NO LONGER MAINTAINED

Do we take Mind over Matter in the skill tree just for the 3 mana nodes connected to it or is it actually stacking up with the mana over matter from the chest armor cloak of defiance?

so we take 40& of damage from mana first or 70%?
"
hybridboy wrote:
Do we take Mind over Matter in the skill tree just for the 3 mana nodes connected to it or is it actually stacking up with the mana over matter from the chest armor cloak of defiance?

so we take 40& of damage from mana first or 70%?



for the mana nodes behind MoM. For the hybrid spectre/skelly version i would go vis mortis anyways. there are also alot more choices nowdays. i played it pre QoL stuff for spectres.
"
Shareware wrote:
"
hybridboy wrote:
Do we take Mind over Matter in the skill tree just for the 3 mana nodes connected to it or is it actually stacking up with the mana over matter from the chest armor cloak of defiance?

so we take 40& of damage from mana first or 70%?



for the mana nodes behind MoM. For the hybrid spectre/skelly version i would go vis mortis anyways. there are also alot more choices nowdays. i played it pre QoL stuff for spectres.



ok thanks.

btw, projectile damage affects the mage's balls?
like the implicit of a gripped gloves.
"
hybridboy wrote:
"
Shareware wrote:
"
hybridboy wrote:
Do we take Mind over Matter in the skill tree just for the 3 mana nodes connected to it or is it actually stacking up with the mana over matter from the chest armor cloak of defiance?

so we take 40& of damage from mana first or 70%?



for the mana nodes behind MoM. For the hybrid spectre/skelly version i would go vis mortis anyways. there are also alot more choices nowdays. i played it pre QoL stuff for spectres.



ok thanks.

btw, projectile damage affects the mage's balls?
like the implicit of a gripped gloves.


nope, only minion damage works.
"
Shareware wrote:

nope, only minion damage works.


right, ty :)
oh, one more question: is the tooltip dps refers to 1 projectile?
if so, in theory, we do 40k X 5 (projectiles) X 10 (skellies) = 2mil dps?
"
hybridboy wrote:
oh, one more question: is the tooltip dps refers to 1 projectile?
if so, in theory, we do 40k X 5 (projectiles) X 10 (skellies) = 2mil dps?


well yea, but they dont shot gun, so just 40k x 10(skellys). you can drop gmp for something else on rather stationary bosses for quite a bit extra damage.
"
Shareware wrote:
"
hybridboy wrote:
oh, one more question: is the tooltip dps refers to 1 projectile?
if so, in theory, we do 40k X 5 (projectiles) X 10 (skellies) = 2mil dps?


well yea, but they dont shot gun, so just 40k x 10(skellys). you can drop gmp for something else on rather stationary bosses for quite a bit extra damage.


by "not shot gun" you mean only 1 projectile can hit from each cast?
"
hybridboy wrote:
"
Shareware wrote:
"
hybridboy wrote:
oh, one more question: is the tooltip dps refers to 1 projectile?
if so, in theory, we do 40k X 5 (projectiles) X 10 (skellies) = 2mil dps?


well yea, but they dont shot gun, so just 40k x 10(skellys). you can drop gmp for something else on rather stationary bosses for quite a bit extra damage.


by "not shot gun" you mean only 1 projectile can hit from each cast?


yes
will this build work on patch 3.3?

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