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Path of Exile 3.1.0: War for the Atlas Patch Notes

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NickK_GGG wrote:

Auras you have activated that are affecting you are no longer displayed in the buff bar as the skill icon shows which auras are active. Auras from other sources will still appear in your buff bar.


This is a silly change in my opinion.

I have a number of characters that run multiple aura's and I use one button to change through and activate each one because there aren't enough buttons to fit everything on to.

After this change, if I accidentally forget to activate an aura I won't be able to see it now by glancing at the buff bar.

Please don't make this change!
Last edited by Sighted#2345 on Dec 5, 2017, 9:11:24 PM
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Sighted wrote:
"
NickK_GGG wrote:

Auras you have activated that are affecting you are no longer displayed in the buff bar as the skill icon shows which auras are active. Auras from other sources will still appear in your buff bar.


This is a silly change in my opinion.

I have a number of characters that run multiple aura's and I use one button to change through and activate each one because there aren't enough buttons to fit everything on to.

After this change, if I accidentally forget to activate an aura I won't be able to see it now by glancing at the buff bar.

Please don't make this change!


Reverse this change GGG!
"Detonate Dead now deals spell damage based on the level of the skill gem, in addition to damage based on the corpse's maximum life. The base fire damage dealt by the spell part of the explosion has been significantly increased. The skill now gains additional area of effect radius as it levels, and its base critical chance has been increased from 5% to 6%. The cast time has been lowered to 0.6 seconds (from 0.8)."

Is DD now considered a spell? It currently does not have the spell tag.
^
Last edited by _MAL_#6485 on Dec 19, 2017, 8:46:02 PM
So disappointed with these changes. Not a single word about CI and ES, not a single word about weak ascendancies and spells. Where are all buffs? You said that you compensate nerfs but you didn't - the main problem still remains - monsters can hit you with spike damage like on 85%-100% of your HP and now we can't restore it instantly with leach. Bosses are still to hard for this reward that they give you. And what do you do? You buffed completely trash spells like Summon Skeletons and Bear Trap and did literally nothing to all of the other gems. Instead of nerfing bosses like Kitava who can one shot you with 4000hp you're increasing damage for some monsters in the game.

You're trying to slowdown your game but personally I don't like it, I like to run fast and kill everything, not fighting with boss for like 30seconds with my shield. I think you wasted too much time on Atlas, hope it will be ok. And really, no Zana Nemesis mod?
I'm confortable to previous path of nerf, but these patch notes... can't see where the buffs really are.
Meta builds will remain the same (wander, auramancer, curser and solar spectre for ssf). Sunder possibly nerfed (40% less damage? not sure about its mechanic) and no buffs at all on melee skills.
I think bisco's becoming rarer is just too awful for ssf players, besides the xp penalty since you cant multisextant and beyond every single map (although I'm confortable with it).
The big picture: this patch seems too awful to play ssf.
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Nerlin wrote:
monsters can hit you with spike damage like on 85%-100% of your HP and now we can't restore it instantly with leach.

stop getting hit, don't complain about patch notes. you're obviously a baddie
wayne patchnotes i found new bug to kill bosses with onehits lul

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Dark Pact now counts as being a Minion skill gem, and will thus interact with effects such as the one found on Cloak of Tawm'r Isley.


Does this mean that Dark Pact now has the "Minion" tag? If so does minion damage support it now?
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Increased the total amount of items found on average from Silver Chests

great, more Blacksmith's Whetstone and Amourer's scrap, why not?

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