[3.4] ELE CLAW INQUISITOR | Farm Shaper on 3Link! + UberElder, UberAtziri | very Budget friendly!

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centrumsilver wrote:
So I was leveling a lightning strike gem and decided to plug it in. The tool tip currently has a higher DPS reading. Is this tooltip number misleading? ty


you can use LS on a 4/5 link with thunderfists for as clearskill if you want.

that also lets you permanentely keep a single target setup for MS
IGN: Kitaen
does burning damage affect this build?
FIX SG SERVER
Last edited by onevaz#0142 on Dec 23, 2017, 6:01:47 AM
Did anyone use The Taming ring with this build? does it work good? Or useless coz of we oneshoted mobs anyway and using Elemental Focus vs bosses?
Last edited by lowadka#3309 on Dec 23, 2017, 7:16:23 AM
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Kitaen wrote:
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centrumsilver wrote:
So I was leveling a lightning strike gem and decided to plug it in. The tool tip currently has a higher DPS reading. Is this tooltip number misleading? ty


you can use LS on a 4/5 link with thunderfists for as clearskill if you want.

that also lets you permanentely keep a single target setup for MS

What skills do you support ts with in that setup? Also don't you have to give up either 4l shield charge or cwdt setup if you use thunderfist?
Hello, Thank you for posting this build. I want to post a feedback here.

Even If I am only level 87, have spend 6 Ascendancy points and have only 4.5k life, I am facing problems with this build, especially with mobs mapping even in T11 Maps.

IMO the build is designed for erasing bosses with great DPS, and it works very good for that.
But I just cannot level my character. I am dying too often against mobs packs. This is not because of your build, this is because of the skill itself : Molten Strike.

The time gap between I launch balls and these hit the floor is too big. There is around 1 second when I am not leeching and this second is killing me very often.
Am I doing something wrong ? I don't think that to reach 5.5k life and get the last "Augury of Penitence" point will help me a lot. Maybe a Lightning Coil will help me ?

Is that a way to reduce the time gap of Molten Strike (I mean reduce the time for the balls hit the ground faster) ?

I know that my character is far to be an endgame character. Here is my gear :



Thank you and have a nice day !


Can anyone tell me what they use as a "jump" spell to clear traps etc. in the lab? Any advice would be appreciated. Thanks in advance.
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Margambro wrote:
Can anyone tell me what they use as a "jump" spell to clear traps etc. in the lab? Any advice would be appreciated. Thanks in advance.

Lightning Warp + Faster Casting + Reduced Duration
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NemesoK wrote:

Even If I am only level 87, have spend 6 Ascendancy points and have only 4.5k life, I am facing problems with this build, especially with mobs mapping even in T11 Maps.

I am about in same situation but in t13+ corrupted maps,lvl 92, all Ascendancy.
~5.5k Hp will not help you at all, i have 5.3k atm(Still missing that damn 6L Belly)
Was asked few pages ago what's wrong with survivability,was ignored,i have a feelling that 99% questions here in last 50 pages are sub 80 lvl characters who not even step in corrupted red maps.

Why there's no question like - how to deal with maps like 2x 90%+ monsters bonus ele dmg + Hexproof monsters + 370% Crit Chance/40% monsters mulitiplier + -10-12% max resistanes + Shocking Ground + temporal Chains/Ele weakness? Skipping it?

Someone can finally give me advice how to improve survivabilty in t13+ except affording Belly?
I'm died like 6-7 times after lvl 90,due to maps Bosses/Abyss Mobs(That ones with hand-Blade that comes from Evasive mod and hitting like a truck for 4.5k HP+).
Last edited by FreshMeat93#0508 on Dec 23, 2017, 8:52:19 AM
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FreshMeat93 wrote:
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NemesoK wrote:

Even If I am only level 87, have spend 6 Ascendancy points and have only 4.5k life, I am facing problems with this build, especially with mobs mapping even in T11 Maps.

I am about in same situation but in t13+ corrupted maps,lvl 92, all Ascendancy.
~5.5k Hp will not help you at all, i have 5.3k atm(Still missing that damn 6L Belly)
Was asked few pages ago what's wrong with survivability,was ignored,i have a feelling that 99% queestion here are sub 80 lvl characters who not even step in corrupted red maps.

Why there's no question like - how to deal with maps like 2x 90%+ monsters bonus ele dmg + Hexproof monsters + 370% Crit Chance/40% monsters mulitiplier + -10-12% max resistanes + Shocking Ground + temporal Chains/Ele weakness? Skipping it?

Someone can finally give me advice how to improve survivabilty in t13+ except affording Belly?
I'm died like 6-7 times after lvl 90,due to maps Bosses/Abyss Mobs(That ones with hand-Blade that comes from Evasive mod and hitting like a truck for 4.5k HP+).


I would make a guess that the issue is not about the build but about the player.
From my personal experience, i hae worse gear than some of those who claim lack of surviveability, i have lower hp and lower dps, yet i have zero issues clearing twinned t13's and up with random mods. I run all the mods but no leech/ele ref. And yet i'm far away from being pro or so. So before blaming all the rest take a look at yourself and think for a second, what can YOU make to make it better..and just then turn to others.
Cheers
Wicked_Clown
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DjPapaz wrote:

take a look at yourself and think for a second, what can YOU make to make it better..and just then turn to others.
Cheers

If you don't have any real advices,better don't type anything about *look at yourself*.
Cheers.
Last edited by FreshMeat93#0508 on Dec 23, 2017, 9:05:11 AM

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