[3.6] Milky's Scorching Ray Totems (updating process)
Hi Milky
I'm really grateful for this extremely detailed guide. Still something(EE) is not clear for me(God! this game is daunting.) 1. If I use 'add cold damage to spells' weapon, will it proc EE ? if that's the case i can drop my trap gem. 2. I could get 'Nycta's Lantern', it says 'socketed gems deal 63 to 94 additional fire damage'. Do you think this is practically the same menaing as 'added fire damage to spells' ? Thank you again. hope you well. Last edited by sacred_pajamas on Aug 17, 2017, 7:16:07 PM
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" If you have Ancestral Bonds ("AB"), No. Since you don't do damage yourself. If you don't have AB, Yes. However, you still need a spell to apply it, which if ice/lightning, will apply EE anyways. So you effectively do a trivial increased amount of damage. " Yes: 30% increased Elemental Damage+2 to Level of Socketed Fire Gems Doesn't help build: Socketed Gems are Supported by level 10 Fire Penetration Doesn't help build: (20-30)% increased Spell Damage Doesn't help build: (150-200)% increased Physical Damage Doesn't help build: +(6-10) Life gained for each Enemy hit by Attacks Meh: 25% increased Light Radius Doesn't help build: Socketed Gems deal 63 to 94 additional Fire Damage The guilde does a good job explaining why each doesn't apply (e.g. how RF and burning damage work, AB not doing damage) Hope this helps! IGN: JooksOne
Timezone: PST(USA) | |
Mr. Milky,
I've been playing some and have feedback and questions.
Discuss
Mind over Matter: Even with decent mana and mana regen rolls on gear, it's not that good - especially with DOTS - and certainly not better than Bloodmagic. Might be viable and fun with ideal enchantments, uniques etc.
I switched back to BM and took the 3 templar Celestial (something) elemental nodes. Still testing. Note: 2.6 I ran 5 Endurance Charges without using Immortal Call (as a Berzerker). It was strong defensively and efficient. With MoM I used zero endurance charges (used the other war cry) and it was noticeably weaker. Now I'm trying 3 charges (investing 4 passives in other things) and will try Immortal Call. I tried Scorching Ray in the 4-link damage setup. I'm not sure it's worth it. The Damage isn't impressive or anything, although it's kind of fun to kill mobs with. I expect either no links in Soul Mantle (6th slot in 5L), or a 4-link with utility (faster casting, increased duration) setup is better. Which leads me to a question: With your post-3.0 experience, do you think it's worth using SR 4 slots for the utility? Or is there a good chance that SR with no supports + beefy CwDT is better overall? I'm thinking CwDT + Immortal Call + <<non-fire spell>> + Blind. This gives Elemental Equilibrium and a nice defensive Blind. I expect /hope there's a suitable non-fire spell that would do the trick.... Thoughts on that setup with this build? IGN: JooksOne Timezone: PST(USA) Last edited by Jooksone on Aug 17, 2017, 8:44:40 PM
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Thank you so much.Jooksone :) You are a good person(or AI)!
Last edited by sacred_pajamas on Aug 17, 2017, 9:35:54 PM
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" I think i am getting trolled at this point. https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w
My Youtube channel with builds, unique and mechanic discussions etc |
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have you beaten shaper yet in 3.0? I am finding the guardians to be pretty impossible so far.
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" ripped my first set because i mispositioned the vortexballs pretty badly in phase 3. I am out of, pun in tended, shape with the fight after not killing him for 2-3 month :P 1-2 more sets an i kill him again with pretty bad gear for sure. Guardians were not a big problem, except chimera because fuck cloud phase rng. Always depends on the mapmods ofc " i found utility supports for SR the most usefel, namely inc duration, Efficacy and faster casting. could be slimmed down to 3 supports for a bigger cwdt or other stuff. links in SR gives flexebility to keep the debuff up easier https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w My Youtube channel with builds, unique and mechanic discussions etc Last edited by Milkyslice on Aug 18, 2017, 12:23:05 AM
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not sure if you saw my msg or not milky going to post it agin. question that i hope u read and do the numbers on. instead of 4 linking scorching ray is it worth it to put it in the 6 link soul mantel with RF replace either increased area or efficacy during boss battles. that way you have another 4 link for a cwdt or something else. is it a dps loss on single target? please do the numbers and not just say that its a dumb idea. i am saying that u only put scorching ray in for boss battles not during the map
i would do it my self on the path of building but i dont know wht im doing on that and idk what im looking at for it. |
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I think i am getting trolled at this point.
Milkyslice plz make y profile open they any way asking y stupid questions but i wonna make this lique second charakters is melee and this way going see y charakters quick at one eye and i swear DONT asking y any quwstions about y charakters ))) thnx Last edited by 101zombi101 on Aug 18, 2017, 12:56:42 AM
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" just open path of building, import your character and test different setups yourself. Got no time for that atm, much rl stuff to do https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w
My Youtube channel with builds, unique and mechanic discussions etc |
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