[3.3] MF Windripper Deadeye | TS and Barrage | PoB Link

Yeah im confused as well, i followed the 99 point build, and then went to follow the deadeye build and its completly different, what the hell?
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beacoupfish wrote:
Sorry if this is already addressed in the thread, the Inspired Learning locations don't appear to valid for the Deadeye tree. Is this excluded on the Deadeye build?


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Zeypha wrote:
Yeah im confused as well, i followed the 99 point build, and then went to follow the deadeye build and its completly different, what the hell?


I was about to point this out as well, We can only manage 1 Inspired Jewel near Heartseeker. If we want to use a second Inspiring we'd have to place it near Blood Drinker and pick up the Frenzy and Power charge, however this doesn't seem very worth it? Since we're wasting 5 precious points.

My Path of Building: https://pastebin.com/9FHVp2yx

Can check out to see what I've done for Deadeye. Keep in mind this character is built for farming maps under Tier 10. IF you want to farm Red maps then go Raider instead and look at the creators PoB Link, instead of mine.

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Chaseroonie1 wrote:
Sorry if this is answered somewhere, but what's the ascendency order for deadeye?


Gathering Winds > Far Shot > Endless Munitions > Ricochet.

I find Endless Munitions is just so much better over Fast and Deadly.

Endless just has better features such as a large AoE and a 1+ projectile that works great for TS and Barrage ( Keep in mind that PoB does not calucate that we have this extra projectile so it looks like It's giving us no damage compared to Fast and Deadly but this is not the case.) Also, your accuracy should honestly still be around if not 90%+ which is actually pretty damn high.

ALSO, not to mention you should have at least 250%+ Movement speed which is insanely speedy and just seems silly to use Blinkarrow with a Faster Attacks setup, Just a waste of gem sockets although still keep blinkarrow in case you run into any elevation/walls.
Last edited by TheNebularity#6091 on Mar 30, 2018, 12:03:35 PM


Hi guys, what you guys think its the next upgrade for my build? (Sorry it's my second archer since prophecy lol)

I have something like 6exalts, rigwalds? 6l?

(im rushing some problems with int too, any tip?) Thanks!
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l1u2i3z123 wrote:


Hi guys, what you guys think its the next upgrade for my build? (Sorry it's my second archer since prophecy lol)

I have something like 6exalts, rigwalds? 6l?

(im rushing some problems with int too, any tip?) Thanks!


I'm having INT issues as well but I've 'solved' them by just using a max roll Fertile Mind and putting it near Golems Blood. Sure It's only 44 Int but it helps, You also have access to 2 big 30+ Int nodes. If you haven't already there's 2 10+ Int nodes that lead into a jewel socket near Blood Drinker.

If I was in your place, I'd probably pick up my Ridwalds.
Last edited by TheNebularity#6091 on Mar 30, 2018, 11:27:21 AM
Maybe already addressed in this thread but my pathofexile.com is loading so slow today that searching through the thread is a pain so here goes: Why LA/TS instead of Ice Shot? I alternated and found out that Ice Shot is soo much better, more damage, way faster and some nice defensive stats. So why does everyone i see playing a Windripper build use TS/LA instead of ice Shot?
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GeronimRoeder wrote:
Maybe already addressed in this thread but my pathofexile.com is loading so slow today that searching through the thread is a pain so here goes: Why LA/TS instead of Ice Shot? I alternated and found out that Ice Shot is soo much better, more damage, way faster and some nice defensive stats. So why does everyone i see playing a Windripper build use TS/LA instead of ice Shot?


I can see where you're going with this and I do sorta agree as well however I have used Iceshot before and It doesn't come close to the smoothness of what TS has been showing to me lately. But could be personal taste/preference but I gotta give it to TS

It clears super easily and covers a large area full of bouncing forking, chaining projectiles that's very satisfying. TS could just be an easier gem to play with also the 2+ secondary shots enchantment is so god damn good.
Last edited by TheNebularity#6091 on Mar 30, 2018, 11:52:23 AM
What would you change my current eq?
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Carcelero wrote:
What would you change my current eq?


Maybe tombfist with 2 abb jews so u get maim and inter
Also headhunter is op
my mirror threads
https://www.pathofexile.com/forum/view-thread/3062247
https://www.pathofexile.com/forum/view-thread/2181923
https://www.pathofexile.com/forum/view-thread/1929875
https://www.pathofexile.com/forum/view-thread/1929842
Last edited by kristinasebetic#0636 on Mar 30, 2018, 3:48:51 PM
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kristinasebetic wrote:
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Carcelero wrote:
What would you change my current eq?


Maybe tombfist with 2 abb jews so u get maim and inter
Also headhunter is op


Hard tbh, gloves give me lot of res, without them i would be fucked xD but though about but dunno how to fix that res problem
Alright so either i don't understand something here, missed something obvious or i don't know.

This is my current gear:

Spoiler


And doing maps today whole day, since literally like 10 AM till 12 AM i haven't had single map where my investement would be returned. 5/5 Sextanted Elder Haunted Mansion, perma elder on it, not to mention it was rather hard, took me way too long, i literally didn't get anything back, not a single map, not a single noteworthy loot, like if my IIQ didn't affect jack sh*t. I know RNG can be RNG, but not for 14 hours straight, doing countless maps, different Zana mods (Bloodline/Harbinger). With this amount of IIQ back in Harbinger i'd AT LEAST have dropped and exalt or at least divine orb. Have anyone else felt the same?

Enough ranting about no map returns for 14 hours straight with 66 IIQ and Windripper. I wan't to ask how in the jesus christ's name are you making money for Headhunter and in a week as you've stated, i can hardly see it unless you got extremly, extremly lucky with the t1 drops. Maybe i don't get it but running maps w/o sextants, chisels, 75+ IIQ on map just feels empty, like if there are 10 packs of mobs and map is done, which is cool, for lower tier maps that is (because we're just doing it so quickly and our Mirage Archar is like auto gatling gun on our backs) but for higher tier maps, fully sextanted, rolled for 75+ quant and/or 25+ pack size with about 4-4,2k HP just makes you wonder, how do you survive that map, honestly? I run Grace for additional evasion to boost our movement speed, but alone 25k Evasion and 4k HP just doesn't come together as defensive layer. It's 1 crit from Kitava Herald, literally 1 unlucky undodged projectile from Elder eye's in maps and you're down to 1/4 if not less of your HP. How do you manage that, am i missing something here? Or this build is not suited for freely farming t15-t16 with 5 sextants. I really don't see where i could change my gear at the moment without investing whooping 20EX (Yes, 20 Exalted Orbs) for Enchant helmet. And if i can't make currency, because i'm not doing high tier maps (t13+ for t14-t15 drops for sell). I changed the Deadeye tree a bit because it felt like original tree wasn't investing into very hard to cap resistances on the tree, Ventor's with 7 Quant and decent resits pool and at least 30 life cost from 2 EXa (only few of them are that "cheap" at the moment) to 4-5 EXa or even more. I'm sorry i'm such pesismist but my mood after 14 hours of mapping with 66 IIQ and Windripper eating my currency just made me very, very frustrated. Maybe i should be focused on farming some lower tier map? If so do i fully sextant it? Run any Zana mod for more returns? Do i ALWAYS have to chisel/add fragments to all maps, even low tier ones like t4, t8?

Any tips are appreciated at the moment, because i really do feel hopeless at this point. Thank you in advance

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