Just switched over to 3 Tv 1 WM setup for more single target dmg from the 4 solar guards setup. Which offensive curses do people tend to use for this setup.
Got lucky today and 6 linked my vis mortis. Decided to switch over to FG and TVs.
Here is my current stuff:
I do have a few questions about this setup though.
First based on the verbiage on the primordial might jewel (which I dont have yet but plan to get soon) I am wanting to recast my golems on a regular basis. Is that correct?
Second, what curse is better now? I had been using despair. Is flammability better for this setup?
Baldrick your gloves and doom whorl ring are terrible for this build, fire damage will mess with elemental equilibrium.
Also why isn't anyone trying cannibal fire eaters to supplement SG? Everyone spending so many sockets and exalts for two different setup of specters or golems when there is no need.
Last edited by Avu#6396 on Dec 29, 2017, 4:40:39 PM
Baldrick your gloves and doom whorl ring are terrible for this build, fire damage will mess with elemental equilibrium.
Also why isn't anyone trying cannibal fire eaters to supplement SG? Everyone spending so many sockets and exalts for two different setup of specters or golems when there is no need.
Well, I'm actually more confused at people trying to go further away from what this build is good at. Natt's Burning Spectres is about the tankiest variant of a Spectre Summoner as you can get, which is very valuable for HC players. With the downside of the build being unsuited for Solar Guards which requires a tremendous Dexterity investment. This is where TV comes in.
Although I can understand why. I used to play a variation of Natt's build back in Harbinger, and used it a lot for Shaper and Guardian farming and oh boy the build was fantastic. Unfortunately, TV and Wicker was nerfed to the ground (in my eyes), I've tried everything I could this league to make it work and they just got completely outshined by Solar Guards it's not even funny. Solar Guards today can kill Guardians and Shaper faster than even pre-nerfed TVs with Fortress. Problem is, Natt's build not really that suited with that particular Spectre due to the heavy Dex requirements for Haste and GMP.
Baldrick your gloves and doom whorl ring are terrible for this build, fire damage will mess with elemental equilibrium.
Also why isn't anyone trying cannibal fire eaters to supplement SG? Everyone spending so many sockets and exalts for two different setup of specters or golems when there is no need.
Well, I'm actually more confused at people trying to go further away from what this build is good at. Natt's Burning Spectres is about the tankiest variant of a Spectre Summoner as you can get, which is very valuable for HC players. With the downside of the build being unsuited for Solar Guards which requires a tremendous Dexterity investment. This is where TV comes in.
Although I can understand why. I used to play a variation of Natt's build back in Harbinger, and used it a lot for Shaper and Guardian farming and oh boy the build was fantastic. Unfortunately, TV and Wicker was nerfed to the ground (in my eyes), I've tried everything I could this league to make it work and they just got completely outshined by Solar Guards it's not even funny. Solar Guards today can kill Guardians and Shaper faster than even pre-nerfed TVs with Fortress. Problem is, Natt's build not really that suited with that particular Spectre due to the heavy Dex requirements for Haste and GMP.
So what do you think is the build guide to follow in 3.1?
Baldrick your gloves and doom whorl ring are terrible for this build, fire damage will mess with elemental equilibrium.
Also why isn't anyone trying cannibal fire eaters to supplement SG? Everyone spending so many sockets and exalts for two different setup of specters or golems when there is no need.
Well, I'm actually more confused at people trying to go further away from what this build is good at. Natt's Burning Spectres is about the tankiest variant of a Spectre Summoner as you can get, which is very valuable for HC players. With the downside of the build being unsuited for Solar Guards which requires a tremendous Dexterity investment. This is where TV comes in.
Although I can understand why. I used to play a variation of Natt's build back in Harbinger, and used it a lot for Shaper and Guardian farming and oh boy the build was fantastic. Unfortunately, TV and Wicker was nerfed to the ground (in my eyes), I've tried everything I could this league to make it work and they just got completely outshined by Solar Guards it's not even funny. Solar Guards today can kill Guardians and Shaper faster than even pre-nerfed TVs with Fortress. Problem is, Natt's build not really that suited with that particular Spectre due to the heavy Dex requirements for Haste and GMP.
So what do you think is the build guide to follow in 3.1?
Just do some research and find what's best for you. I can't in good conscience recommend other people's build in another's thread. Natt's Burning Spectres guide is arguably the best guide out there at what it does, what I'm trying to say is that there are people who keeps suggesting stuff that goes further and further away from the build's strengths. This build is designed to be really tanky, and TV and Wicker are some of those spectres that's best suited for that purpose.