Minion Balance Changes in The Fall of Oriath Beta
So I have a question with regards to how skeletons and skeleton mages work. With the new cap, does that mean you can only have 15 skeletons total, or 15 warrior and 15 mage skeletons?
| |
GGG, please make these balances in a way, that a summoner build which only uses spectres, not zombies/skeletons would be viable! Thanks. even melee spectre summoner would be sick
D3 treasure goblins's escape portal is an entrance to Wraeclast
| |
" Still plenty of time. This post does not preclude the possibility of a nerf. Jul 27, 2011 - Sept 30, 2018.
| |
Still not viable for end-game though.
Summon skeleton for fun here we come! ███۞████ಠ益ಠ██ ]▄▄▄▄▄▄▄▄▄▄▄▄▃
▂▄▅█████████▅▄▃▂ I███████████████████]. ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤... Get ze Panzer and ze flammenwerfer - kentpachi | |
Sorry, but not exited. I am tired of working around the terrible minion AI be getting ridiculous amounts of attack and movement speed for them.
And this post sounds like you're doing exactly this now, too. :( Perception is reality.
| |
Spoiler
" Actually, I wasn't talking about the endgame viability of summoners, but saying that in the early and mid game I haven't seen much of a problem, though maybe there could be a problem in the endgame (but I don't know). But considering Steam claims I invested 792 hours in this game over the past year I would like to think that my opinion isn't completely void. Not everyone who plays this game is going to be making a beeline to the endgame, and it would be mighty unfortunate if the journey along the way wasn't enjoyable and well balanced as well. |
|
You should add same Monsterpedia to game where players can collect and unlock all the monsters from the game see their powers skills and what they do
|
|
Great, now CwDT with Summon Skeletons is going to suck.
- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - <
<739610877-3104-376.101077-1106.75103739110792103.108-5'92.9410776.> - 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0 -- 0 * - < _ > - * 0- 0 * - < | |
"only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_ |
|
" fixed this for you In all seriousness being more powerful and attacking quicker may very well make this a better use of them considering they are otherwise pretty useless the tradeoff is probably a net positive. "only 10% of players care about melee" - Aesop's Fox if he was a GGG dev "when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_ Last edited by alhazred70 on Mar 31, 2017, 3:11:20 AM
|
|