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Monster Density in Maps

:clap:
I was about to make a forum post saying that all map mods should grant packsize because it was damm obvious; WELL DONE.
Damm i should've made it sooner so you guys would see that my ideas fit this game just too well ;p But having lots of problems IRL took my energies
Buff life on the right side of the tree! Just a little! Pretty Please!
Last edited by The_Risen#6326 on Nov 13, 2017, 10:03:24 PM
What does it mean "normalise the amount of total experience" - xp nerf gain again?
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Rexeos wrote:
What does it mean "normalise the amount of total experience" - xp nerf gain again?


I don't really know, but I think it might mean a complicated maze map that takes a long time to run and has back tracking still yields as much xp per hour as a simple layout map like strand? Which would be an awesome change! Unless I am reading that wrong?
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NaarJitsu wrote:
lol, everyone is a fuckin' pro with their opinions.

Try the shit out before you slam the efforts of GGG.

Idiots...seriously.


Yes, expressing opinion that you don't like makes people idiots. Would be better if we all lived in a totalitarian society, clearly.
Alright you just took a small seed and exaggerated it. No, by all means, have your say, but they are idiots for getting so worked up over something they haven't even tried.
"Your grandchildren will awaken screaming in memory of what I utter today!"
- Path of Exile, Legacy Whispers of Doom Keystone
Holy balls.

we have rebalanced the map mods so that every rollable mod now grants a pack size bonus.

we have rebalanced the map mods so that every rollable mod now grants a pack size bonus.

we have rebalanced the map mods so that every rollable mod now grants a pack size bonus!!!!!
Can we get a wallpaper version of that thumbnail? It looks amazing.
"Accountability is the perfect counter-weight to ambition." -Dominus, High Templar
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Slicer9875 wrote:
Great news, but what about the bosses? There's still not worth fighting for anything beyond the Atlas. I'm sorry if I am coming on as overly critical, but here is my perspective:

Suppose I did a map like Wasteland, cleared the majority of monsters earning 10% exp to the next level. Now I fight the boss and I die twice, but eventually I manage to slay the boss. Now the boss has dropped all rares and a tier 8 map. I also gained 2% exp. At the end of fighting the boss, I've made a net total of -18% exp and possibly earned 2-3 orbs of alteration.

The next step in the conversion process would be from exp into chaos. To regain the remaining 18%, I might need to run either 2 more maps of a similar tier (2-3 chaos) or possibly 1-2 Untainted Paradises for about 4 chaos each.

So at the end of killing the boss, I actually lost a significant amount of exp and don't even have anything to show for it. Maps are meant to be used; no question about that, but the boss only provided about 20% exp of the map so I don't even have the incentive to go after the boss. Then in terms of profit, all I earned was some orbs of alteration.

So at the end of everything, I lost out big time for making the decision to go after the boss particularly on exp.

I'm not sure what a good solution would honestly be, but I think having a guaranteed drop of 2 maps of the same tier at least and much higher boss exp would go a long way towards solving this problem.


The reward for killing bosses Is actually pretty big.They can drop higher tier maps than the rest of the map.If you do maps and don't kill the bosses sustaining higher tier maps is alot more unlikely.And if your dying on the bosses then your probably one of those guys who acts like dps is all that matters and defense is just extra credit.In that case it would be better for the game to let you continue to die on every boss than for GGG to change the game for everyone to fit your unbalanced build
nice!

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