Path of Exile 3.0.0: The Fall of Oriath Patch Notes

Cool!
(Steam)MickeyDankMouse
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someone read all of that and tell me whats changed...
Added new magic and rare weapon prefixes, which grant: Increased Fire Damage, Increased Cold Damage, Increased Lightning Damage.

Anyone know: Are these prefixes Attack mods or Spell mods or None ?
If they are neither Attack mods nor Spell mods, +3 staves/bows gg \o/
This is extinction of POE. So bosses are ABSOLUTELY not worth to do with 10min fight(high HP) and NO REWARD.
GGG, is there actually a single build in the game that you didn´t ruin???

- my chaos / poison necromacer ---> rubbish
- my spark inquisitor --> rubbish

I actually thought you would only ruin my 100+ crafted ES gear. No, you had to ruin choir of the storms and voidwalker boots, too. Not to mention all the time I´ve put into fine tuning the gear and resistances.

So I´ll drop from 12k ES (that was huge for me!) to 8-9k. I won´t have leech any more. I won´t have pierce any more (well, a little pierce still) and my uncapped resistances are not a crit bonus any more. You took 1 powercharge and nerfed the remaining ones.
AND NO CHANGES TO REFLECT??? Are you kidding me??

You know what?!

You know, what.
By far the least exciting patch this game has seen. Astonishingly poor balance decisions coupled with no new end game content will probably lead to the quickest time to "league is dead". 6 hours of new content is shockingly nominal in the scope of /played.
"The damage dealt by the Lightning Orb skill used by rare monsters in Esh breaches has been reduced by 8%. The Lightning Orbs can no longer stun players."

Thank god. No more RIPs from getting stunlocked when 8 of those orbs are thrown in a circle around you.

Can't wait for 3.0 to drop. I laugh at the people complaining, developers and players in all online games like this are forever locked in a battle of players finding the most broken mechanics they can and abusing them til the developers tweak those elements to bring them into line with their vision, then players find the next most broken thing and so on and so forth.

Thank you to all the fine people at GGG who bring us such a bad-ass game!
“ I'm going to build my own Wraeclast with blackjack and hookers. In fact forgot about Wraeclast and the blackjack. Ah screw the whole thing. ” - Exile Bender

(╯°□°)╯︵ ┻━┻

"
mirificel wrote:
someone read all of that and tell me whats changed...

5 new acts, single playthrough
new mob types, new progression content, new bosses, some things re-skinned
new league: Harbinger
new Pantheon system for stat bonuses and another form of leveling/grinding
passives reset due to modified skill tree and ascendancy passive changes
nerfs (DoT, ES, RF, and more)
buffs
pierce rework
shock & chill changes
item rebalancing (most due to other nerfs/buffs)
dwindled build diversity
3 new skill gems
many new support gems
quicker/easier first two runs of lab, more lab rewards
lots of bug fixes
map bosses have more life now
more currency types, so bigger currency tab now
anything I missed?
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▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244
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Last edited by cipher_nemo#6436 on Aug 2, 2017, 10:35:27 AM
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strikeg2 wrote:
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Galtrovan wrote:
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EzBreesy wrote:
"" The Cruel and Merciless resistance penalties have been moved to the completion of Act 5 and the completion of Act 10 respectively. Once either act has been completed, these penalties affect your character in all game areas. ""


Then i won't finish A10


I was wondering the same thing. How's GGG going to force us to complete Act 10?

In 2.6, I typically don't ever bother completing Act 4 in merciless. When I get to Act 4 Merciless, I go far enough to get the Skill book and then I'm done questing.

So GGG, you will need to block us from mapping until Act 10 is completed or give a significant quest reward we cannot do without. Otherwise, no one will ever complete Act 10.


That is how it already works in beta, if u try to start map before completing last availible story quest, u recieve a message "You cannot access endgame content before completing act10"


That's good. Didn't know that, mainly because there are only 8 acts in beta, the content end at level 59/60 zones, and T1 maps are level 68. Thus, didn't try mapping until after I completed all the content and ground 8 more levels in Harbor Bridge.
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cipher_nemo wrote:
"
mirificel wrote:
someone read all of that and tell me whats changed...

5 new acts, single playthrough
new mob types, new progression content, new bosses, some things re-skinned
new league: Harbinger
new Pantheon system for stat bonuses and another form of leveling/grinding
passives reset due to modified skill tree and ascendancy passive changes
nerfs (DoT, ES, RF, and more)
buffs
pierce rework
shock & chill changes
item rebalancing (most due to other nerfs/buffs)
dwindled build diversity
3 new skill gems
many new support gems
quicker/easier first two runs of lab, more lab rewards
lots of bug fixes
map bosses have more life now
anything I missed?


Yeah - Zana is fixed again they should have done this months ago.
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