[3.6] Zombiemancer - High Survivability - End Game Viable
Items
Here are my items: * Mon'tregul's Grasp: corrupted lightning damage implicit for EE * Goefri's Sanctuary: 28% quality from Hillock (for easier socketing, linking and for more ES) * Shield: 15% mana reduction for two 50% auras + 10% banner (on elsewhere) * Baron helmet: Spirit Offering duration since that was quite cheap * Shaper gloves: Enfeeble curse on hit * Boots: 2% regen lab enchant * Elder belt: 12% increased attributes is very nice. On top of that you get of course str/life/resists * Astramentis amulet: I chose all res corruption to make other gearing easier. In best case scenario you can afford other corruptions, like more potent Hatred, maxres, etc * Left ring: +1 to minimum Endurance Charges for 4% allres and 4% physical damage reduction. I don't know how good this actually is for us, but if you have a slot for it, I guess it's good enough * Right ring: Unset ring with faster start of ES recharge. I cheaped out and used 2 regal orb recipe instead of 1ex recipe. * Flasks: Life, Rumi, Phys reduction, Onslaught, Quicksilver (with bleed and freeze removals) Edit: Got this Watcher's Eye with Phase Run. Really makes delving a lot smoother. Especially in narrow doorways where Shield Charge often gets stuck. Last edited by Wermine#1485 on Jan 6, 2019, 6:53:38 AM
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Hi there,
this is a really nice build. So far im liking it a lot. I've allready done red Elder (without letting the shaper die \o/), all Shaper guardians and Mastermind without any Problems. Even the Syndicate encounters on high maps are easy as long as I'm a little more carefull about where to charge ;) My gear atm (level 92):
Spoiler
2x Violent Dead 2x Brawn 3x Efficient Training Edit: Made it to level 93 and killed Shaper without much stress, twice. A few times some zombies died, all I did was to turn off haste (did not even replace it.) And resummoned my zombies. Kills came in quick and easy :) For now I do have two questions: What gems should I prioritise for 20 quality first? What should I upgrade next? Maybe Empower 4? Map: "Area is inhabited by Goatmen" Templar: "Heavy breathing" Last edited by Noodlez#6164 on Jan 6, 2019, 5:37:01 PM
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Lvl 89. Finally found the crafting recipe to make four link items. Crazy rare.
To those players struggling. Get one unset ring like mine then you have a spot to link enfeeble with cwdt and spirit offering. That's much better than giving up 12% more damage from war banner for dread banner for some 20% less accuracy of mobs. Last edited by kompaniet#2874 on Jan 6, 2019, 11:50:33 AM
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is there a way to get rid of astramentis?
IGN-Chatillion
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" As much fun as it would be i haven't found a way to do it yet, not even with fattest stat ammies i have found. On entirely different note. I'm using Phase Run myself on this build 20% quality really makes it fast and with Increased duration and the otherwise fairly useless Frenzy charged i often run with 100% uptime. The beauty of it is that mobs almost never target me, but go for the zombies. |
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How come this Bloodbound armor for the Animate Guardian? The minion modifiers won't affect my other minions, will they?
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" You are right afaik, you want Bloodbond for these two mods: 15-25% increased maximum Life 1% of Life Regenerated per second |
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I am having a little trouble and I may be blind... But I can only get 6 zombies (13 without the Mon'tregul's) and was wondering if anyone can help.
So far I can see these sources of zombies: Passive skill tree Grave intentions: 2 Lord of the Dead: 1 Death Attunement: 1 Ascendency Flesh Binder: 2 Items The Baron w/ 1200 str: 4 Raise Zombie gem: 3 If I'm right this is 13, which rounds down when halved by Mon'tregul's, to give the 6 zombies I have now. Any help finding this missing zombie would be much appreciated! Thanks |
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You're missing the Gravepact passive, most likely because you forgot to minimize the ascendancy and it's just under it.
Last edited by Aesahethr#5297 on Jan 7, 2019, 5:39:35 PM
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Ah that's it! Thank you!
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