Level 80 right now and 3 solar guards with tabula is fast clear speed so far, not sure if spell echo is fixed yet.
Last edited by Hjelpen93#0855 on Dec 11, 2017, 5:21:32 AM
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Posted byHjelpen93#0855on Dec 11, 2017, 5:18:22 AM
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maybe it was asked before... but ill ask anyway. whats the point in having both temporal chains and enfeeble with curse limit of 1? or am i missing something ?
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Posted bydemondize#3323on Dec 11, 2017, 6:45:24 AM
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demondize wrote:
maybe it was asked before... but ill ask anyway. whats the point in having both temporal chains and enfeeble with curse limit of 1? or am i missing something ?
Additional curse on corrupted amulet
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Posted byMed1umentor#6844on Dec 11, 2017, 7:11:02 AM
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Med1umentor wrote:
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demondize wrote:
maybe it was asked before... but ill ask anyway. whats the point in having both temporal chains and enfeeble with curse limit of 1? or am i missing something ?
Additional curse on corrupted amulet
ahh right, makes sense now, thanks for pointing out.
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Posted bydemondize#3323on Dec 11, 2017, 7:17:11 AM
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Med1umentor wrote:
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wiwigvn wrote:
You guys may be too pessimistic. Have anyone tried 6L WM at lv83? It seems GGG assume we can get lv83 spectres ASAP.
Yes, autor of that build posted video of shaper kill in 3.1 standard.
Shaper kill 3.1
Damage that wickerman produce need a full 1 second to melt damn white pack, it's doesn't look good.
30% longer to kill but still kick-ass
5s on TV totem placement CD works out better. THIS IS A BUFF
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Posted byN4Z#1410on Dec 11, 2017, 7:39:06 AM
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wiwigvn wrote:
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Med1umentor wrote:
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wiwigvn wrote:
You guys may be too pessimistic. Have anyone tried 6L WM at lv83? It seems GGG assume we can get lv83 spectres ASAP.
Yes, autor of that build posted video of shaper kill in 3.1 standard.
Shaper kill 3.1
Damage that wickerman produce need a full 1 second to melt damn white pack, it's doesn't look good.
You meant even with Curse on Hit Ball Lightning and still need 1 sec for a white pack? OMG
It was broken before now GGG fixed it.
Accepted :D
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Posted byN4Z#1410on Dec 11, 2017, 7:39:53 AM
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Im so cunfused. Is vulnerability still the right curse for TV/WM setup?
Help!
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Posted byHÄSI#1340on Dec 11, 2017, 8:00:46 AM
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spell echo still buged?
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Posted byjapanladies1#1438on Dec 11, 2017, 8:12:15 AM
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liquidSG wrote:
In my character, the damage seems to be a lot less. It's extremely noticable on guardians and bosses that move a fair amount like Hydra. For map clear it is completely crap right now for me because of the lack of coverage due to 3 or 4 totems (I tried it with 3 + 1 Wicker for aoe).
For shaper it's still good. https://www.youtube.com/watch?v=rO8IHkmt6lw
If you are comparing it with the tukohama's fortress version, yeah, that was like >50% less damage because old TV casts 2 totems at a time.
As I saw in your video, there was not a single time that more than 4 totems were active. It seemed to me that tukohama's fortress is meaningless for this build now. Thanks for testing.
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Posted bylostcoaster#3644on Dec 11, 2017, 8:34:23 AM
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grimjack68 wrote:
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DragonSlayer256 wrote:
Can someone provide their links so I know what to use, particularly the animated guardian ones
AG I use AG - Empower - Minion Life - Fortify. For gear on the AG I use dual dyadus, icetomb, bringer of rain, rainbowstride, and some rare gloves.
Anything else you're specifically looking for, post up.
Do you recommend using melee spash? do you think that its worth it to use it? or is animated guardian with 2x dyadus mainly for bosses and single target.
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