[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

I just found 3 Tuk Vanguards in Overgrowned Ruin map. With lvl 20 desecrate.
When I went to the boss, they died very fast ... :-(( Were they nerfed too ??
Well With 3 VG and one Solar guard, all T15, no way to kill bosses and I died.
Strongly thinking about giving up summoner.

Did someone find any wickermen in HL maps? And which one please ?? Thats critical. Otherwise this build is definitly fucked up.
Last edited by Scipion75#1389 on Oct 12, 2017, 5:34:46 AM
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Scipion75 wrote:
I just found 3 Tuk Vanguards in Overgrowned Ruin map. With lvl 20 desecrate.
When I went to the boss, they died very fast ... :-(( Were they nerfed too ??
Well With 3 VG and one Solar guard, all T15, no way to kill bosses and I died.
Strongly thinking about giving up summoner.


No no, chaos bosses in Overgrown are extremely deadly, more so than Shaper himself. The spectres have zero chaos res so they will fall easily to them.

T12 TV normally can do Guardians easily, so you should test against Guardians to make sure.
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Scipion75 wrote:
I just found 3 Tuk Vanguards in Overgrowned Ruin map. With lvl 20 desecrate.
When I went to the boss, they died very fast ... :-(( Were they nerfed too ??
Well With 3 VG and one Solar guard, all T15, no way to kill bosses and I died.
Strongly thinking about giving up summoner.

idk bro, i killed shaper with 4 vgs on hardcore right after i found it on shaper realm
only problem i got - my AG died, but i guess its more about that i didn't have wickerman to kill dischargers fast enough (even zana almost died)

how can chaos damage can be deadly vs 0 chaos res? im fine playing -13% chaos resistance. i dont think chaos damage can be more deadly than shaper skills
Last edited by _vnz#5280 on Oct 12, 2017, 5:39:23 AM
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VisorX wrote:
How do you guys set up your Animated Guardian to no die against Shaper?

Didn't use one so far since the gem was low-level (still only 19 now) and mapping was ok without it. I'm SSF, so the uniques for the AG are not easily replaceable.

I tested a few good rares and random weapon and he died first run against Hydra (had Solar Guards, so the kill was not the fastest, AG was rather slowly dying).

I got lucky with the Skullhead-Enchant (+40% spectre damage), so I don't know if swapping for a +2 Helmet (which I would have to craft), is worth it.

Doesn't the Guardian gain more from +minion life, than from empower or a few more levels?

Can I calculate how much HP the Guardian roughly has, so that I can save him before dying?

bump
i have 25 level AG and most times he is not dying to shaper, but you need to convocation him out of shaper skills and have wickerman to kill dischargers fast enough, you can check out AG links in my profile
Last edited by _vnz#5280 on Oct 12, 2017, 5:44:26 AM
Overgrown Ruins bosses are far worse than shapper because the mix of skills and afflictions they can cause are complete rng. If you get a bad mix, you're screwed. Shaper on the other hand is completely predictable and not chaos dmg.

act 10 wm can tank a shaper's slam. They cant live in the Overgrown Ruins' boss room.
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Scipion75 wrote:
I just found 3 Tuk Vanguards in Overgrowned Ruin map. With lvl 20 desecrate.
When I went to the boss, they died very fast ... :-(( Were they nerfed too ??
Well With 3 VG and one Solar guard, all T15, no way to kill bosses and I died.
Strongly thinking about giving up summoner.

Did someone find any wickermen in HL maps? And which one please ?? Thats critical. Otherwise this build is definitly fucked up.



Me too, ninja nerf?
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SuicidalBaby wrote:
Overgrown Ruins bosses are far worse than shapper because the mix of skills and afflictions they can cause are complete rng. If you get a bad mix, you're screwed. Shaper on the other hand is completely predictable and not chaos dmg.

act 10 wm can tank a shaper's slam. They cant live in the Overgrown Ruins' boss room.


I hear you. I suppose though act 10 wickermen cant resist T12+ maps, can they ?
Anyone found HL wickermen in HL maps ??
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Scipion75 wrote:
"
SuicidalBaby wrote:
Overgrown Ruins bosses are far worse than shapper because the mix of skills and afflictions they can cause are complete rng. If you get a bad mix, you're screwed. Shaper on the other hand is completely predictable and not chaos dmg.

act 10 wm can tank a shaper's slam. They cant live in the Overgrown Ruins' boss room.


I hear you. I suppose though act 10 wickermen cant resist T12+ maps, can they ?
Anyone found HL wickermen in HL maps ??


Found in t14 Palace with "inc mob variety" mod
IGN: Mudshaker
went to overgrown ruin 2x, no wm,tv on 1st, 2nd i got 4 wm, no tv. :( it took me like 20 mins to desecrate and pray for rng to get atleast a wm

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