[3.6] Zombiemancer - High Survivability - End Game Viable

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akitokunx wrote:
Hey, first of all thanks for the great build. Running this in BHC at the moment.

I'm wondering if you could help me figure something out. For some reason, after I get hit by chaos damage my life won't regenerate to full even with things like a seething divine life flask. It seems to stop 9-10 HP before full. Sometimes 20-50 HP. Instant flask doesn't restore it and zombies won't leech it to full either.

Is anything in the skill tree or the uniques causing life degen? I know Zealot's Oath applies life regeneration to ES, but that should still let me flask up to full health? Not sure how that works here.

I can't seem to pinpoint it or if it's a bug.



Geofri's chest gives you zealots oath passive for free which takes your health regen and applies it to energy shield instead so you only regen life when your zombies leach life with the baron or a health flask.
Those who stand should never out number those who kneel.
Last edited by Virel_360#7130 on Mar 25, 2018, 4:48:18 AM
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Virel_360 wrote:
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akitokunx wrote:
Hey, first of all thanks for the great build. Running this in BHC at the moment.

I'm wondering if you could help me figure something out. For some reason, after I get hit by chaos damage my life won't regenerate to full even with things like a seething divine life flask. It seems to stop 9-10 HP before full. Sometimes 20-50 HP. Instant flask doesn't restore it and zombies won't leech it to full either.

Is anything in the skill tree or the uniques causing life degen? I know Zealot's Oath applies life regeneration to ES, but that should still let me flask up to full health? Not sure how that works here.

I can't seem to pinpoint it or if it's a bug.



Geofri's chest gives you zealots oath passive for free which takes your health regen and applies it to energy shield instead so you only regen life when your zombies leach life with the baron or a health flask.


I know this already. However, the zombie leech or instant life flask doesn't heal my HP to full. It stops healing or leeching between 1-100 HP under full health. Seems random on both occurrence and value, and it looks like another player noticed this issue too.

I was wondering if it was something with the build, like health degen, or a game bug.

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StuntmanBob wrote:


I also noticed this in a map with enemies who leave chaos degen after death. Couldn't figure out if it's just a visual bug or the life not restoring.
Hello! Sorry for my english.
I've been playing this build for 2 days and I'm very pleased.
I have a question, will the headhunter work with this assembly?
The second question is, can I kill uber atziri? I do an ordinary atziri easily.
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akitokunx wrote:
Geofri's chest gives you zealots oath passive for free which takes your health regen and applies it to energy shield instead so you only regen life when your zombies leach life with the baron or a health flask.

I know this already. However, the zombie leech or instant life flask doesn't heal my HP to full. It stops healing or leeching between 1-100 HP under full health. Seems random on both occurrence and value, and it looks like another player noticed this issue too.

I was wondering if it was something with the build, like health degen, or a game bug.

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StuntmanBob wrote:


I also noticed this in a map with enemies who leave chaos degen after death. Couldn't figure out if it's just a visual bug or the life not restoring.


I have the same problem. I found it because I play also in BHC.
But I think it's only a visual bug, when I zone with this "bug", in the next area I see myself full life. While without the visual bug due to a degen, if I voluntarily lose some life (raise spectre with blood magic), my life doesn't go back to the max.

I hope to have been clear.
Last edited by Zareva#5531 on Mar 25, 2018, 7:46:30 AM
Hello, thanks for the guide and I am enjoying it so far.
However, there is one thing about the spectres part which I am still quite lost about.
When you say "You only have to do this everytime you push into a higher area level because these spectres persist through logouts and deaths." Do you mean the same spectres could be summoned back to life without a corp of a specific type of monsters? How do you make sure you can keep the same type of spectres around even when they were killed?

Thank you!!
I tried out United in Dream and have to say: save your currency and keep Montregul's Grasp, it's not worth it. In fact Hydra took longer with United.
With 14 Zombies there's not enough space for each one to attack the boss and leech, so they start dying. And if not all 14 Zombies can attack, you deal less damage than with Montregul's Grasp. Also your Spectres need more time to give all 14 Zombies and yourself 3 Frenzy charges.
Last edited by olsev_baiden#2790 on Mar 25, 2018, 2:11:10 PM
Hi again,

i am following this build and it's awesome so far. One more thing about the CWDT setups. I got a shaped shield and therefore i got one Setup with Enfeeble and one setup with Immortal Call. I am thinking about exchanging immortal call as it only lasts 0,4 secounds i don't feel like it really makes a difference or helps in any ways because it's simply to short.

Any suggestens for another skill for the CWDT setups that would be worth it?

thanks again and good luck
The loss of maximum life in an instance due to chaos damage seems to only be a visual bug. From my experience it is caused by lag, it went up to almost 2k life "lost" at the end of a map back when i had a bad internet connection.




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borisevich wrote:
Hello! Sorry for my english.
I've been playing this build for 2 days and I'm very pleased.
I have a question, will the headhunter work with this assembly?
The second question is, can I kill uber atziri? I do an ordinary atziri easily.

I have never used a Headhunter, but i dont think that mod works for minion builds though.
If you are able to maintain your resistances and strength without a rare belt, you might want to use a Bisco's Leash for the Rampage, this buffs your minions pretty nicely.

I only tried uber atziri once with this build, but that was two leagues ago. I failed because the zombies melted pretty quick back then.
From the feedback i got here, people seem to be able to kill her though.


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lingmelo718 wrote:
Hello, thanks for the guide and I am enjoying it so far.
However, there is one thing about the spectres part which I am still quite lost about.
When you say "You only have to do this everytime you push into a higher area level because these spectres persist through logouts and deaths." Do you mean the same spectres could be summoned back to life without a corp of a specific type of monsters? How do you make sure you can keep the same type of spectres around even when they were killed?

Thank you!!

By deaths i meant the death of the player. But whenever you enter a new instance with a spectre, this type of spectre gets added to that Desecrate corpse pool. So should both of your spectres die, you can just cast Desecrate in that zone and get them back.
I hope that's what you meant.


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Crimmson wrote:
Any suggestens for another skill for the CWDT setups that would be worth it?

Maybe Tempest Shield or any lightning skill to proc EE. Or even Unearth to get an extra corpse for the Offering.
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Clooney_is_best_Batman wrote:
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maarthor wrote:
Any skill you would recommend other than shield charge. It feels really unsafe charging in mobs all the time

Any melee skill you can use to proc Fortify and EE, it is too good to give up. Are you playing HC and that's why you feel unsafe playing like that?



just feels weird to charge in as a summoner as your army should go in first not you.

Edit: so i ran a bunch of maps using SC and i like it, i just zip trough packs and don t get hit too often :)
Last edited by maarthor#4431 on Mar 25, 2018, 4:40:44 PM
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Clooney_is_best_Batman wrote:


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Crimmson wrote:
Any suggestens for another skill for the CWDT setups that would be worth it?

Maybe Tempest Shield or any lightning skill to proc EE. Or even Unearth to get an extra corpse for the Offering.



Thank for your answer. I thought about Tempest Shield too, but 3% more Block Chance seem just a little better than the 0,4 seconds immortal call to me.

Another idea if that works would be:

CWDT1+Convocation+Desecrate+Spell Echo

CWDT2+Spirit Offering+Enfeeble

I just don't know if spell echo would work with desecrate, provided that desecrate has two charges left at the moment cwdt proccs.

That way we would always have 10 corpses for the Offering which seems more beneficial to the build than the very short immortal call.

Do you know if that works and would you Tell me your oppinion to that setup?

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