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LaplaceNoMa wrote:
One thing I noticed Theuberelite doing for his spectre characters - instead of rushing soul weaver before the uber lab, he goes for mistress, commander of darkness and spirit eater, respeccing from spirit eater to soul weaver right after the uber lab. In my opinion, this is a much better idea than going soul weaver + mistress (hc)/commander (sc) before uber lab. This is especially relevant for races and the very beginning of the league (as well as SSF realities), when it might take quite some time before uber lab.
That being said, I have no goddamn clue about the rest of theuberelite's build. Can anyone explain to me in layman's terms why does he take all those eva/armour/attack speed nodes in the duelist area instead of going for life/armour nodes in the templar/mara area?
Got a link to his build?
Current league IGN: Teldra_Anc_LAD
Feel free to message me in game if I'm on.
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Posted bygrimjack68#6087on Dec 6, 2017, 10:31:48 PM
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Balefirex wrote:
https://www.reddit.com/r/pathofexile/comments/7i2a8h/-/dqvlunv/?context=3
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Does this mean that even if you have multiple Tukohama's Vanguards Spectres, they will all together only be able to summon one totem
No
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does it mean that each Spectre can summon a maximum of one totem
Also technically no, but closer.
They were incorrectly given a stat that made it so they would try to summon multiple totems in the same skill use, despite the fact they can only actually have one totem - this meany when they used the skill they tried to summon multiple totems, and all but one of the totems immediately died and failed to emerge, sue to their totem limit. Because of this, if you gave them +1 to max totems, they'd then summon both totems in one cast, rather than summoning each seperately. This has been fixed. If you give them +1 max totems, they can still summon both totems, but have to do so seperately, not both at once with the same action.
The second part of the patch note is just that their AI is changed to make them less likely to re-summon their totem when they already have one (replacing the existing one), since they were doing that too often.
TL;DR TV Spectres are exactly the same unless you have the Tukohama's Fortress, in which case the 2nd totem summon per spectre will be slightly delayed compared to live
NOOOOOO MY TUKOHAMA'S FORTRESS
Just kidding, it'll rot in standard anyway. Glad to hear that we can still use the sweet sweet totems.
Now, let's see how Wicker Man fares in new patch.
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Posted bywiwigvn#7566on Dec 6, 2017, 10:47:15 PM
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LaplaceNoMa wrote:
One thing I noticed Theuberelite doing for his spectre characters - instead of rushing soul weaver before the uber lab, he goes for mistress, commander of darkness and spirit eater, respeccing from spirit eater to soul weaver right after the uber lab. In my opinion, this is a much better idea than going soul weaver + mistress (hc)/commander (sc) before uber lab. This is especially relevant for races and the very beginning of the league (as well as SSF realities), when it might take quite some time before uber lab.
That being said, I have no goddamn clue about the rest of theuberelite's build. Can anyone explain to me in layman's terms why does he take all those eva/armour/attack speed nodes in the duelist area instead of going for life/armour nodes in the templar/mara area?
I tested during 10 days race. Soul Weaver is not necessary even in white maps. You just need all the minion cluster nodes on tree so that your minions can have enough regen and max life. I did not even take Spirit Eater and still do all contents until yellow maps, did not have enough time to play a lot yellow maps though.
Theuberelite seems to specifically build his char for 10-day races, including the genius use of Ahn's Heritage, two Fragility jewels and Wyrmsign gloves to have permanent onslaught and rampage. It's ridiculous for Solar Guard setup.
Not sure about his skill tree though but I think his tree is also for SPEED-focused build. The duelist cluster nodes are all about movement and attack speed
Last edited by wiwigvn#7566 on Dec 6, 2017, 10:56:43 PM
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Posted bywiwigvn#7566on Dec 6, 2017, 10:54:34 PM
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wiwigvn wrote:
Theuberelite seems to specifically build his char for 10-day races, including the genius use of Ahn's Heritage, two Fragility jewels and Wyrmsign gloves to have permanent onslaught and rampage. It's ridiculous for Solar Guard setup.
Not sure about his skill tree though but I think his tree is also for SPEED-focused build. The duelist cluster nodes are all about movement and attack speed
That's what kinda confuses me - when I was watching his stream, it didn't look THAT much faster than going the usual life route... Anyway, I seriously hope that the changes to density will finally bury the whole 'running T10-T11 maps is more effective for leveling than running T14+ maps' meta, and even 10-day races would favor going for boss-killing builds that can open the whole atlas ASAP...
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grimjack68 wrote:
There it is: https://www.pathofexile.com/account/view-profile/TheuberClips/characters
Character 'Uber_Mayhem' (he removed most of his gear though).
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Posted byLaplaceNoMa#3989on Dec 6, 2017, 11:04:58 PM
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could we not also use cannibal fire eaters for bosses and solar guards for mapping as exchange for the wicker?
I know the cannibals deals mostly physical so it may be a little bit more dangerous and you would have to swap out some gems in your 6l chest.
But i heard they do insane amount of damage in bossfights.
If we would see the damage numbers for wicker change, that would also be a great help fro theroycrafting
Last edited by Camatoo#7023 on Dec 7, 2017, 3:45:01 AM
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Posted byCamatoo#7023on Dec 7, 2017, 3:44:23 AM
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Camatoo wrote:
could we not also use cannibal fire eaters for bosses and solar guards for mapping as exchange for the wicker?
I know the cannibals deals mostly physical so it may be a little bit more dangerous and you would have to swap out some gems in your 6l chest.
But i heard they do insane amount of damage in bossfights.
If we would see the damage numbers for wicker change, that would also be a great help fro theroycrafting
I can only talk from my experience in mayhem, but I used 4 (5L) cannibals + 3 (4L) Flame Golems for a nice combo between clear speed and single target.
I was running a few colosseum maps and the boss was no problem at all. The only downside is, that you have to do more micro management to convince them to attack while dodging him.
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Posted byJoKeRoNe#2698on Dec 7, 2017, 4:12:44 AM
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What did i skill first in the Skilltree.. the order ? :-)
maybe it´s written somewhere in this Thread.. but it is soo big now ^^
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Posted byKirby1978#6030on Dec 7, 2017, 6:03:02 AM
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Um, I'm sorry but how do you equip 2 Dyadus to your guardian?
I tried to give him 2 swords at first (since low level), then later I gave him 2 Dyadus. But he only take the first one on his main hand, then the second one replaced the first Dyadus instead of dual wielding it.
So how did you do it? What's the trick?
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Posted byngocnv371#1993on Dec 7, 2017, 6:14:30 AM
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PoB updated allready for 3.1 skilltree
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Posted byBesovskii#1866on Dec 7, 2017, 8:20:15 AM
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ngocnv371 wrote:
Um, I'm sorry but how do you equip 2 Dyadus to your guardian?
I tried to give him 2 swords at first (since low level), then later I gave him 2 Dyadus. But he only take the first one on his main hand, then the second one replaced the first Dyadus instead of dual wielding it.
So how did you do it? What's the trick?
first, give AG a garbage 2 hander, then give it 2 dyadus
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Posted byImurgod#2468on Dec 7, 2017, 8:22:44 AMBanned
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