[3.1]Dual Facebreaker Warchief Totem Champion (no changes in 3.1)

Figured I'd post a build guide for this build, since I was having quite a bit of success with it in HHC.

This build is all about getting maximum survivabililty against bosses (especially Atziri, whom this build was made to farm) and maps while obtaining decent damage as well along the way.

This is achieved by having incredibly tanky, high-dps Warchief totems that taunt and leech, while having incredible health and mitigation for ourselves as well.

How the build works
Conqueror causes our warchief totems to Taunt, forcing monsters to focus on THEM instead of us, and providing 10% damage mitigation against any area damage they manage to inflict on us despite this (such as Atziri flameblast/stormcall.)

The Worthy Foe Ascendancy reduces this damage dealt by enemies by an additional 10%, while providing 20% increased damage taken by enemies.

Fortify from the Fortitude ascendancy reduces our damage taken by an additional 20%.

Arctic Armor reduces Physical and Fire damage taken by an additional 12-13%.

Enfeeble, when it's triggered, reduces this damage by an additional either 9% or 23% (depending on whether the enemy is a boss or not), while also providing increased mileage from our evasion.

Due to our 5-6 Endurance charges, When Immortal Call is triggered by Cast when Damage Taken, it provides 2.5 - 3 seconds of Physical Damage Immunity.

With a 5L I had about 63k-ish dps per warchief totem. With a 6L I have 90k dps per warchief totem. You could have a lot more damage if you used Damage on Full Life instead of Faster Attacks, but I prefer the attack speed. I'm going to do some testing on Damage on Full Life + Maim instead of Faster Attacks + Ruthless - We'll see how it goes.

The combination of Belly of the Beast and Meginord's Girdle provides a large % increase to life. When combined with the large amount of % life this character takes on the passives tree, my character currently (level 92) has 7600 life.


Passives Tree

Path of Building link:
Spoiler
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nojbuHQ8h2kUBSx99vHYiUHzS3Zdp1HYIuKXLJPeGup3tguYbdUhyPXgVDaKw3RlQzQ4eYhG2PeDCN0TvovuV2PXKMFuMsPifHdgNv2tUQG6CeM2aWHZS4gy3JSva_orv8SZY7jLYWejx5KNvPU29_XNys1NWS4EPr81mjJVmE64nf8bj3MtVp9MXPJMdi4EtqS_o5NPoS_Qw292V7JUSH3FGCpts1ge3dVmDdwg-2lDdsNmdQaa3adekyTD585J9Sqa3JGmuU2T9Go5UVLVOLkjcmObZn1zLyPStonSK2QrWeo2CasL86Osfiy0NZ_cmbNdRZM7_pdLlGfnEGuKqtnkD6PlMqVyN8QzwpJZZ7dnV2NlBkoPZisPZfPnrwIoKXNLyXm_CJiE0CQEJyE8iQFKBFGlNkCDJ_Z7pDpDVKFPCH5i-NsNQCEEltpKQMM6tIrB9SDFK78EwS8Y8F9zBf7EmW79SIvB2WG5jh9Us5vw7Bb4fRC4BPvpDYaDaq4hjn12FZ4x9wlbN93lbnYIJH5RkBUiyb3ecDcT-yXZeUAjZ1Iq4egg0_DoYPP_FPE_0G0KaA==


Bandit is Oak, naturally. Pantheon gods are Solaris and Abberath.

Gear

Switch the Topaz flask and Granite around depending on the circumstances; Granite for Atziri Trash, Topaz for Atziri fight. You can also run Sapphire/Ruby for ele damage maps. You also might run a Taste of Hate instead of Granite.

Atziri run video:here

This build is also excellent for farming Uber lab - very easy 6 key runs. Totems tank everything, so there's no risk of dying to Izaro. That's too long of a video to record, though.
Last edited by HHHHHH#5699 on Dec 20, 2017, 1:59:06 PM
Last bumped on May 30, 2018, 7:19:36 AM
Would Tukohama's Fortress shield be an upgrade?
EDIT: Previously I said that the Tukohama's Fortress shield would not be worth it. After looking at how building with the Tukohama's Fortress shield would work out, I would tentatively change my answer to maybe - depending upon how much Health you have.

Tukohama's Fortress would certainly boost the damage of the build by quite a bit. You would certainly lose out on the damage of Hatred and Herald of Ash, but this would be more than made up for by running Brutality support instead of Blood Magic support, plus the additional totem and 40% totem damage.

You would miss out on the 12% physical and Fire damage reduction of Arctic Armor, and the chilled ground dropped by Arctic armor, certainly, but that would somewhat be made up for by the approximately 10000 armor you would gain from Tukohama's Fortress.

TL;DR:
Non-Tukohama: 200k dps, Arctic Armor
Tukohama: 300k dps, +10000 Armor
Last edited by HHHHHH#5699 on Sep 11, 2017, 5:41:14 PM
Added Atziri video
Why is it you take Worthy Foe over Inspirational in your Ascendancy class? Is it solely for the 10% damage reduction?
Worthy Foe has two effects:

Enemies you Taunt take 20% increased Damage
Enemies you Taunt deal 10% less Damage against other targets

Despite the fact that it says "You", the 20% increased damage taken by enemies does indeed apply even when your totems Taunt enemies through the use of the Conqueror node. There's some research out there that confirms it - you could probably find it easily with google.

Furthermore, the 10% less damage against other targets stacks with the base 10% less damage against other targets that is implicit on taunt.

This results in a total of 19% reduced damage dealt (to targets other than your totems) by enemies taunted by your totems, and 20% increased damage taken by enemies taunted by your totems.

I hope I don't have to explain why 19% less damage dealt by enemies and 20% increased damage taken by enemies is better than only 10% increased damage taken...
Last edited by HHHHHH#5699 on Sep 11, 2017, 5:19:54 PM
Gotcha.
The new patch broke my PoB link, and I deleted the character to get the name back, so I couldn't generate a new PoB link. Instead I simply created from memory approximately what my character was back in the day and posted a PoB link to that, to give you a good idea of how to build the character. Still insanely strong for doing Atziri and lab. I actually really regret not running this char again in the new league, to be honest.
WHY 2 GOLEM?
Hey H
Last time i played this game was in Legacy league, i had a SSF character that i played most of that league... got some nice loot from legacy items including a legacy facebreaker (882% phys).

Trying to figure out what to play with that facebreaker in SSF standard, between Juggernaut and Champion im confused who would tank more, Champion has the taunt and Jugg the good max proc endurance charges.
What do you think about Jugg?

Looking at my items, i have 50% of your adds# to # phys to attacks from shield, belt and rings (you didnt even placed an amulet which i believe would have adds# to # phys to attacks as well)

*dont mind the links and skill gems still working on it*


And one last thing, the max reserved mana... pays off damage wise? i didnt try running any aura because i have low phys damage to convert with herald of ash and hatred and placing a blood magic support gem in almost every item seems like a waste of slots tbh.
Last edited by evuless#4907 on Jan 4, 2018, 3:42:30 AM

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