[3.0] Champion oro flicker strike. Shaper down.
" Which ascendancy did you choose first? | |
Found another Oro build and the fella had the Vaal Clarify Gem and guess what? It rocks for bosses. No more mana issues. Just flicker away and boss dies. I didn't have one but took a level 1 Clarify Gem and Vaal Orbed it.
I think its time someone wrote up this build for the 3.0 guides. This build does fast mapping. Last edited by Kirbyman on Aug 24, 2017, 12:04:58 PM
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" Inspirational - Unstoppable Hero - Fortitude - First to strike , last to Fall. Regarding Mana issues : I took a second mana leech node until i got my gems up, 21\20 then one is absolutley sufficient even with enfeeble\no regen and vs Bosses. Also i use arctic armour and anger, flammability on a level 20 Cast when damage taken with Flame golem. Arcitc armour helps a ton to mitigate Oro's increased fire and physical damage income. Here you can check the gear and Tree : https://www.pathofexile.com/account/view-profile/Lost_Legend/characters?SchnoisSchwammerl Last edited by Lost_Legend on Aug 24, 2017, 12:27:41 PM
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" I'd like to see your build. The link above doesn't giver permission to see it. | |
sry, should work now.
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I just wanna know what can do more content between slayer and champion. Can we put that to rest? don't care about clear speed.
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Hi all, what do yall think the optimal effective crit chance is if I am going for elemental overload? Thanks for the help :)
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For the class choice : imho Champion, because you should go for Vaal - Pact which renders Slayer's overleech useles.(The lifeleechrate is fast but not as good as of with physical builds)
For the Crit chance : if you can manage to get 100 % Increase for a crit-chance of 10 , you should be settled. Even with only those pesky 5% you will have it up about 50% , which is especially helpfull vs. the Bosses. |
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Hi, I'm playing this build pretty much to the letter, and having lots of fun with it. I invested about 60 ex in some pretty godly gear. I should be able to Guardian/Shaper. However, I'm encountering some clunky/glitchy problems that are repeatedly getting me killed. Firstly, resolute technique is supposed to make us never miss right? But I miss all the time... I mean all the time. I'll dance around a mob and not hit anything, leaving me with no mana, no frenzy charges, and then dead. This problem alone has made it impossible to get past lvl 90. I keep dying when no death should have happened, because my toon misses, and I end up stuck in the middle of a boss fight or big map mob waiting for my flicker cooldown.
Secondly, whenever the above situation occurs, I seem unable to consume my mana flask. I hit the flask and it does not respond at all... leaving me double-doomed to die. What the hell? Is this a bug that I should report or am I doing something wrong? Why is my resolute stance character freaking missing!? The third problem is that with 6.7k life, 35k armour and permanent fortify damage reduction, I'm still getting one-shot very frequently by bosses, even in lower tier maps like t13. This should not be happening either, should it? Someone help. |
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" Hey bro, nice insight you gave here. I have a few interogation regarding your orientation for this build : - Artic armor is insane, but aren't you missing the flammability on blasphemy while mapping ? (Might be a dump question regarding how trash mobs melt) - Flamme Golem, bruh ? I use ice Golem as well on a CWDT for the additionnal accuracy, getting me up to 92% chance to hit, which feels great. - Xoph's blood is freaking expensive... Is it worth the investment ? (I'm having trouble finding enough time to play this league... miss the week end launch, a whole week just after... kinda sucks) Thanks again, See ya |
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