[3.6] Zombiemancer - High Survivability - End Game Viable
Attempts to kill uber atяiri became losing =(
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" i can't fix the lag, the last patch introduced this problem and i have tried DDU gpu, reinstall latest drivers, etc etc and i'm getting rather annoyed at this issue, seems a lot of people in tech forum is also experiencing this needless to say, i just zapped around with shield charge in the video doing T16 elder ugs sustain, pretty standard, it just shows that this build can do t16 sustain, albeit slower re: about the shield, if you lose 200 strength, then you lose 2% energy shield per 10 strength (glove unique mod), so losing strength = losing ES edit: https://www.youtube.com/watch?v=Jc4F2gVeoDo no more freezes, but there's some ingame slow-motion delay now, still watchable to see this build in T16 elder map sustain Last edited by mjaaay#7640 on Dec 25, 2018, 8:00:52 AM
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Hey have someone killed the mastermind with this build and can give some tips?
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I'm playing a zombiemancer based on this guide. Actually I'm still unsure if I should add skeletons to the build (+ Victarios Charity / Neromantic Aegis) like another build on here does.
But asuuming I take your route, I modified the skilltree and gem setup a bit. This is largely based on what I read here and in other threads and what seemed useful to me. I am in no means an expert and this is largely theorycrafting for me at this point. Here is the PoB Link: https://pastebin.com/bGMP8q9R Could you (or someone else who knows his stuff) do me a favor and have a look if I missed anything (I probably have). I only had an eye on strength total and resistances, so the rare items are not complete. This is a lvl 100 tree, which I will probably never reach. You can make it a lvl 94 build without losing anything major or any strength from the tree. Depending on the amount of strength from gear maybe even a lvl 90 setup is possible. Some questions I have: - It will probably take some time utill I can afford a 6L Geofris (if ever), so what would be the 5L setup? Drop the Empower? - Maim or Multistrike for Zombies? - I dropped blood magic in the spectre link for stone golem. Will that cause problems? - Summon holy relic: Very unsure about this but I would like to give it a try. It should trigger on shield charge, right? Minion Life as support? - Dread banner or war banner? - I dropped the haste aura for the relic. Would you say it is needed? |
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" Empower is there to make the Zombies survive end game content, so as long as they will survive for you, you can drop it in a 5-link. If you feel like you need it, you can drop Minion Speed or Maim/Multistrike/Ruthless. " I cant tell you outright whats better. Multistrike works for their slams, which is their big damage, but this will also animation lock them when mapping. They usually oneshot monsters with one slam, so the following two slams do nothing. Thats why i personally prefer Maim. " Yes, the whole point of blodd magic is the very low mana pool of the spectres. This prevents them from casting Frenzy often enough. " It does trigger on shield charge and it seems to be good on this build from what i read, because I have not played this build myself since they introduced this gem. The only reason I dont recommend it in the guide is that we are already pretty socket starved, and I dont wanna give up the stone golem for it. " I also dont have any experience with banners. War Banner seems to be somewhere around 10-15% more damage if you can fit it in your mana reservation. " Haste is not needed at all, you can use something like Discipline, Banners, Purities or even Vitality instead. I tried to go for the best balance between survivability, damage and clear speed with this guide. And Haste seems to be the best option for clear speed while having enough survivability and damage already. |
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Thank you for the reply.
" ok, makes sense. So there are 2 options: - replace the banner with stone golem - remove either desecrate, spirit offering or convocation from the cwdt setup and make it a manual cast (convocation already is) " If i want to keep the relic and add haste i would have to drop the banner and make one of the above mentioned spells a manual cast. No room for enlighten, though. |
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i am so friggin sick of dying to syndi members, i got 2 shotted today while shield charging in a ping-pong style outside of fort in T16 modded map
i'm going to try out the cast when channeling + storm burst + lvl 20 desecrate + lvl 20 spirit offering as suggested by Dosarico in page /95. that way, i can spam SO from afar when dealing with syndi members, then go back to shield charging against regular mobs. |
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Hello, I just bought an Violent Dead cobalt jewel with the corrupt mod '1%reduced mana reserved' but its bugged the hatred + haste aura still take 100% of my mana
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" Hey there. I'm fairly new to indepth mechanics like that, but I had the same problem until I used two of these jewels. My guess is that PoE applies the 1% as 0.5% per aura, BUT it rounds down to zero. After I use two jewels it works fine. Please correct me if I'm wrong. |
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" correct, if you google it, most threads say that you need 2x 1% reduced mana reserved gems to actually have an effect update: just gave the cast while channeling + storm + spirit offering + desecrate setup against ONE single fort syndi member, i didn't die, felt much safer by standing in a distance triggering fortify, but 4 of my zombies died during the fight and i ran away to resummon. and i have empower lvl 4 and lvl 21 zombie too, yikes. just goes to show how OP those syndi idiots are. will need to rethink on passive points on zombie health if i'm to continue this setup Last edited by mjaaay#7640 on Dec 25, 2018, 6:37:15 PM
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