[3.4] ELE CLAW INQUISITOR | Farm Shaper on 3Link! + UberElder, UberAtziri | very Budget friendly!

Okay so let me start by giving context...

I am running with a party constitued by a:
Cursebot,
Aurabot,
And finally,
a Champion support, giving everyone 100% chance to hit.

What I am wondering is which setup I should actually use when in that party:

My gear I always use execpt in solo when i use lyco
Spoiler


So I just got my watcher's eye


And Im wondering what should i use between the Watcher's eye:

or the
linked in the spoiler... Should I use Herald of ash + Herald of thunder or watcher's eye + Herald of thunder/ash ? >>For best damage output<< .

EDIT: We killed all guardians with the gears listed in spoiler at the beginning of post and I could tank shaper beams but not yellow balls so we couldnt actually finish it.

EDIT: I use Herald of thunder instead of ash in solo now.
Last edited by Bouyou34#3316 on Jun 6, 2018, 12:07:32 PM
Please help.
Gem: Concentrated Effect Support
Why write that does not increase the damage?
Not in the game client, not in Path of Building

WTF???
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"
_yates_ wrote:
Please help.
Gem: Concentrated Effect Support
Why write that does not increase the damage?
Not in the game client, not in Path of Building

WTF???


It does increase damage quite a bit for molten strike, but only the projectiles not the melee hit. In POB you need to select the magma ball dps part and in configuration set the projectile distance to like 10 and it will show you the increase damage.

Hope that helps
"Incursions are pretty hard at first but get much easier the more the build comes together. Some of the most popular builds like Windripper Deadeyes ignore the temples until they are pretty much fully set in terms of gear. Once you get some items going you will crush Incursion extremly hard. Stick close to my build guide and opt for the survivabilty stats first, then stack more and more damage."

I agree with this. At first the incursions were very hard, yet as I start putting the build together they are becoming much easer.
🐢
"
Kanguranan wrote:
Hi

Would like to says thanks for the guide, I am at lvl 62 and ripping through things. Bought an Ornament of the East for 1 alch and am just about to socket my 2nd Wildfire Gem. I can do the incursions but still can't fully clear them.

I have a few basic questions though.

1. I assume the 2nd Wildfire gem goes on the left side of the tree and you just add a strength node past the life nodes.

2. I am not clear on why we use a shield rather than a 2nd weapon, I have seen this in other builds also and am unsure about the stat stick approach. Is it to make us more durable as the damage from one weapon is enough? Or is it a multistrike mechanic?

3. Do we use lvl 1 Orb of Storms to keep the mana cost at a minmimum?

4. How important is the movement set up to overall DPS and durablity, I am not a great player and don't usually use a movement skill like this, is this something I should practice?

5. If I am not going to get to lvl 93 which are the skills to leave off, (I usually get to 90)? I was thinking 2 of jewels or maybe Primeval Force. Wanted to keep the crit ones and Phase Acro I think.

6. If I have Ornament should I look for an elemental claw and if I find one, pair with Lycoside, or should I get better belts and jewelery?

7. Any reason not to socket Blood Rage in the CwDt set up?

Thanks



1. put one in templar area and the other one near scion wheel.
2. shield, lycosidae is for 100% chance to hit. no accuracy needed.
3. yes lvl 1. it activates instruments of virtue for more damage and also generates power charges.
4. very useful to have expecially in incursions and how else are you going to get the fortify buff?
5. leave some jewel sockets or other minor nodes to your liking.
6. yes an elemental claw will good speed and lycosidae are what you want, eventually.
7. do so if you prefer it. but it's not very reliable.

Wondering if i should drop the warding flask for a freezing so i can open boxes, it's been feeling very sketchy to do the freeze ones, or am i missing something?
"
Noitee wrote:
Wondering if i should drop the warding flask for a freezing so i can open boxes, it's been feeling very sketchy to do the freeze ones, or am i missing something?


always have an antifreeze flask unless you don't care about dying now and then.
"
kompaniet wrote:
"
Noitee wrote:
Wondering if i should drop the warding flask for a freezing so i can open boxes, it's been feeling very sketchy to do the freeze ones, or am i missing something?


always have an antifreeze flask unless you don't care about dying now and then.


What should I drop for it? I'm really torn between warding/atziri's/vessel :/
Last edited by Noitee#4050 on Jun 7, 2018, 7:10:14 AM
Any of the new incursion item mods any good for this build?
your stats picture are not loading in the guide ;)

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