Damage Over Time Changes - Part 2
Thank you GGG for the poison nerf. It was put in every build just because. I like change and a challenge unlike some others.
- I am a loot whore
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" I just hope this won't trivialize the "Adder's touch" passive. |
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" Because "Ailment critical multiplier" wasn't catchy enough. |
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" For many people like me its the most fun to create new builds. So change major things keeps the game fresh. Atleast for me. :) | |
"the devotion system was an extremely late addition to GD, and I suspect it probably was influenced a lot by PoE's passive tree. | |
Good stuff, very good stuff
"What's do you what?" - Kira of the Maraketh
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" I do not think it means what you think it means. I mean, in my estimation, about 75% of this forum's population has a degree in sophistry. | |
" No poison, no decay, half of support gone. Even quadrupling base ED damage can be not enough to compensate for the change... And it's far from "mainstream" skill... Anticipation slowly dissipates...
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What will and will not apply to Righteous Fire?
e.g. - 10% increased Damage over Time - 10% increased Burning Damage - 10% increased Fire Damage ...and a bit more information how Righteous Fire is defined. | |
Will decay gonna still be affected by the damages modifiers on the skill that aply it ? Let's show you my bow.
For example I have a very hipster Ascendant build using only decay damages to kill. I was using Ice shot to aply decay as it can be buffed by projectile modifiers and duration modifiers on top of chaos and dot modifiers. Is it still gonna work after the rework ? Last edited by IceDeal on May 3, 2017, 3:38:08 AM
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