Path of Exile 3.0.0: The Fall of Oriath Patch Notes
So they manage to release a cool expansion which will be enjoyed once by all of us while at the same time nerfing aurabots, nerfing vaal skills, nerfing leech, nerfing energy shield, nerfing pierce, nerfing damage over time like poison and ignite. Then at the same time substantially buffing all boss life pools so that 90% of the slow and pathetic builds can now no longer clear maps in under 5 minutes without an aurabot which is now much weaker.
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Absolutely agree with the vast majority of the changes
Great work, guys! Really like it. Too bad power charges didn't get +spell damage and 30% crit Glacial Hammer now has 3-5% Chance to Poison on the character select screen. Last edited by HQuality#0993 on Aug 3, 2017, 12:20:02 AM
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" You, sir, are ignorant. You are happy with the fact that Necro got nerfed but neglect the fact that Guardian is now all around better than Necro for support. Not only does it grant more survivability but now it is more effective when it comes to dmg as well. That means that, aside from the minion specific builds, nobody will be playing necro. That also means that all this did was flip the high % of necro players over to Guardian players. Before, there was a tradeoff: If you took a necro support you lost survivability but if you took a guardian support you lost dmg. Now, Guardian gives the best of both worlds plus Warcry support. |
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" They'll never do this, the key being they have access to the Standard league player numbers and they've hinted from time to time it's actually a significant portion of players. Removing legacy items would be a HUGE slap in the face to collectors. |
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" +1 Dem bosses will be skipped so hard this league, if all we got is 100% life increase. Already you can safely skip them and suffer no noticeable map progression issues. That "20%" chance to drop a map is nice, but not crucial and +2 tier map drops are irrelevant for progression. I was always of the opinion to make bosses a high risk + high reward thing. Rebalance the fights, make them harder (mechanically, not just numerically), but add a ton of XP on boss. And maybe some other incentives, eg. higher chance to drop div cards associated with the map. When night falls She cloaks the world In impenetrable darkness Last edited by morbo#1824 on Aug 3, 2017, 1:49:04 AM
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nerfing too much and giving nothing back.
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" So are you saying that Life build that instaleech with high Life pool doesn't trivialize end-game content? The difference was in the differences in pool size! Now it was nerfed, but on top of that they removed Vaal Pact for ES leeching! So no more ES build with direct confrontation! Even such unique as HoWa becomes useless because for damage purpose you have to accumulate much Intelligence stat, does this can be combined with Life based build? (Maybe Yes, but what actual Life pool will looks like?)! |
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So much nerf.
Meh, this still won't really make life more appealing than ES (end game, anyways), since the core tenant of ES still makes it more viable to survive one shots, since, no matter what kind of defense you are building around, tanking a one shot will still be far more important, since the big hits are the only hits that matters, and Amour is completely useless against big hits. Tons of small hits (except for like 2 bosses), were never really a problem. ES or EV/Block will still dominate, while armour keeps staying a fringe defense mechanic. But what sucks is the bosses still don't give enough incentive for players to take the risk in fighting them. Super hard monsters with super hard mods should give way better rewards. But, they don't, not in loot or exp. So, in the end, there is still no sane reason to fight high-risk bosses. Last edited by HedgeMoney#6946 on Aug 3, 2017, 3:02:23 AM
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I have a question !
Now when the leveling will be so much harder will that mean the standard league will get some live ? Will the leagues have more time period ? Will the non-hardcore no life gamers like me (2000 hours gametime till now since 1st beta ) have any benefits or hope to be able to compete ? I am tired of farming all my spare time in the game and never be able to do all challenges and reach lvl 95 + Lets face it - a normal human being that have 1-3 hours a day to play a game (thats how your game life should be if you want to have any kind of social life and family ) cannot achieve anything in this game....Yes you can get some currency and some character to lvl 90-95 in the league but you cannot get powerfull unless you continue play in standard and even then you will face the "every month nerf shit" by GGG and your build will go to trash BEFORE you even have a chance to finish it |
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wow...thats too much.
i´m very excited, boys and girls! |
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