Path of Nerfs
Dark Pact's area wasn't too big. Other skills' were too small. [Removed by Support] The last thing you should be doing is nerfing AoE MORE. Abject lunacy.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0 Last edited by Blank_GGG on Dec 4, 2017, 7:36:32 PM
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Not happy about that :(
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Are existing Doomfletchs and QOTFs going legacy or not?
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Sweet. This makes me excited to play in Abyss!
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And people say ggg play their own game OMEGALUL
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WutFace? If you guys need help balancing let me know.. with every patch I see it feels like you guys do really need it.. but then again, the expansion looks great so there's that
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I'm very curious as to what the intent of the Rise of the Phoenix nerf is. It's mentioned in the explanation that it's ' too easy to max out fire resistance', but some napkin math suggests that the risk/reward for running RF is getting a little bit close to side of 'scary'.
The life is nice, but the flat regen is hilarious. If max fire resistance is the annoying part, why not but % life regen on it as compensation? That said, I've not done anything other than the most trivial of theorycrafting - maybe this isn't too big of a deal. | |
New game 😃 path of nerfs 😂🤣
Check my [3.0] [STARTER] [MINER] FROSTBolt KING - ATZ/uLAB /Guardians/Vaal Temple # CI/LIFE-MOM # ### pathofexile.com/forum/view-thread/1903979
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1000 hour experts btw
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Do Dark Pact totems receive the +radius nerf? Is it just when you cast or removed from the gem entirely?
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