[3.7] Ahfack's Crimson Cyclone | Shaper FULL Life Kill Vid | 100% Pure Phys | All Content | PoBs
Can someone explain button config for 8 skills? (Cyclone, Blood Rage, Leap Slam, Totem, Banner, Pride, Blood and Sand, Flesh and Stone)
The only way I've found it KIND of works is with Cyclone on left click, making me have to hold left click and shift while channeling the primary skill. Kind of cumbersome. |
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Nevermind, I've discovered that Flesh and Stone remains active once activated with Blood and sand, even when not on the bar.
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" Every single aura does, you can active and remove all of them. |
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What do you guys think about this helm
Ton more damage than devotos, just need to take that extra physical damage |
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" Damage is useless if you are dead :) |
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Greetings Exiles
I've recently returned to the game after a long break (must have been 2014). I decided to go with a Cyclone Slayer, as these seem to be in a very good shape currently and roughly followed this build. I went for a few more bleed nodes and decided to go with the gear setup from this video https://www.youtube.com/watch?v=yAPdFkRc-RY&t=1564s
Current Gear
The Sinvicta's was eventually gonna be replaced with an Atziri's Disfavour for 100% bleed chance, but damage isn't a problem at the moment. Cyclone tooltip is at 44k in hideout.
Current Passive Tree
https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAQBAAHnBS0HdQ48ERoTTBQgFHEX4RiRGlUb-iFVI9Mj6iXfJvgnICefLPstMC5TMHc1kjboOlI64TsUQzFFqUZpTP9OKk4yUEdXVFivWf5an185Xz9hIWFSZFJlp2a2aGVuaW87c2t07XaseA14enloeu97dHzZggeDLoTZhO-Fj4WnhmCGtIdqiiKKs4rwj2CTqJpqmy2fiaQZpTWpJ6luqZStja5QsoC18ryfvqfAGsCmwQTBo8S4ypDPftAs02_V-Ni92Xzawdw94mHpRum56hjsce3X7w7vTvJF8931Yfcy-Ov-Cv6P?accountName=Philitt&characterName=Jehaveyir
I'm running T7 Maps at the moment, damage is looking good, but I'm feeling a bit squishy. Resistances are capped, but armour is only at 4.3k (31%) and health 3.5k. I'm working on the scion wheel of life cluster right now and I think I should have enough life nodes on the tree. But all the uniques are making me starved on flat life rolls. So does this gear setup contain too many uniques for being viable in endgame? I recently tried the last Labyrinth and Izaro just oneshot me. I understand you need about 4 to 5k Health to avoid being oneshot, but I think it's gonna be hard to reach that with this kinda gear. Should I replace something with a good defensive rare, what do you guys think? |
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I love this build! Thank you so much Ahfack!
Finally finished my transition to the Crit Variation. Current gear results in approx 8 Million Shaper DPS in PoB:
Spoiler
I'm currently running with CWDT and Molten Shell. Feels a lot safer. Did Uber Elder with this gear multiple times easily. UE nearly phases instantly. My 'leathal pride' gives me: # Bravery 20% increased Melee Damage # Master of the Arena 20% increased Physical Damage # Destroyer + Titanic Impacts + Golem's Blodd You take 30% reduced Extra Damage from Critical Strikes # Savagery 10% increased Effect of Fortify on you # Cloth and Chain +15% to Melee Critical Strike Multiplier I think the -30% extra crit dmg improve my survivability further as well as the inc foritfy effect. In PoB this socket is worth a 7% DPS increase. the crit mult jewel (placed in the strength are on the left) would give me a little more but less survivability. Open: * Sword seems to be nearly as good as Multimodded; at least for me in PoB and I would lose intimidate (10% increase) * Still need to multimod first steel ring with added phys and - mana cost; but since I have atziri's acuity I could also look for a ring without int and in best case assasines mark on hit! * Could try to anul rarity on second steel ring to craft multimod, life, - mana cost; If I do this I could try to anul leech on amulet and craft multi, life and range; Seems to be a lot of risk * Need better boots with higher res and life to craft damage on stygian * With Light Res on first steel ring I could use HH (if I ever have the currency) * Improve helmet further: more life, -physical resistance (delve) * Level up and maybe switch back to ancestral warchief * Improve and get more jewels * Second ring with - mana cost would allow to maybe git in precision -> more crit rating and maybe less acc on tree Tips: * Don't go crit before you have a decent weapon; Axe or Sword doesn't really matter; I think Sword has more potenital due to implicit * In the beginning you can use Precision for some acc and additional crit rating * You can go crit without Atziri's Acuity but will lose a lot of potential due to pathing * Atziri's only give an advantage if you have free cyclone/leap or some mana leach on gear (I have leech on amu) Any other suggestions how I could improve my gear further? |
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Thanks Ahfack for this guide. I just completed Uber Elder deathless with my budget gear (<2ex) below. It has been fun!
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Hey guys,
Started this league with this build, as descrided in the topic start. Then I saw that Ahfuck is switching to a more crit spec. Currently I'm level 92, and want to try the crit spec myself. A few questions; - Looking at my char / three what changes do I need to make in my three? - What point should I invest in at last? - My current gear (bought the gloves), need to make changes? And I also found an expensive jewel, currently sitting in my three. Is it worth it, to put / keep this in my three? Thanks for the tips! Last edited by Protax010#0761 on Jun 28, 2019, 6:47:12 AM
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" You just need to switch on pride and flesh and stone. After that, they do not need an active button. so unless you die, you do not need to have them on the skill bar and they will remain active Last edited by Kohoutekkk#5011 on Jun 28, 2019, 8:34:35 AM
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