[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

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mattc3303 wrote:
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CoolColJ wrote:

I find it interesting that when the Spectre's scorching ray totem kills mobs, it procs the spectral wolves summon from the Scourge :)


The reason why this is happening is because all degen kills count as your own. So walking around with a wickerman/Tvangaurds will proc scourge.


Did 3.2 change this? I don't see this working anymore with an abyss jewel that gives "8% chance to gain onslaught for 4 seconds on kill".

EDIT: I tested that 3.2 did indeed fix/change this "bug", but I don't see it written anywhere in the 3.2 patch notes. This applies to the wolves from scourge, red dream/nightmare, the "on kill" jewels, and probably others. This is a bit of a nerf in my opinion...
Last edited by hobbes3k#5061 on Mar 8, 2018, 7:41:57 AM
Hi,can u help me
what should i learn for last 17 points in tree?
Guys im just wondering - why most of you use Whirling Blades instead of Shield Charge? Is it faster? I'm more comfortable with Charge but I'm curious what are the pros of WB?
If anyone else is playing SC with this build like me, you can hold off getting a few of the life nodes and go right from Deep wisdom and go get a nearly free socket slot for some extra minion damage potential. Also has a valuable dex node on the way.
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Hajjime wrote:
Guys im just wondering - why most of you use Whirling Blades instead of Shield Charge? Is it faster? I'm more comfortable with Charge but I'm curious what are the pros of WB?


Whirling is faster, yes. I also feel charge is more satisfying, but it's plenty slower.
Noob alert, also I play xbox version so bear with me...Apologies in advance for the extremely long post!


I am about level 60 and am having so much fun with this summoner build! I joined PoE towards the end of Abyss league and made my first character with no guides or anything, fell into all the usual noob traps. It was around level 40 that I started to see problems growing more quickly with my build/stats/gear. I then created a lightning witch based on a popular build guide here. It was lots of fun blasting hordes away with chain lightning and gearing wasn't too harsh. Unfortunately I only got to around T8 maps. Now that a new league is starting I wanted to continue with a new witch and try more of a classic summoner/necromancer approach as well as push into the endgame this time!

Having a tabula rasa and 2x lifesprig wand (plus some gems & currencies like chromatics and fusing orbs saved up) was a major help in leveling. However even without those, I bet this build would still be fast and fun leveling. My zombies/splash guardian/SRS wipe the floor with smaller enemies and 3 TVs are so amazing against uniques and bosses. Thank you very much for putting all the time and effort into this expansive guide, and I want to thank the larger community as well for being so active and friendly to teaching noobs like myself.

I do have some questions about mechanics and optimizations, apologies if they have already been answered in the prior few hundred pages:


*Summon Golem - is there ever any point in taking flame golem over stone? Damage is not an issue, so I can't imagine a flame golem would help too much. Plus the "+16% more damage" or whatever doesn't apply to minions based on my understanding as it doesn't specifically state "minions" in the gem description. So no boost to TV totems, SRS, Zombie added fire, etc. At a minimum taking a stone golem will add an extra bit of survivability so appears to be ideal to me, even in SC where dying doesn't have much of a penalty.


*Tukohama's Vanguard Scorching Ray Totem - absolutely amazing damage! I really loved my Flame Sentinels from the the Solaris temple early on and was sad to replace them but soon began to see the power of TVs. Brine King's HP went down so fast he couldn't keep up with the animations!!! I have 3 TVs now and if I ever get the Vis Mortis chest for 1 extra I will probably just add another instead of getting a Wicker Man (we will see though). HOWEVER one complaint I have is that they have to *slowly rotate* in order to hit anything. Often times they can't make up their mind on which enemy to target (or the enemies are dying too fast) so they just spin around lazily. Seems like a lot of wasted damage/time. Casting Flesh Offering actually appears to increase up their rotation speed. Can anyone confirm that the "movement speed" buff from FO actually increases their rotation speed, and if there are any other boosts to this rotational speed that we could take advantage of, or am I just imagining things?


*Getting rid of SRS - the guide recommends throwing out the SRS + linked support gems around mid 50's (or whenever comfortable transitioning to spectres), why? They still do decent damage. Is it due to the large number of gems needed for this build and at this point in the game SRS is simply not the best use of what few sockets are left?


*Elemental Overload - Apologize if this is a noob question, but my understanding is that we take Ball Lightning + LMP/GMP to basically 'debuff' enemies so our minions can do more fire dmg. Ideally we run towards a pack of enemies (or boss), hit them with BL, then they gain -50% fire resist (which equals more TV totem damage). But I can rarely hit things with BL BEFORE the TV totems have already started landing hits. So in most cases, such enemies would already have +25% fire resist, meaning slower boss killing. Am I missing something? Will I just need to hit EVERY ENEMY with Ball Lightning FIRST (impossible) and when that doesn't happen (most cases) lose out on a huge chunk of DPS?


*Q20 Gems - from what I understand these can be as important or sometimes more important than the gear you wear. However I have also heard that getting some gems to Q20 is also a waste of time and not very helpful. Would any experts be able to advise what are the most important gems in this setup that should be prioritized for 20/20+ ? I assume Desecrate & Raise Spectre are at the top because we absolutely need to be raising the strongest possible corpses, and on the flip side probably having a 20/20 Shield Charge makes literally no difference at all, but what else?


PS one suggestion is to put a .gif file at the beginning of this guide showing a short clip it in action against a boss or something. Other popular builds have that and it might really help give finishing touches to the guide!


**Xbox Players Tip** If you hold LT and move the left thumbstick around, you can 'herd' your pack of ghoulies in a certain direction. It is not exact but after testing a bit I am confident that they do respond to the direction you point them towards. Sometimes it helps to 'herd' them towards a specific group instead of letting them spread out and attack at random, for example with abysses. I do not know if this works with the PC version, but either way it is a nice feature. Plus for most of the game I had SRS on totems and no Ball lightning, so I just stood around with nothing to do or actively cast (except Spirit Offering) while my minions did all the work. This at least lets you get slightly more involved if you like an active play style.
Last edited by F10und3r#7913 on Mar 8, 2018, 2:31:59 PM
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F10und3r wrote:
Noob alert, also I play xbox version so bear with me...Apologies in advance for the extremely long post!


I am about level 60 and am having so much fun with this summoner build! I joined PoE towards the end of Abyss league and made my first character with no guides or anything, fell into all the usual noob traps. It was around level 40 that I started to see problems growing more quickly with my build/stats/gear. I then created a lightning witch based on a popular build guide here. It was lots of fun blasting hordes away with chain lightning and gearing wasn't too harsh. Unfortunately I only got to around T8 maps. Now that a new league is starting I wanted to continue with a new witch and try more of a classic summoner/necromancer approach as well as push into the endgame this time!

Having a tabula rasa and 2x lifesprig wand (plus some gems & currencies like chromatics and fusing orbs saved up) was a major help in leveling. However even without those, I bet this build would still be fast and fun leveling. My zombies/splash guardian/SRS wipe the floor with smaller enemies and 3 TVs are so amazing against uniques and bosses. Thank you very much for putting all the time and effort into this expansive guide, and I want to thank the larger community as well for being so active and friendly to teaching noobs like myself.

I do have some questions about mechanics and optimizations, apologies if they have already been answered in the prior few hundred pages:


*Summon Golem - is there ever any point in taking flame golem over stone? Damage is not an issue, so I can't imagine a flame golem would help too much. Plus the "+16% more damage" or whatever doesn't apply to minions based on my understanding as it doesn't specifically state "minions" in the gem description. So no boost to TV totems, SRS, Zombie added fire, etc. At a minimum taking a stone golem will add an extra bit of survivability so appears to be ideal to me, even in SC where dying doesn't have much of a penalty.


*Tukohama's Vanguard Scorching Ray Totem - absolutely amazing damage! I really loved my Flame Sentinels from the the Solaris temple early on and was sad to replace them but soon began to see the power of TVs. Brine King's HP went down so fast he couldn't keep up with the animations!!! I have 3 TVs now and if I ever get the Vis Mortis chest for 1 extra I will probably just add another instead of getting a Wicker Man (we will see though). HOWEVER one complaint I have is that they have to *slowly rotate* in order to hit anything. Often times they can't make up their mind on which enemy to target (or the enemies are dying too fast) so they just spin around lazily. Seems like a lot of wasted damage/time. Casting Flesh Offering actually appears to increase up their rotation speed. Can anyone confirm that the "movement speed" buff from FO actually increases their rotation speed, and if there are any other boosts to this rotational speed that we could take advantage of, or am I just imagining things?


*Getting rid of SRS - the guide recommends throwing out the SRS + linked support gems around mid 50's (or whenever comfortable transitioning to spectres), why? They still do decent damage. Is it due to the large number of gems needed for this build and at this point in the game SRS is simply not the best use of what few sockets are left?


*Elemental Overload - Apologize if this is a noob question, but my understanding is that we take Ball Lightning + LMP/GMP to basically 'debuff' enemies so our minions can do more fire dmg. Ideally we run towards a pack of enemies (or boss), hit them with BL, then they gain -50% fire resist (which equals more TV totem damage). But I can rarely hit things with BL BEFORE the TV totems have already started landing hits. So in most cases, such enemies would already have +25% fire resist, meaning slower boss killing. Am I missing something? Will I just need to hit EVERY ENEMY with Ball Lightning FIRST (impossible) and when that doesn't happen (most cases) lose out on a huge chunk of DPS?


*Q20 Gems - from what I understand these can be as important or sometimes more important than the gear you wear. However I have also heard that getting some gems to Q20 is also a waste of time and not very helpful. Would any experts be able to advise what are the most important gems in this setup that should be prioritized for 20/20+ ? I assume Desecrate & Raise Spectre are at the top because we absolutely need to be raising the strongest possible corpses, and on the flip side probably having a 20/20 Shield Charge makes literally no difference at all, but what else?


PS one suggestion is to put a .gif file at the beginning of this guide showing a short clip it in action against a boss or something. Other popular builds have that and it might really help give finishing touches to the guide!


**Xbox Players Tip** If you hold LT and move the left thumbstick around, you can 'herd' your pack of ghoulies in a certain direction. It is not exact but after testing a bit I am confident that they do respond to the direction you point them towards. Sometimes it helps to 'herd' them towards a specific group instead of letting them spread out and attack at random, for example with abysses. I do not know if this works with the PC version, but either way it is a nice feature. Plus for most of the game I had SRS on totems and no Ball lightning, so I just stood around with nothing to do or actively cast (except Spirit Offering) while my minions did all the work. This at least lets you get slightly more involved if you like an active play style.


I'll try to answer as much as i understand:
Stone Golem is more of a defensive variant which is nice to have for the intense regen. Flame golem is pretty pointless unless you are going for the clearspeed flame golem variant.
I'm fairly sure FO is the only item you can boost the totems with.
SRS is tossed out because of the heavy gem need. SRS is it's own build entirely, and the damage will fall off later on heavily, or otherwise you need to compromise on important links.
Ball lightning imo is just a boss damage booster, wouldn't bother using it on white/blue/yellow mobs.
You can search all the gems on poe wiki and check what each gives for each quality%, for example, raise spectre is one of the last spells you probably should 20% Q, since it only gives MS to the summons, no damage whatsoever.
Last edited by azuz22#0654 on Mar 8, 2018, 3:34:23 PM
Is this recommendable for beginners? Any early gear tips?
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Is this recommendable for beginners? Any early gear tips?


Yes, very much so! If you follow the guide step by step, you will reach endgame in no time and have a blast playing it.
For early gearing (in terms of early mapping - otherwise just follow the Levelingguide implemented in the guide), just get a tabula (or a cheap 5link if you dont have the money for one), a Brightbeak (about 2-3C atm), Bones of Ullr (super cheap) and a Baron (also very cheap and good to begin with). Then just fill out the rest of your gear with rare Items and cap out Resistences (a nice trick to improve your survivabilty is to get a Stone of Lazhwar to get 50% blockchance applied to spells - its also super cheap). After that you can farm Tier 1-6 easy without any problems.
*Elemental Overload - Apologize if this is a noob question, but my understanding is that we take Ball Lightning + LMP/GMP to basically 'debuff' enemies so our minions can do more fire dmg. Ideally we run towards a pack of enemies (or boss), hit them with BL, then they gain -50% fire resist (which equals more TV totem damage). But I can rarely hit things with BL BEFORE the TV totems have already started landing hits. So in most cases, such enemies would already have +25% fire resist, meaning slower boss killing. Am I missing something? Will I just need to hit EVERY ENEMY with Ball Lightning FIRST (impossible) and when that doesn't happen (most cases) lose out on a huge chunk of DPS?

I don’t believe minions can trigger the EE.

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