[3.6] Zombiemancer - High Survivability - End Game Viable

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Silvanis149 wrote:
My spectres never survive an entire map. I always resummon them in the map I'm doing (t15's). Am I doing something wrong?


edit: nevermind, me dumb


use a leveled desecrate
Loving the build sofar, how much more dmg would would quality 20 gems give me?, noticeable or just a minor boost?
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GBennyG wrote:
Loving the build sofar, how much more dmg would would quality 20 gems give me?, noticeable or just a minor boost?

The extra damage is minor, but you really want quality on Raise Zombie and Minion Speed Support for the extra movement speed.
what uniques would be good to change for those rares? i really dont like rares to much
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what uniques would be good to change for those rares? i really dont like rares to much

You need those rares for getting some good resist and other stats
CanadianDelveWitch has made it through to level 91, and I have a few questions:

1. I currently have corrupted 21/0 and 20/20 Raise Zombie gems. Which is the better to use while I save for a level 4 Enlighten?

2. Since I don't have the Enlighten, I've been using Phase Run and a higher level Convocation. Is there something better for the slot(s) in the meantime?

3. I seem to have a hard time with lab traps with this character. Most of my characters can pretty much ignore traps, or use a bloodgrip for the lab. Is there a work-around for that?

4. I'm using a rejuvenation totem in the unset ring. swapping it with leapslam when I need to jump. I've also tried Consecrated Path. Is there something better for the slot?

5. The two rings have room for a prefix. Is Energy Shield the best mod?

6. Which of the Raise Zombie support gems are worth corrupting?





Edit: Someone on 820 offered to let me summon minions in the Shaper's Realm. Did I waste their/my time, or are my Carnage Chieftains better for the opportunity?
Last edited by TheWarBoar#2877 on Oct 15, 2018, 11:56:38 PM
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TheWarBoar wrote:
CanadianDelveWitch has made it through to level 91, and I have a few questions:

1. I currently have corrupted 21/0 and 20/20 Raise Zombie gems. Which is the better to use while I save for a level 4 Enlighten?

2. Since I don't have the Enlighten, I've been using Phase Run and a higher level Convocation. Is there something better for the slot(s) in the meantime?

3. I seem to have a hard time with lab traps with this character. Most of my characters can pretty much ignore traps, or use a bloodgrip for the lab. Is there a work-around for that?

4. I'm using a rejuvenation totem in the unset ring. swapping it with leapslam when I need to jump. I've also tried Consecrated Path. Is there something better for the slot?

5. The two rings have room for a prefix. Is Energy Shield the best mod?

6. Which of the Raise Zombie support gems are worth corrupting?

Edit: Someone on 820 offered to let me summon minions in the Shaper's Realm. Did I waste their/my time, or are my Carnage Chieftains better for the opportunity?

1. The 20/20 one, because it gives your zombies movement speed. And Enlighten only needs to be level 2 for this build.

2. Get a level 2 Enlighten.

3. The only thing you can do without changing too much of the build is to be careful with longer trap areas. I can just say from personal experience that i never had much trouble in the lab.

4. Movement skills like leap slam or flame dash seem to be the best option for unset rings. I would be too lazy to use Rejuv Totem personally.

5. Life or ES. Life protects you from chaos damage and gets converted into extra ES through Spirit Offering. ES has the advantage to increase your regen through Zealot's Oath.

6. If you dont already have another set of 20/20 gems, then none, to not get a 20/17 outcome for example.

The spectres only need to survive, they are easy able to do this when you summon them in the area you currently run, you dont need to get them from high area levels.
I hope this answers all of your questions. If something is still unclear, let me know.
what weapon should i use if i want to play with 14 zombies?

ofc

or 1h United_in_Dream
Last edited by Kenavru#3470 on Oct 17, 2018, 5:05:02 AM
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Valinen wrote:
what weapon should i use if i want to play with 14 zombies?

Brightbeak, The Scourge or a Bound fossil crafted rare can also be options.

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