[3.x - Discontinued for now] Burning Spectres - Torch the Atlas - HC Shaper, Elder, Uber Atziri

Oba's Cursed Trove unique map?
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Garfin wrote:


Works well.
For mapping atm I prefer solar guards.
For endgame wicker+TV are still quite good.


What gems do you use for solar guards? Is spell echo good or is it bugged?
So, Commander of Darkness vs Spirit Eater? Not sure which one to go for. 20% all res for my summons sounds pretty good, as well as letting me roll more damage on my rares instead of res. Not sure though.

Ive been rolling two tv;s and 2 wickermen and been having no trouble up to t9 maps, trying to expand my map pool higher.
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Guvnore wrote:
How much would "Minions deal x to y additional Fire Damage" do to WM and TV damage? Is it worth getting on abyss jewels? What else am I looking to get on abyss jewels for minions?

Thanks for a great guide! I'm really loving this build (my first necro ever)


If TV's scorching ray behaves like player's skill, added flat damage will not benefit it since it does not "hit". WM's unrighteous fire deals flat damage, but unlikely to benefit from added damage. They do benefit the physical attacks/molten strikes, which are minimal to the main skill.

So unless someone can prove otherwise, no, added flat damage does almost nothing to TV and WM.
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wiwigvn wrote:
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Guvnore wrote:
How much would "Minions deal x to y additional Fire Damage" do to WM and TV damage? Is it worth getting on abyss jewels? What else am I looking to get on abyss jewels for minions?

Thanks for a great guide! I'm really loving this build (my first necro ever)


If TV's scorching ray behaves like player's skill, added flat damage will not benefit it since it does not "hit". WM's unrighteous fire deals flat damage, but unlikely to benefit from added damage. They do benefit the physical attacks/molten strikes, which are minimal to the main skill.

So unless someone can prove otherwise, no, added flat damage does almost nothing to TV and WM.


Ok thanks! I'll get something else on the abyss jewels then :)
Hi maybe you are like me,reading comments to find as much new information about summoner as possible.


So here few things
1:Wickermen are now bad tier for any activity
2.TV are still very solid choice,with shield to give them +1 they do decent aoe and could be used for general farming
3.Solar guards are nice,but spell echo does not work with them anymore,so speed running with them became impossible,they are still good even without it and can do red bosses

New jewels are very nice and reason to change passive tree in to taking more jewel nodes
I would skip the bottom and some minion hp parts to gain about 500more hp and dmg

I'm 87 level in this league,still using this


It is very nice if you want to do stronger bosses early,some abyss monsters can instant kill maxed zombies easy and same will happen to your spectres(some of it are bugs and may get tuned later

Spoiler


I saved up some currency but did not buy vis mortys yet,as it is quite overpriced and is jumping between 20 and 40chaos,it will be about 12 in week

this build is so easy to gear that you do not need it,so save up for later :^)

hope this helped someone
Hello, this is my gear on Abbys league, finished Elder with 2 players hp on yellow map, no prob with atziri and other new bosses, going with 4 TV's:



Echo doesn't work with solar guards? Been running 4 solar guards, think 4 TV's are better? cant decide on which specters to use, WM seem crappy now.
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argoniashawks wrote:
Echo doesn't work with solar guards? Been running 4 solar guards, think 4 TV's are better? cant decide on which specters to use, WM seem crappy now.

Spell Echo is currently bugged on Solar Guards, and does not fire off the second spell. The increased cast speed is working fine though. Still, using Spell Echo right now, will effectively half you DPS, since you are only firing off half the spells you are entitled to.

WM is pure shite now. But 6 linked, with two damage increasing curses, and raised at level 84 (T17) they can apparently be OK. Still, it seems to me like their AI is totally fucked now. Sometimes they simply refuse to enter melee, and are then pointless.
TV is rather sluggish for clearing, but is your best bet if you want to do this build.
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sikker wrote:
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argoniashawks wrote:
Echo doesn't work with solar guards? Been running 4 solar guards, think 4 TV's are better? cant decide on which specters to use, WM seem crappy now.

Spell Echo is currently bugged on Solar Guards, and does not fire off the second spell. The increased cast speed is working fine though. Still, using Spell Echo right now, will effectively half you DPS, since you are only firing off half the spells you are entitled to.

WM is pure shite now. But 6 linked, with two damage increasing curses, and raised at level 84 (T17) they can apparently be OK. Still, it seems to me like their AI is totally fucked now. Sometimes they simply refuse to enter melee, and are then pointless.
TV is rather sluggish for clearing, but is your best bet if you want to do this build.




Thanks a lot for the info.

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