[3.1] Ele Crit Blade Flurry - Dedicated Uber Lab Farmer - 350% Movespeed! End Game Viable!

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Treaxen wrote:
Hey, I have been playing this build for a few days now. I didn't make it to Uberlab yet, as there is one last trial that i have not unlocked.

I am not sure if it was supposed to, but this build kinda suck when it comes to clear speed? Swapped of conc effect if increased area, but the AOE still seems small (compared to so many other bladeflurry gameplays) and it takes a while to clear packs even in tier 3 maps, am I doing something wrong?

This problem is bugging me quite a bit, and I am starting to feel very demotivated to continue playing due to the fact that inefficient map clear = longer time taken to unlock Uberlab. Really hope i can find a solution to this, was planning to play this build as a league starter next league


For general mapping, the current spec for this build is not really setup to excel at it. However, with some minor tweaks, it is very usable for general mapping. I just finished leveling this build to 95 in maps. Here are the gem links I am running:

Spoiler


Don't pay much attention to the helmet choice as I have been testing how I liked Devoto's, Starkonja's and Rat's Nest in a general mapping setup. I settled on Rat's Nest because it still gave some movement speed while also adding additional critical strike chance to make the build feel more consistent. All three are viable options for mapping with this build and it comes down to personal preference.

I need to tweak the glove setup a bit. If I were to redo it, I would only 3 link the gloves so that Blood Rage is not linked to Increased Duration. Right now Blood Rage can stay active for way too long if you aren't killing and could get you into trouble if you afk'd with it active.

The most important change in this setup is to run Herald of Ice > Curse on Hit > Assassins Mark. This will cause chain explosions in mobs and greatly improves your clear speed. Additionally, when used with Blood Rage, you should almost always have full power and frenzy charges. It will never be as fast as a wander but with that Herald setup it is quite usable in maps.
Last edited by UnseenSpectacle#4425 on Jan 13, 2018, 2:23:14 PM
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UnseenSpectacle wrote:

For general mapping, the current spec for this build is not really setup to excel at it. However, with some minor tweaks, it is very usable for general mapping. I just finished leveling this build to 95 in maps. Here are the gem links I am running:

Spoiler


Don't pay much attention to the helmet choice as I have been testing how I liked Devoto's, Starkonja's and Rat's Nest in a general mapping setup. I settled on Rat's Nest because it still gave some movement speed while also adding additional critical strike chance to make the build feel more consistent. All three are viable options for mapping with this build and it comes down to personal preference.

I need to tweak the glove setup a bit. If I were to redo it, I would only 3 link the gloves so that Blood Rage is not linked to Increased Duration. Right now Blood Rage can stay active for way too long if you aren't killing and could get you into trouble if you afk'd with it active.

The most important change in this setup is to run Herald of Ice > Curse on Hit > Assassins Mark. This will cause chain explosions in mobs and greatly improves your clear speed. Additionally, when used with Blood Rage, you should almost always have full power and frenzy charges. It will never be as fast as a wander but with that Herald setup it is quite usable in maps.


I did try to run wrath+herald of ice (without assassin's mark), but I just can't seem to properly run maps, the process just feels really clunky and slow.

Maybe it's just me not being used to how bladeflurry works, prior to this build I have been playing builds that allows me to kill thrash with a hit or two. With blade flurry I have to stand around for a while before the mobs can die, especially that bladeflurry's attack speed doesn't seem that high without activating pathfinder's buff? (the buff that grants 20% attack speed during flask)

It would probably be helpful if you could make a video on you running maps? Really now sure what helps at this point, I am just hoping i get to complete my final trial and start uberlab haha
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Treaxen wrote:

I did try to run wrath+herald of ice (without assassin's mark), but I just can't seem to properly run maps, the process just feels really clunky and slow.

Maybe it's just me not being used to how bladeflurry works, prior to this build I have been playing builds that allows me to kill thrash with a hit or two. With blade flurry I have to stand around for a while before the mobs can die, especially that bladeflurry's attack speed doesn't seem that high without activating pathfinder's buff? (the buff that grants 20% attack speed during flask)

It would probably be helpful if you could make a video on you running maps? Really now sure what helps at this point, I am just hoping i get to complete my final trial and start uberlab haha


You definitely need attack speed. This build feels better with every percentage point of attack speed you get. I really notice the difference when my flasks, Blood Rage, and/or Ancestral Protector are not active as each of them provide significant buffs to attack speed.

My normal mapping routine is to activate Blood Rage, use whirling blades to move from mob to mob, and attack. During that time I am usually using all utility flasks and constantly benefit from the PF ascendancy. Usually I can clear out a mob pretty quickly. How fast is fast is another question. For bigger packs and abyss cracks I cast totem and orb of storms. Orb will give elemental weakness which gives us more damage which should help get explosions started faster. The totem is a great attack speed buff. This build obviously won't clear screens like some mapping builds but I found it better that other lab focused builds I had used in the past.

Looking at your build, it differs in some significant ways from mine. That is understandable since you are going off the build guide for a lab farmer. However, I think the details are important. I have not played the build as Jelbishi has it currently spec'd so I don't have a comparison point to help you. I know my setup has worked for me and only started to feel weak in group play.

I will look at putting a video together some time. However, that might be awhile as 95 was my goal for this character and I am going to put this one aside for a bit so I can level a new character.

Edit: Also, unless you are trying to find all trials on your own out of principle, use /global 820 to get your last trial. That is where I always get all my trials done and is where I give away any I find. It really makes getting your lab trials a much less frustrating experience.
Last edited by UnseenSpectacle#4425 on Jan 13, 2018, 5:43:38 PM
Build does its job. Lab runs are smooth, can casually farm guardians, red elder too without changing much gear into mapping (taking stuff like vaal lightning trap, vinktars flat attack flask etc.) for more speed/dmg. Third geared character this league so I am no longer bothered much of what doing at all. Giving build 9/10 rating only because AOE nerfs hit BF skill too much (it is fast but not EK - Lightpoacher helmet speed fast).

PS. I Tried all content but not using it as main character, Uber Atziri isn't viable as lab runner has less damage but can do Shaper with Abyssus helmet and regreting life% into more damage (Dervish node is very viable option).

LIFE: 5939 on lvl 90.
Hideout DPS standing still: 12,618


Jewels:
Hello world.
Hey, can anyone take a look at my gear and see what I can improve? I'm lvl 80 and haven't done my uber lab yet, just leveling up until 90 so far.
Last edited by hansoap#5968 on Jan 13, 2018, 9:46:24 PM
Hans, get your weapons Q20'd if you don't want to spend money upgrading them. Your Dreamfeathers are currently only about 200DPS and could be easily upgraded ~240DPS just by adding quality. I personally shoot for having 250DPS+ Dreamfeathers. I can regularly find 250DPS+ for under 5c. Just watch out and don't get a corrupted one because the +475 accuracy implicit is helpful.

In terms of your other gear: Your gloves should also have quality added out of principle but armor isn't a huge deal in this build. Your jewelry looks okay but always be on the look out for upgrades. Your utility flasks are acceptable but increased duration Experimenter's adds is nice and you should not need mana leech on your Diamond flask if you have the mana leech node. I would work on getting a seething life flask because your life leech should be good enough to cover everything except large spike damage. Once you have all your flasks, make sure you add quality to them. Lastly, your jewels look a bit weak. If good 4 line elemental damage jewels are too pricey, you can likely find strong 3 line elemental damage jewels that provide more damage than some of your current 4 line jewels. Overall, you have all the pieces but there is definite room for improvement.
Last edited by UnseenSpectacle#4425 on Jan 13, 2018, 10:25:58 PM
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Treaxen wrote:
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xflinn wrote:
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Treaxen wrote:
Hey, I have been playing this build for a few days now. I didn't make it to Uberlab yet, as there is one last trial that i have not unlocked.

I am not sure if it was supposed to, but this build kinda suck when it comes to clear speed? Swapped of conc effect if increased area, but the AOE still seems small (compared to so many other bladeflurry gameplays) and it takes a while to clear packs even in tier 3 maps, am I doing something wrong?

This problem is bugging me quite a bit, and I am starting to feel very demotivated to continue playing due to the fact that inefficient map clear = longer time taken to unlock Uberlab. Really hope i can find a solution to this, was planning to play this build as a league starter next league

This build is meant for Uber lab farming where you only have to kill a few mobs to proc movement speed (if running on) and Argus/Izaro. BF builds generally dont have alot of AoE for mapping. It's doable but slower. For me to lvl my lab runner I personally just moved over my FB items and lvled with FB/MS for a bit until Uber felt comfortable.


So... I have to map with frostblade then? Kinda dumped my level 16 Fb gem D: But then again my FB damage fell off really hard at around level 68 in blood aqueducts, took a long time to kill magic monsters...


Hey, take Master of the Arena and see what you think, I personally think it helps quite a bit with mapping. Getting 15% or so quality on gems helps a bunch too.
IGN: Obsii

Twitch.tv/Obsolithion
Thanks for answering! I've upgraded my flasks and changed their suffixes to some more useful/better ones, and have gotten quality on them. Looking for jewels right now, but I'm having trouble finding good ones. I've been placing sword and attack mods in the search, then searching for the highest total elemental damage, but lower totals give me more dps than high ones.

My assumption is that our build scales a certain element(s) better than others, but I'm not sure what that could be. So my question is:
What specific element(s) should I be scaling/searching for on jewels?

If I'm wrong on this, can you please explain why this happens? Thanks once more!
Keep up the search on the jewels. If you are using the pseudo Elemental Damage to Attacks property on poe.trade, be warned I don't think it counts the sword attack elemental damage into its calculation. You can test this out by pulling up a 4 line jewel and calculating the average damage to attacks and then adding the pseudo as a separate filter section with no criteria. This will display poe.trade's calculated pseudo total which you can compare with your own calculation.

Cold is the preferred damage to scale. We scale it slightly more than the other elements because we pick up additional cold damage when we travel to Winter Spirit. The secondary element to scale will depend on if you have any jewelry or gear that gives % increased lightning or % increased fire damage. In a pinch, you can also pick up physical damage because we scale physical physical with 4 nodes in this build and we convert some of that damage to cold. It's not ideal but physical gets overlooked.
Last edited by UnseenSpectacle#4425 on Jan 14, 2018, 2:54:14 AM
I posted above my jewels of what is best to look for and if you want life + useful stats on this build I recommend checking this:

http://poe.trade/search/timoyuhokosita

Price isn't really big, just loads chaos or 1-3ex for good ones, just keep looking.
Hello world.
Last edited by XNOTE#1313 on Jan 14, 2018, 3:03:07 AM

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