[3.7] Ahfack's Crimson Cyclone | Shaper FULL Life Kill Vid | 100% Pure Phys | All Content | PoBs
FWIW I switched over to new gem setup last night. Was able at 11 mana w/ no enlighten. I wanted to just get a level 3 but they were expensive so I bought a level 2, it kicked me up to 29 mana, that + a - mana cost ring are perfectly fine for now while I level enlighten from 2 to 3.
" Read back a few pages... |
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So, as I understand it, the current 6 link should be:
Cyclone-fortify-brutality-infused channeling-impale-pulverise We should also be running blood and sand flesh and stone-maim pride I assume this means we've dropped blasphemy-Vulnerability? Are we replacing it with CWDT-Vuln then? Is there a better curse? Seems our chance to bleed is sort of low without it. Or are we attacking fast enough that it doesnt matter? |
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Sorry, for asking this. Maybe it's in an earlier post, but everything I read so far makes it more and more confusing. I've followed the first post, I'm pretty noob but my friends helped me a lot.
Currently using the following gems/links: Wapen: Cyclone Fortify Support Infused Channeling Support Brutality Maim Pulverize Helm: Impale Ancestral Warchief Dread Banner Blood and Sand Boots: Enlighten Support Pride Vulnerability Blasphemy Support Gloves: Blood Rage Leap Slam Endurance Charge On Melee Stun Support Faster Attacks Support Is this still the way to go? Or do I need to change stuff? Also if you guys have tips looking at my gear, please let me know :) |
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" first, thank you Ahfack for the build... but OMG thank you for this post. This single handedly answered all of my questions and explains exactly how the build works. This is my first full league (playing PS4) and i'm having a lot of fun with slayer! |
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Will close combat would be better than maim in the weapon's gems? Also, why do you link maim with the auras and enlighten? Surely maim can't be applied by the auras and the auras won't benefit from the more phys damage?
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FYI Bex posted on reddit in a thread that the team is aware of the infused channeling bug and know how many people want it fixed. So hopefully soon.
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" Cheers for the update! |
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" We link Flesh & Stone to a Maim Support and have that active, which gives us a free, massively improved Maim effect just by being in Blood stance. This frees up a gem slot in our 6l, which is optimally taken by Impale Support. IGN: Demikun
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I'm not sure how to progress this build. For example: it's better I get a 6l Sinvicta's and start to invest in another parts of the build like the chest and the helmet or put all my currency into a disfavour? If I stay with a Sinvicta's can I farm the endgame(like shaper and uberelder)? Is devoto's a priority with that price(1.5 ex)?
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" Thanks! Good convo to have, as it takes a lot to make sure everything is as accurate as possible. Okay, so I definitely see what you're saying about the impale portion, so I need to tone down the war banner impale to 78% more - done. It'll be on the updated PoB when I update next. I'm using the fortify axe for the following: IMO it seems Dread banner is the best one to use while mapping if you choose to never really place it. However, War Banner is still best for single target at endgame because of the adrenaline you gain for 2.5~ sec upon placing it. After making the adjustments to the PoB in it's current state with the aforementioned values we've discussed, it seems the best PURE DAMAGE results are as follows: #1. War Banner planted (78% More modifier/impale) with Adrenaline it's 10.7m. #2. Dread Banner (110% More modifier/impale) it's 9.75m with or without the banner planted. #3. War banner planted, no adrenaline is 9.31m. #4. War Banner not planted is 8.98m. So it's pretty clear, if you don't plan on setting a banner at all - choose Dread Banner. If you plan on setting the banner and taking advantage of 2.5sec of adrenaline at boss encounters, pick war banner. Again, these are just for damage values - defensive values use your own judgement if you want to take advantage of defensive banner traits. As far as slayer cull goes, I see what you are saying but it's irrelevant if the cull is on my axe because PoB is not calculating it at all - you can tell because it's red. If I understand everything correctly, using the logic you've laid out, I've technically deflated my culling PoB setting it at 22% - should I up it to 25%? Here's pics showing that cull on axe does not do anything in PoB currently: Pic with Cull on axe: 10.7m
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Pic with Cull on axe line deleted: 10.7m
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Thread edit pending.............. :D 🎆🎆 www.youtube.com/c/Ahfack
🎆🎆 NEW #1 LLRF Helm -> 30% MORE|25CON|25BURN|-12fire|352es 🎆🎆 #1 Phys/Impale Leg 70% Multi Amulet + #1 Phys Rings! 🎆🎆 ^^Free 7L Fortify Cyclone! 🎆🎆 https://www.pathofexile.com/forum/view-thread/534134 |
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