Is Tukohama's Fortress supported, cuz I bought it sometime back and did not see 6 totems for my 3 TV spectre, it was a cluster-f**k so I could not tell. Can someone please confirm whether it is working or not. Spend all my currency this league to get it. :(
There was a guy talking about this a few pages back. He said:
"
NyRalph0 wrote:
For better mapping with pure TV u can use tukohama's fortress with necro. Aegis and replace one gem with inc. Duration.So TV will place the first 3 or 4 totems in a mobgroup and the 2nd 3-4 after 3 seconds in another mob. So clearspeed is really great.
Might be worth a try if you've already got the gear and the tree for it.
Thanks for reply!!
PS: Forgot to thank OP for the Guide. OP sh*t, helped me do all content last league.
What would be best for the Animate to wear for defense? Should I go armor or evasion or energy shield? also I am guessing all you need on the armor is the defense and resistances right? you don't need increases minion damage or anything like that right?
Or is there armor that makes him even better?
Animated Guardian is all about how you can buff your minions and yourself, not so much about the damage he puts out himself.
For Tukohama's Vanguards, you run dual Dyadus one handed axes, because they provide a 100% burning damage buff when their target is chilled, and the one in the off hand can chill. Add in Icetomb chest, and the chill debuff lasts longer. Bringer of Rain helm and a rare set of gloves increase his survivability. Rainbowstride boots give him spell block, resists, and faster movement speed.
For Solar Guards, you run something like: Zahndethus' Cassock for consecrated ground on block, leer cast for extra DPS from your spectres, Victario's Flight for additional move speed for you and your minions, Dying Breath inreases your spectres DPS output AND buffs the effect of your curses and auras, and rare gloves, again, increase survivability.
I`m running this Items on my AG and playing Solar Guards:
Do you think Dying Breath with Zahndethus' Cassock would be better then 2x Dyadus ? :)
Absolutely. The dual Dyadus setup is designed to chill monsters, then applies additional burning damage to chilled monsters. This is awesome when we are using Tukohama's Vanguards or Wickermen, both of whom deal burning damage, however, Solar Guards deal fire damage that 'hits', and can't ignite due to the Elemental Focus gem we link them with. Therefore, no burning damage.
The Dying Breath will increase SGs damage - although not by as much as the dual Dyadus does to TVs or WM. The chest armour is just to provide consecrated ground on block to increase surviveability, you could swap that out for all kinds of things.
Current league IGN: Teldra_Anc_LAD
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In the leveling guide you tell us to spec herd the flock, but in the final tree you don't have it. Respec?
Why no necromantic aegis? Not in the tree and you only suggest it with tukohama's fortress.
It's useful for leveling. By the time you're level 96, chances are your resists will be massively overcapped anyway, so, reclaim that point for something useful. :)
NA is... well, it's a bit of a glass cannon, frankly. You lose a lot of defence for yourself to give your spectres a lot more offence. Also, it was a fair bit better pre-3.1.
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
Is there any way to increase the change of getting the right spectre?
Cause now I sometimes have the problem that I change gear for example and don't meet requirement for chestpiece and lose my spectres.
Real pain to get them back in maps sometimes?