NO LONGER MAINTAINED
Hey,
I am also playing a Mage Skeleton Necromancer build. As I see most of the build guides name Pledge of Hands as a mandatory Staff to use. I see that you can faster summon your minions with it. But for my understanding that is basically all, or am I getting it wrong? Does Spell Echo also cause the Mage skeletons to fire twice? Since I can not yet afford a good Pledge yet I am playing around with some ideas. Yesterday I bought a Victoria's Shield and specced into the passive node Necromantic Aegis. Most of you will know this thing. So I buff my minions with Power and Endurance charges. For me it feels like it gives them a good defense and offense boost, although I respawn the skeletons kinda often. It feels very smooth and it seems while map clearing they have the buffs permanent. In my mainhand Istill use a Driftwood since I did not find anything better yet. ;-) I am just wondering about you opinions here. Is this something viable as option to Pledge? And if so, what 1-hand weapon, best to boost mage skeletons and zombie minions, would you recommend to use beside the Victoria's ? Or is it something I get wrong and is total bull****? :-) TY! |
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" spell echo also works on skelly mages so its a 7L and also provides alot mana for MoM. |
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plz check ur pob its openned spectre (item) build
Last edited by bulsara#6792 on Mar 9, 2018, 9:02:31 AM
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" " You can find the skelly only gear in "GEAR" Last edited by Shareware#6897 on Mar 9, 2018, 9:11:58 AM
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Even a 4l pledge is always a true 5l so it's well worth getting asap.
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Build is good lol, but i use faster projectiles instead elemental focus.
PS: rip my 275 gtx. |
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fast proj seems like a waste of a gem. the mages already reach further than my screen.
to each their own i suppose. |
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Recommended Spectres for 3.2? Solar Guards?
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" since skellys do fine in clear, i would go for vanguards for extras single target. If you dont care about bosses just go vanguards. |
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" You mean the Tukahamas vanguards? from act 6? |
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