Balance Changes to Chill, Shock, and Charges
" I honestly love this. It balances charges more evenly between the three & gives more interesting build diversity. | |
" But one thing is buying from another player (which requires, in the best scenario, a least a few minutes to contact the player and get the items), one thing is buying unlimited quantities from an NPC. This said, I'm a SSF player and I'm ok with the jewels being a quest reward, it would have been ok too if they raised the price to a bunch of chaos orbs... but having them at 1 alch felt wrong. |
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So people posted on here before the changes about them hating them.. not just Reddit.
So they adjust them.. and people complain even more. Get over yourselves. |
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"mhu build diverstay doh" reddit is gay.
- I am a loot whore
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" You.... you mean the subreddit Chris Wilson made? |
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rip Raider! There is no logic Frenzy to gives more dmg and not attack speed. I mean the name is related to more attack speed... pretty bad nerf, which makes Raider useless now and there is no point anymore to even use any charges as non crit build...
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So you're being punished once more by being a spell caster (particularly non crit) if you're not getting frenzy charges...wow, casters sure are getting the short-end of the stick in this league. Crap dots, crap non crit, crap es...Time to take a break and fuck around with Wolcen until some significant changes are made. Power creep was 'addressed' by dramatically increasing boss life and build diversity has taken a nose dive. This is asinine. No one is going to play a non crit 'chill' or shock build because you add passive nodes that incentivize ailment duration when they can simply go with critical hits and get guaranteed procs with significantly more damage.
Still in the alpha stage, but at least build diversity isn't an issue: https://wolcengame.com/home/ Last edited by JNF on Aug 1, 2017, 12:33:55 PM
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" I_No keeps their characters hidden so that they can use a sock puppet to post their challenge numbers without appearing to be the type of person who does that. "only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_ |
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" That didn't even make sense dude wtf Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" If you can deal 10% of a high health boss in a single hit, you don't need shocks to begin with. Specially with how often 95% of builds hit per second. We're talking like 2 to 3 seconds tops without shocks. Last edited by Lantis02 on Aug 1, 2017, 12:57:34 PM
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