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[3.6] Zombiemancer - High Survivability - End Game Viable

hmm cooldown is on blood Chieftain not Carnage Chieftain.
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1zzu wrote:
hmm cooldown is on blood Chieftain not Carnage Chieftain.


Yes blood chieftains suck. They don't add enough damage worth the trouble of having one of each.

Better to have two carnage chieftains. More damage over time.

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Tainted_Fate wrote:
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muera wrote:

Could you share POB? Arcane Will is pretty good btw. I just played around a bit and did something like this with Clooneys POB ... https://pastebin.com/4rv6HZ1C

your build is legit
there is one last thing that bothers me the most

increased maximum total recovery per second for energy shield leech
increased total recovery per second from energy shield leech

those are the new patch passive nodes, Ethereal Feast, Light Eater
if they are working for zombies energy shield leech this will be fucking op as hell

if it works, and if we go full es, it will be something like this
https://pastebin.com/BQUx1dwD


Not sure if those nodes for es recovery work as it's not you leeching but zombies. Anyone tried them yet?

Focusing too much on es is not too good anyway. You will be destroyed by chaos damage. No chaos immunity.
Last edited by kompaniet#2874 on Mar 8, 2019, 4:57:39 PM
Thanks for the build guide. Really enjoying the build so far.

Just a quick question, sorry if it has been answered before. Why did you choose those support gems for Zombies? PoB says there are other combinations that yield more damage.
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nyderic wrote:
Thanks for the build guide. Really enjoying the build so far.

Just a quick question, sorry if it has been answered before. Why did you choose those support gems for Zombies? PoB says there are other combinations that yield more damage.

What combinations do you mean?
Minion Damage, Melee Physical Damage and Empower add the most damage to the Zombies and I highly recommend Minion Speed for clearspeed.
And for endgame bosses, the damage of this build is already high enough that you can use Minion Life to make them survive those fights.
Thanks for the build and guide.

Really enjoy playing.

SO having the golem in the CwDT means it gets summoned everytime it procs, I take it theres no down side to this?

Last edited by deniedtechniq#1919 on Mar 10, 2019, 2:57:47 PM
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deniedtechniq wrote:
Thanks for the build and guide.

Really enjoy playing.

SO having the golem in the CwDT means it gets summoned everytime it procs, I take it theres no down side to this?


No, the CWDT is too low level to trigger it. There is no other place to put those gems, that's the only reason they are in the same item.
Ohhh yeah..totally looked over that thanks!

One more question if you dont mind - I have the wep clay shaper and was wondering if having a stone and chaos golem would be okay or if it counters something Im not thinking of?

while i work towards the final build items


Thanks again man!
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deniedtechniq wrote:
Ohhh yeah..totally looked over that thanks!

One more question if you dont mind - I have the wep clay shaper and was wondering if having a stone and chaos golem would be okay or if it counters something Im not thinking of?

while i work towards the final build items


Thanks again man!

Clay Shaper a good option, has attack speed, minion life and an extra golem.
Awesome thanks for the fast replies..cheers!
Hello and thank you for the very fun build.

Is it worth using two ventors and/or a biscos leash for magic finding, assuming I can give up the stats. Also considering a biscos collar if there would be a way to make up the raw stats from astramentis. Looking forward to hearing your thoughts

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