[On Hold] Glacial Cascade Totems [ALL Content in the Game]
" For the ones that do the same thing (phys as light/fire/cold/random) SUM is better than count. You can break it out into two separate fields, like so: http://poe.trade/search/oyorisadotukak If you want to get REALLY in depth, you can use the WEIGHT setting, and calculate the exact weights of different damage stats from your PoB. I imagine that's more than most people want to do, but it is the "best" method. A damage stat weight dump would be a cool feature for a future version of PoB. Could dump it right into a poe.trade search string, even. Last edited by magicrectangle#3352 on Apr 4, 2018, 11:07:24 PM
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Tell me please how we count it -? Glacial Cascade has an additional Burst (The Long Winter Cobalt Jewel). So its mean that totem with GC strike one time more ? How we can compere it with gem faster attack ?
Generaly we can have 2 jewels The Long Winter Cobalt so its quite interesting i thing or no ? |
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" Yep, friend of mine showed me this last night and it was eye opening. Helped me snag a new OH for ~1ex that I'm pretty happy with. Soloed Phoenix knowing nothing about the fight (seemed a bit dangerous with only one HP flask and not using Kikazaru rings/self flag. " I'll have to give this a try as well. thanks for the tip. So what kind of numbers are we looking for in PoB? What "boxes" need to be checked? I'm getting ~110k average hit with Hatred. Only thing I have checked is the "Enemies are chilled" for Hypothermia calc. I swap back and forth between, Kikazura/self flag and checking 5-6 curses, and turning off Hatred, but there's a pretty big DPS dip when I do that, so I'm guessing that setup is more for fights you can't flask spam? |
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Does the hardcore variation save Alira or get 2 points?
Last edited by poeGT#1333 on Apr 5, 2018, 11:14:00 AM
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" I think saving Alira would be the way to go. I mean, you do get 15% free elemental resists and mana regeneration, which improves survivability thanks to Mind Over Matter. |
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" lostcoaster gave a good description of how to do it a few pages ago, I'll quote him forward: " One thing I would add that he doesn't mention, is that PoB does not calculate phys as random element correctly (or at all, I should say). Its weight is just the average of the light/cold/fire "as extra" weights (light+cold+fire)/3. " -Is enemy a boss: Shaper/Guardian -Chilled -Power charges -Curses if kika/self flag -flasks turned on (or not, if you're interested in a fight where you find you're not able to keep them up - my flask uptime is not awesome on uber elder). " The more "phys as extra" mods you collect on your gear, the less important hatred becomes. For me breakeven with self-flag is at about 8 curses (6 if enfeeble isn't one of them). But yes, the primary purpose of going kika/self flag is the convenience of being liberated from the decurse flasks. Pretty much everybody I've seen kill uber elder with this build (including myself) has used kika / self flag. The fight is long, and the totems die a lot, making flasking off curses impractical. |
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Wow, that's pretty extensive tip. Will have to try it out. Never seen that multiple crafted mod, mod. Intense.
" Noticed this last night. Friend linked me a Sceptre he thought was amazing with random element roll but when I plugged it into PoB my DPS dropped by %15. I guess you just have to work around that and estimate. I hadn't clicked power chargers or Shaper (never fought him so didn't know he was the DPS benchmark). I did have my 3 Damage flasks checked though. PoB seem to think I could squeeze out a bit more damage with Wise Oak over a Onslaught (Silver?) flask. |
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" You don't have to estimate, you can just break it out manually into single elements with 1/3 the amount. For example my offhand: This is how the PoB code looks to make it calculate the DPS correctly:
Spoiler
Armageddon Breaker
Karui Sceptre Unique ID: 0693509ca60bd267e597dcb8bb7e39a953f49191bc945bc145b6268b472e3385 Shaper Item Item Level: 80 Quality: 0 Sockets: B-R-B LevelReq: 56 Implicits: 1 26% increased Elemental Damage Gain 39% of Physical Damage as Extra Lightning Damage +64 to Accuracy Rating Gain 9.34% of Physical Damage as Extra Lightning Damage Gain 9.33% of Physical Damage as Extra Cold Damage Gain 9.33% of Physical Damage as Extra Fire Damage {crafted}63% increased Critical Strike Chance for Spells As you can see, all I've done is split the "random element" roll into three small light/cold/fire rolls. |
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Perfect, thank you!
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" Additional burst means longer range. It ll not attack more times, but a default attack is 4 burst so it ll be 5 with the gem. |
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