3:21:12 PM
AWESOME!!!
“He who fights for nothing, dies for nothing”
A lot of great improvements here. I'm looking forward to playing with all these fixes. Thanks Jeff!
Whoo! Can't wait to try out the new changes! :D
PoE Console Discord Admin

Logic never changes, just the syntax.
where the hell lich support pack and map stash tab wtf???? you guys need to sit down and play for 2 weeks w\o map stash tab on xbox and mb you will be little faster with map tab. i'm so disappointed.

ps and no trade market in hideout still... whohoo another 1-2 months teleporting in town just to see what people offer you cause a lot of the time you will recive black squares with numbers for 1-2 sec. And wonderful loading screens for 5-6 sec in town and out every god damn time THANKS.
Last edited by bi4rep1#1599 on Jan 16, 2018, 3:40:13 PM
"
bi4rep1 wrote:
where the hell lich support pack and map stash tab wtf???? you guys need to sit down and play for 2 weeks w\o map stash tab on xbox and mb you will be little faster with map tab. i'm so disappointed.

ps and no trade market in hideout still... whohoo another 1-2 months teleporting in town just to see what people offer you cause a lot of the time you will recive black squares with numbers for 1-2 sec. And wonderful loading screens for 5-6 sec in town and out every god damn time THANKS.


It is frustrating, but I just want some transparency on when they send patches to Microsoft, when they do, if that is what is hanging the patches up. ;)

I really hope the map stash will be added soon, severals of my stashes are full of maps ...

"
c8die wrote:


It is frustrating, but I just want some transparency on when they send patches to Microsoft, when they do, if that is what is hanging the patches up. ;)



Certification is about 2-3 days so that's not the problem i think
Last edited by kalas68#0155 on Jan 16, 2018, 3:49:06 PM
Map tab come on...
They already explained a couple weeks ago that map stash tab wouldn't make it in this update.
Tradeboard in HO is not likely ever going to be implemented. They want you to go to town so you can show off your MTX.

I'm really looking forward to the Flicker Strike changes, hope they fix its problems, right now it feels bad to play.

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