[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

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saintrobot wrote:
My 5 cents:


- very robust, flexible and solid build, idk what to play next league cuz everything else seems weak;

- in my expirience you need abyss jewels with +minion resistance in evey slot, otherwise your Animate guardian will die to uAtziri or Shaper (plus lvl 4 Empower, lvl 21 minion life) or you can put in lvl 21 minion resistances gems in link;

- shield with health recovery on block makes you literally immortal (ofc you need spell block on shield+amulet). you cant die as long as Bone offering is up. if you can get shock enemies on block on top of that - it's gg (probably VERY expensive option) but not really necessary. other 2 desirable stats is health and armour;

- Soul of Gruthkul & Soul of Solaris;

- Solar guards for mapping and all bosses up to t16. Guardians and above you would like to have 1 Wicker man and 3 Tukohamas vanguard (you can do t16 bosses with Solar guards but its not that comfortable as with Tukohamas vanguard);

- Mana leech shaper gloves are nice;

That's about it.


P.S.
You can't do Virici's missions :D


You can do vorici...
simply remove all gems and put in minion life only, and u won't one shot him etc etc. Only hard one is kill and keep guards alive, the rest are all doable, even low life 8 sec. Have to pull his guard away and circle around to do the guard one.
The Rich Get Richer, the Po Stay Po.
Hello hello! I love SG spectres but i know TV boss dmg is better soI tried the pure TV setup and it didnt fit my "taste" but i saw options with burning dmg elder helmet or +2 helmet. Right now i have 2 TV and 2 SG and it feels kinda good now.
Can someone tell me how is the +2 helmet golem setup is compared to 2tv and 2 sg?
Your minions won't trigger EE so you are good to go.

You can observe it by hovering with the cursor over an enemy (preferably with a bit more life so it doesn't get insta killed) and see that there won't be any "Resists fire damage" on their mod list under the nametag.
@macsdf1
Yeah you can also drink whater through the vacuum cleaner's tube, do you though?
Last edited by saintrobot#1334 on Feb 10, 2018, 10:00:47 AM
Happy to report back that I killed shaper pretty easily. He killed me once. Thanks so much for this build and thanks to everyone for the help this past week. I couldn't have done it without yall. And for the ones who said you cant kill the shaper with leveling gear, well I did it.
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Frantic_Cajun wrote:
Happy to report back that I killed shaper pretty easily. He killed me once. Thanks so much for this build and thanks to everyone for the help this past week. I couldn't have done it without yall. And for the ones who said you cant kill the shaper with leveling gear, well I did it.


Ok, your gear seems pretty low end, except 6L vis mortis that's 5ex.
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Oarin wrote:
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Frantic_Cajun wrote:
Happy to report back that I killed shaper pretty easily. He killed me once. Thanks so much for this build and thanks to everyone for the help this past week. I couldn't have done it without yall. And for the ones who said you cant kill the shaper with leveling gear, well I did it.


Ok, your gear seems pretty low end, except 6L vis mortis that's 5ex.


I managed to 6L it myself after 1000 fusings
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Frantic_Cajun wrote:
I managed to 6L it myself after 1000 fusings


1000 fuse's is valued at between 4Ex and 5Ex.
Want to say thank you for the awesome build guide.
able to lvl 92
gear


build with MoM keystone and synergies with the shield. so when blocked, not only hp regenerate, mana also regenerate.

3 Tukohama Vanguard
1 Wickerman
2 Flame Golem
1 Stone Golem

Unique Jewel x 4

1 Anima Stone
3 Primordial Jewels
Last edited by vesper86#3470 on Feb 12, 2018, 12:49:41 AM
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grimjack68 wrote:
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Dark_Nero wrote:
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Dark_Nero wrote:
Section "4 - Gem Links" says that "Chance to Ignite" can be used to support Spectres.

But Chance to Ignite skill gem can only support skills that hit. Scorching ray totems used by Tukohama Vanguard do not hit, they apply damage over time debuff.

I checked on my totem build. Chance to Ignite indeed does not support Scorching Ray (neither Spell-totem not self-cast).


So, is this a mistake in build?

Well, it *might* be. OTOH, Natt has done some pretty exhaustive testing, showing that gems that *should* work, in some cases, do not, and vice versa.

The only way to know for sure would be to test it... which I might do if I ever lose my spectres. But I'm certainly not going to go through the hassle of borrowing a shaper portal and resummoning if I don't have to.

If you feel like doing the testing, summon a single TV and kill Avarious Reassembled - Act 10, IIRC several times. Record how long it takes without that gem. Then add that gem and try it several more times. Compare the times, and let us know.


It is very hard to compare their DPS, because their behaviour is chaotic. Sometimes a vaguard places the totem immediately after encountering boss, sometimes he runs into boss, hitting him with melee, and summons totem only after 2-3 seconds fighting.

So I summoned two TVs, lvl 20, quality 20. Here are their timings killing Avarious (seconds):
20
21
22
19,5
16
20

Supported by Chance to Ignite lvl 19 (zero quality):
17
17
20
18
16,5
19

For comparison, I also made runs with another weak support, Efficacy:
15,5
15
15
20
18

From what I can see, chance to Ignite Support definitely does not make it 28% faster. Based on scorching ray skill mechanics, Chance to Ignite support should never work with it, since it doesn't hit. However, I think Chance to Ignite is working with Tukohama Vanguards in other way, by... supporting their melee hits. Is supporting their melee hits worth a skill gem slot in your setup? I am sure it's not, because I doubt their melee hits deal any fire damage at all.

Would be very nice to see Natt's comment on this.
Last edited by Dark_Nero#6025 on Feb 12, 2018, 4:21:12 AM

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