Changes to the Labyrinth
Great...... 6 more trials we have to track down.
At least I hope they are still unlocked for all future characters each league by the first character to complete them. Last edited by Lord_Tao on May 15, 2017, 9:13:14 PM
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Can't wait for The Fall of Oriath, looks good.
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If you don't love the Labyrinth, you're no friend of mine
This game is about learning from mistakes and becoming a better player. Not complaining the instant something requires you to think and plan for.. Here's to keeping Labyrinth, well.. a Labyrinth I sure hope we don't see sub 2 min runs in 3.0.. | |
Nice QoL changes. But nothing that would shake up the lab related meta imo.
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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" Considering the fact that the whole game is getting changed with this expansion, pretty obvious is a rather weak affirmation, don't you think? | |
No, I don't.
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" Avoid the traps maybe? They have a sequence/pattern. If you stop for a second and look at what they are doing. There is always a safe spot within reach of not taking damage at all in every heavy trap area, sometimes two or three. | |
The thing that bothers me is that it doesn't seem to be a big difference mechanical difference between Merciless and Cruel labyrinths, but outside of that, nice changes.
Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 | |
" because the people who designed/developed the lab didn't play the game at all to get a feel for it. check every little aspect of it.. run to areas over and over and over to test out bugs/fixes and changes. | |
You abosolutely have to make somce changes to the RNG of the end game labyrinth enchants. After 300 runs in a season and 0 useful enchants for your build you kind of always end up giving up and force yourself to buy an item with the enchant you need ( if it even is for sale... ). This problem scales up 100 times when you run SSF. At least let us select a category of enchants after inserting the item.
Idea: A list after inserting the item that lets you select between: Melee skill enchant Magic skill enchant Aura/Curse skill enchant All skill gem enchants(for those that want the full rng experience) This will lower the rng to a decent level and still would require plenty of runs to get the correct one. |