[3.11] Shaper = Stunned, Tidebreaker Heavy Strike Stunner Build
" The real answer is I am not so sure. There are many new Support gems and I can no longer speak from experience here. I expect Ground Slam and Sunder to be good, and I think maybe clearing with Heavy Strike isn't going to be too bad either (with investment into weapon range). I think we stick with Leap Slam as our movement skill. There are not really other contenders anyway. |
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" can u do an update for passives 3.7 ? |
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" I already did. The passives section has been updated. Although I wouldn't call it finalized; there definitely still are changes to be made. EDIT: I just realized I haven't updated the sample trees, I will do that right now. Last edited by brightwaha#1717 on Jun 6, 2019, 12:08:56 PM
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thanks :)
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" Impale does not work that way for sure. Impale is reflected damage, reflected damage cannot strigger on hit effect such as stun or status ailments. Whatever investment in Impale while gaining you damage does not contribute in any meaningful way to stunning. |
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Hey Bright,
Did some quick math to approximate the value of bersker: https://pastebin.com/raw/8Q0j9BUU Results: https://pastebin.com/raw/PQXzB5v8 Not too sure if any of my numbers/assumptions were too out of whack, but it seems that berserk wins over keeping rage stacks only over the first few seconds. For prolonged fights (>4s), maintaining rage stacks is better. |
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" berzerker w/ 3x rage effect i wasnt sure but all my pob info indicated this would be the case. thanks for doing the math! Still might be worth poping at low rage values like 5-10 for a few strong hits early. I reckon non-berzerkers will get more out of the berzerk skill since they arnt losing 3x the power of rage. |
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I forgot to take into account the fact that you lose 1% chance to deal double damage per 4 rage.
There's a few other things too, like the less damage received on berserk, losing stun immunity on dropping under 25 rage, etc. Overall, the feel I get is that berserk isn't worth using. Last edited by Kapitolist#1061 on Jun 6, 2019, 2:58:00 PM
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" Math
Spoiler
Are you calculating total damage instead of instantaneous damage? Because the value of Berserk is apparently 1.3*1.29-1=67.7%. The value of 3x 50 stack rage effect, according to my own PoB file, is around 62%. So as long as Berserk is active, it should offer more than rage stacks themselves can offer. For Berserker without Rage Support, Berserk lasts around 8 seconds with maximum rage generation from the ascendancy; let's say it's going to be 7 seconds in reality. Rage generation from 0 to 50 is going to take 17 seconds with maximum rage generation; let's say it's going to be 23 seconds in reality. For the first 7 seconds of Berserk, the average damage bonus will be 1.677*(1.62+1)/2-1=120%, then for the next 23 seconds of gathering rage, the average damage bonus will be (1.62+1)/2-1=31%. The average damage bonus across this 30 seconds interval would be 52%. Which means, in a target dummy DPS measure, using Berserk yields slightly lower long term DPS. With Rage Support (ignoring it's own added damage), duration of Berserk goes up to 11 seconds, let's say 10, and rage stack build up takes 8 seconds, let's say it's 10 as well. Now the average damage bonus becomes 75%, up from the 62% of not popping Berserk. Now if we remove the Berserker ascendancy, and only talk about Rage Support and Berserk, the rage bonus would be around 25%, average total bonus from Berserk would be 88%, long term expectation with Berserk would be 30%, up from the 25% of not popping Berserk. The 2 calculations with Rage Support however, ignored the Rage gem added damage, which would be 22% bonus damage. So, no matter what setup, not popping Berserk wins the long term target dummy DPS test. A problem here, is that PoE is not WoW, and fights usually don't last long. A bigger problem is that we are playing a stun build - having excessive DPS doesn't help, but having a period of lower DPS can be very dangerous. So I think Berserk can have its place, for 2 reasons: 1. to be used as a damage mitigation; 2. to be used at the last 10 seconds of a map (or Incursion). But is Berserk going to be useful in Shaper fight? I don't think so. We will have trouble generating rage stacks in the first place. My conclusion is, Berserk is probably okay for league contents and stuff in maps, but not really for stand-alone boss fights. If you have extra gem socket and skill bar slot, it's going to be useful; if you don't, you are not missing out on something important either. And I have another interesting conclusion about Rage Support. I think Rage Support is actually not bad in Slayer's AoE setup. The added flat damage is about 20% DPS, and rage itself is about 20% DPS. It's not bad for the DPS and it offers some mobility. |
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welp I had 9 abilities on my bars and dropping berzerk will get me down to 8... now I just have to blood rage at the begining and then swap it over to the other skill... or somehow get rid of one of the following...
Molten Shell, Enduring Cry, Frenzy, Leap Slam, Ancestral Protector, Blood Rage, Vigilant Strike, or Heavy Strike. I really like the idea of Vigilant Strike - Inc Dur - Blood Rage - Molten Shell as a 4 link... but I have one two many abilities for the stupid bar. :( |
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