[3.5][LeagueSC] TooManyBalls! (Grelwood Molten Strike, DecentMapping&SingleTarget, Farrul's Fur)
" Thanks for the quick reply! Yah, I'm mowing through the content at a pace faster then I expected with this build. I tried to get a little "casty" with the extra 6 slot I've got but I'm so confused as how CWDT works in conjunction with the other gems linked to them. As I understand it from reading the gem help text, it can support up to level 38 gems and lower. However, some gems like Immortal Call (level 6) no longer trigger when the damage threshold on CWDT (level 1) is reached. I also had this problem with curses like, Vulnerability, Punishment and Warlord's Call. Flammability and even Molten Shell ran into this problem. I've taken the previous 3 curses off just to see if maybe there was a limit to curses/gems that CWDT is allowed to have, but IC still won't trigger. I have to actually put it on my bar and manually trigger it. Edit: I just read a post from about a year ago where a player had a similar question and was explained to that player that the supported gems must be the same level or lower then the CWDT gem. If this is true then what's the "sweet spot" for leveling all the CWDT gems? Also, is it even worth it to have all the extra curses that I've put on with this build? Thanks again for your time. | |
" Hi, First of all, you can only cast one curse on enemy without special modifiers on your gear or passive tree. So having that many curses is redundant. CwDT is a trigger gem, it will only trigger linked skills if they have lower or same level. For example, CwDT level 1 is at lv38, it won't trigger your lv6 immortal call because lv6 IC is lv44. Lots of builds run lv 1 CwDT and IC to get it to proc as often as possible. However, like many other players, I am lazy. Manually casting golem is a pain in the ass as golem dies easily on high tier maps. To make my gameplay less hectic, I like to link my golem with CwDT, and since Golems provide better stats when the are at a higher level, i level my CwDT to trigger it. Same thing with Molten Shell. Since we are pretty tanky, we don't really need IC to proc that often, we can afford to level CwDT to higher levels. Again, same thing with curses, the higher level the curses are, the better. But with curses, we can cast them wit Curse on Hit and Blade Vortex. With CwDT, we can trigger BV to further trigger our curses. Since CoH and Curse are triggered by BV, we can level it past CwDT's level. This part can be a little tricky. My advise is to just try them out in game, find a safe map and let the mobs hit you to get a better understanding of how it works. |
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CWDT + IC helps with 2 things primarily:
1.) When running blood rage (physical dot) it activates the Soul of Arakali 1st upgrades life regen rate bonus 2.) IC protects us against the burst dmg from a pack of exploding procupines. Sometimes. |
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do you level your cwdt immortal call set up to level 20 for ice golem and molten shell?
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" Thanks again for the help and info. So much to learn. | |
Wouldn't 3 points for point blank be worth it?
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" No, while using Grelwood Shank we get Point Blank already from them! |
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im dumb it seems lol
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" Haha, you can pick it and use different weapons, your character would still be good that way. |
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heya, would soul taker be a good option to sub in one of the grels?
Ign: Zanosaur
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