[3.7] Ahfack's Crimson Cyclone | Shaper FULL Life Kill Vid | 100% Pure Phys | All Content | PoBs
Hello I'll build this in Delve , any advice for new cyclone player?
And if I find a "movement gem socketed in this weapon cost no mana" but without the 2 range is that worth or the range is so God tier of a mod I MUST try to have +X (maximum) range possible? If I find any new delve item with Range +X insted of resistance or stuff like this should I prioritise attack or defenses? True softcore player Die at least one per hour. (╯°□°)╯︵ ┻━┻ Last edited by Sephiroth11170#2335 on Aug 23, 2018, 12:04:17 PM
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Hey, Ahfack! I'll duplicate the question here, maybe for someone it will not be superfluous.
just wondering about estimated phys damage reduction is 56% with iron reflexes (pantheon + 3 end charges) is this correct for legacy kaom version ? coz i have only 40% with iron reflexes and soul of steel node. |
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i still consider myself a noob and i want to try out this build in 3.4 but i have some questions:
is this build still viable in 3.4? are there any changes to the skill tree that should be considered? thank you in advance. |
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Is this viable in 3.4?
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Of course it is viable, since nothing changed since 3.2 for it really.
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what about herald of purity?
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So i'm running the sf variant of this build. What do you think I should upgrade next? Ultimate goal would be able to kill uber elder with ease. I was thinking about upgrading rings and eventually getting +1 curse on daresso's, thoughts? |
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" As of seeing the gem in todays new post, I think it's just not really worth using. It has only on-kill buff which grants some minor phys flat damage, and the sentinels (those summoned minions) won't really do any significant damage, Haste or Grace in general will outshine it like 95% of the time, and on most bosses you won't have that Herald effect anyway. The only situation where I would think of using it is having Vulnerability-on-hit gloves (so you can drop Blasphemy and reserved mana for it) and not having +1 Curse ammy. Otherwise I would stick with regular setup. Imho the more interesting possible change are warcry nodes near Unwavering Stance to make Warcry (in our case probably Enduring Cry) instant and be able to cast them without stopping cycloning. This would let us have perma Endurance charges without leapslamming few times and that would give even more tankiness. Though, I am still not sure if it's worth 5 points really :/ " Why chaos flat damage while you don't deal anything except phys with cyclone? I would upgrade Gloves first I think, aspeed roll would give you most benefit. | |
" 20% on hit unque enemy |
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" Aye my bad there, but... I would still use haste, 16% aspeed and 9% movespeed is better than it |