Do we take Mind over Matter in the skill tree just for the 3 mana nodes connected to it or is it actually stacking up with the mana over matter from the chest armor cloak of defiance?
so we take 40& of damage from mana first or 70%?
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Posted byHybridBoy#6125on May 3, 2018, 11:30:07 AM
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hybridboy wrote:
Do we take Mind over Matter in the skill tree just for the 3 mana nodes connected to it or is it actually stacking up with the mana over matter from the chest armor cloak of defiance?
so we take 40& of damage from mana first or 70%?
for the mana nodes behind MoM. For the hybrid spectre/skelly version i would go vis mortis anyways. there are also alot more choices nowdays. i played it pre QoL stuff for spectres.
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Posted byShareware#6897on May 3, 2018, 12:34:38 PM
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Shareware wrote:
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hybridboy wrote:
Do we take Mind over Matter in the skill tree just for the 3 mana nodes connected to it or is it actually stacking up with the mana over matter from the chest armor cloak of defiance?
so we take 40& of damage from mana first or 70%?
for the mana nodes behind MoM. For the hybrid spectre/skelly version i would go vis mortis anyways. there are also alot more choices nowdays. i played it pre QoL stuff for spectres.
ok thanks.
btw, projectile damage affects the mage's balls?
like the implicit of a gripped gloves.
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Posted byHybridBoy#6125on May 3, 2018, 1:49:12 PM
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hybridboy wrote:
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Shareware wrote:
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hybridboy wrote:
Do we take Mind over Matter in the skill tree just for the 3 mana nodes connected to it or is it actually stacking up with the mana over matter from the chest armor cloak of defiance?
so we take 40& of damage from mana first or 70%?
for the mana nodes behind MoM. For the hybrid spectre/skelly version i would go vis mortis anyways. there are also alot more choices nowdays. i played it pre QoL stuff for spectres.
ok thanks.
btw, projectile damage affects the mage's balls?
like the implicit of a gripped gloves.
nope, only minion damage works.
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Posted byShareware#6897on May 3, 2018, 2:04:23 PM
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Shareware wrote:
nope, only minion damage works.
right, ty :)
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Posted byHybridBoy#6125on May 3, 2018, 2:07:46 PM
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oh, one more question: is the tooltip dps refers to 1 projectile?
if so, in theory, we do 40k X 5 (projectiles) X 10 (skellies) = 2mil dps?
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Posted byHybridBoy#6125on May 3, 2018, 4:21:17 PM
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hybridboy wrote:
oh, one more question: is the tooltip dps refers to 1 projectile?
if so, in theory, we do 40k X 5 (projectiles) X 10 (skellies) = 2mil dps?
well yea, but they dont shot gun, so just 40k x 10(skellys). you can drop gmp for something else on rather stationary bosses for quite a bit extra damage.
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Posted byShareware#6897on May 3, 2018, 5:24:17 PM
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Shareware wrote:
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hybridboy wrote:
oh, one more question: is the tooltip dps refers to 1 projectile?
if so, in theory, we do 40k X 5 (projectiles) X 10 (skellies) = 2mil dps?
well yea, but they dont shot gun, so just 40k x 10(skellys). you can drop gmp for something else on rather stationary bosses for quite a bit extra damage.
by "not shot gun" you mean only 1 projectile can hit from each cast?
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Posted byHybridBoy#6125on May 3, 2018, 6:39:13 PM
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hybridboy wrote:
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Shareware wrote:
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hybridboy wrote:
oh, one more question: is the tooltip dps refers to 1 projectile?
if so, in theory, we do 40k X 5 (projectiles) X 10 (skellies) = 2mil dps?
well yea, but they dont shot gun, so just 40k x 10(skellys). you can drop gmp for something else on rather stationary bosses for quite a bit extra damage.
by "not shot gun" you mean only 1 projectile can hit from each cast?
yes
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Posted byShareware#6897on May 3, 2018, 7:07:56 PM
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will this build work on patch 3.3?
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Posted byFeniX_2917#0228on May 26, 2018, 6:41:50 AM
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