[3.11] Shaper = Stunned, Tidebreaker Heavy Strike Stunner Build

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JaguarXXX wrote:
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BA3YDADDY wrote:
Yeah you are right.

Got a 30% 6L 6R Tide today and with the setup i have now my Heavy strike is 165% reduced stun and cyclone is 88%

I can take out rare boots and add Redblade for 10% more and take out stun Support and add multistrike but not sure yet what i like Best.

Need to test That out first and maby try out bloodlust support with some added bleed chance passives.

But I can stun lock Sirus so its working but I still think it can be better.

Got a offer on a Pride Auls pendling so i can add a free haste.

Lest see how it turns out.

Thx for all the help man.

And again Merry Christmas


What gems did you use to stun-lock Sirus?


HS/BS/MPD/Rut/For/Stun

And My own passive tree.

Playing Zerk
I will try out HS-Brut-MPD-Ruth-Stun-Fort in my single target set up again. The first time I was unable to stun-lock Sirus except at the very start of the fight. But I have made quite a few incremental upgrades since then--I now have vulnerability corrupted gloves, lethal pride, 30% quality corrupted tidebreaker, helmet enchant for HS, 20% quality belt.

I will also hold off on going for the 14% dmg passives and Deidbellow until I test out that gem set up and the new gear I have.

I did pick up a Lethal Pride last night. Blew a couple of exalts trying to get a double REST roll, but couldn't get it. Ended up with just -10% REST and +10% fortify.

Things I still need to get (not in order of importance):

a second 6-link Tidebreaker

awakened brutality, awakened MPD, awakened ancestral call and awakened multistrike

redblade boots with +1 max end. charge

better jewelry

a watcher's eye with intimidate on hit

tenacity annointment

Ryslatha's Coil with a better roll

Corrupted Kaom's with 40%+ increased damage

I'm guessing maybe 15-20% more damage can be squeezed out still?

I am actually really enjoying clearing with heavy strike when linked with multistrike, brutality, ancestral call, awakened melee splash and fortify. The pack "explosion" (not really an explosion like infernal blow, but you get what I mean) is large and very satisfying. awakened melee splash gem is relatively speaking dirt cheap (gives you 15% bigger aoe vs non-awakened version and 3% more area damage). It is also nice that you take full advantage of the very high double damage % we get as a result of war bringer, helmet enchant, threshold jewels and passives on the tree. It makes clearing tougher trash, like the metamorph adds, conqueror enemies and abyss enemies, a breeze. Adding an awakened ancestral call would make heavy strike an excellent clear skill in this context (especially for T15/16 and conqueror influenced maps).

I have to say I'm really enjoying this build now. Thanks to OP for sticking with it. Hopefully we can stun-lock Shaper, but even if not, the build is still solid.
Last edited by JaguarXXX#5097 on Jan 3, 2020, 1:55:32 PM
It's a BEAST at clearing tier 15/16 maps, the speed is awesome If you use a 95% rolled Daresso's Chest :-)

It's great fun and awesome build against endgame bosses but not the Best, but still just so much fun to stun lock the sh*t out of shaper and everything els That can be stunned :-p
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BA3YDADDY wrote:
It's a BEAST at clearing tier 15/16 maps, the speed is awesome If you use a 95% rolled Daresso's Chest :-)

It's great fun and awesome build against endgame bosses but not the Best, but still just so much fun to stun lock the sh*t out of shaper and everything els That can be stunned :-p


Have you fought shaper in 3.9? You were able to stun-lock him?
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JaguarXXX wrote:
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BA3YDADDY wrote:
It's a BEAST at clearing tier 15/16 maps, the speed is awesome If you use a 95% rolled Daresso's Chest :-)

It's great fun and awesome build against endgame bosses but not the Best, but still just so much fun to stun lock the sh*t out of shaper and everything els That can be stunned :-p


Have you fought shaper in 3.9? You were able to stun-lock him?


Yes and yes :)
Hey all,

First off, thanks brightwaha for the build guide. I had a LOT of fun with this build.

I just defeated Awakener with this guy, albeit it took me quite a few tries. Will share my experience below.

I actually tried this build as Slayer first, and then switched to Beserker after a while. Definitely way more "safe" feeling with the overleech. However, I found that the Slayer's lack of attack speed hampers his mobility significantly. Since most of the attacks Awakener uses that are deadly ("DIE" beam, clouds, etc.) are going to kill you either way, I found I had a much easier time as Zerker than Slayer in staying alive, since you can quickly jump out of the way and heal quickly with Warcry. The other attacks were tankable with either class once you have enough HP and mitigation (I did it with 7.7k life and just the two fortify clusters).

That being said, stunning was a bit rough with Awakener. Not because of his HP, but because of Rage. with Rage and Endurance Charges up, its easy to stun him but there are so many things that make you drop those buffs that it's hard to consistently be in a place where its easy to stun him. Even if you don't die, the clouds make you stop and wait carefully for a chance to get back into the fight. That means Zerker stops being angry... :(

The fight is definitely doable with this build, but it would be ideal if we had a good way to build up and maintain rage/endurance charges.
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Munch11 wrote:
Hey all,

First off, thanks brightwaha for the build guide. I had a LOT of fun with this build.

I just defeated Awakener with this guy, albeit it took me quite a few tries. Will share my experience below.

I actually tried this build as Slayer first, and then switched to Beserker after a while. Definitely way more "safe" feeling with the overleech. However, I found that the Slayer's lack of attack speed hampers his mobility significantly. Since most of the attacks Awakener uses that are deadly ("DIE" beam, clouds, etc.) are going to kill you either way, I found I had a much easier time as Zerker than Slayer in staying alive, since you can quickly jump out of the way and heal quickly with Warcry. The other attacks were tankable with either class once you have enough HP and mitigation (I did it with 7.7k life and just the two fortify clusters).

That being said, stunning was a bit rough with Awakener. Not because of his HP, but because of Rage. with Rage and Endurance Charges up, its easy to stun him but there are so many things that make you drop those buffs that it's hard to consistently be in a place where its easy to stun him. Even if you don't die, the clouds make you stop and wait carefully for a chance to get back into the fight. That means Zerker stops being angry... :(

The fight is definitely doable with this build, but it would be ideal if we had a good way to build up and maintain rage/endurance charges.

Before 3.9, it used to be the case when Berserker could stun-lock Shaper very trivially without any endurance charge/rage stacks. At that time the generation and maintaining of those are not problems at all and rage serve mostly as a great clear speed boost. Then before the Berserker rework a couple patches ago, rage could be maintained easily by spamming warcries.

So it's quite a new issue and yet I don't think there is any way out of this. But I do think that this is an issue pretty much for the Sirus fight only, and stun-locking Sirus isn't crucial to the fight (boss doesn't hit that hard).

Judging from the overwhelmingly negative feedback of the Sirus boss design on Reddit I suspect this boss is going to face a little rework next patch. If GGG add some adds to the boss arena and make the storms less tedious to play with, we will be able to keep endurance/rage up and the fight would suddenly be quite a lot more friendly to us.
Sounds about right. Outplaying Awakener as a Zerker was not too bad after getting past the clouds. It might be possible to stun him more effectively with awakened support gems.

Rest of the bosses were easily stunlocked including Shaper and Elder. Have not done Uber Elder yet... :)

As a side note this build does a great job stunlocking juicy metamorphs as long as they dont have unwavering.
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BA3YDADDY wrote:
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JaguarXXX wrote:
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BA3YDADDY wrote:
It's a BEAST at clearing tier 15/16 maps, the speed is awesome If you use a 95% rolled Daresso's Chest :-)

It's great fun and awesome build against endgame bosses but not the Best, but still just so much fun to stun lock the sh*t out of shaper and everything els That can be stunned :-p


Have you fought shaper in 3.9? You were able to stun-lock him?


Yes and yes :)



I can't stun the Shaper at 3.9 (metamorph) .... do you need to use something specific to stun?
Last edited by Daibert#4625 on Jan 8, 2020, 10:28:39 PM
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Daibert wrote:
I can't stun the Shaper at 3.9 (metamorph) .... do you need to use something specific to stun?

Stunning Shaper is not trivial anymore after 3.9. You don't need anything outside of the items recommended in the guide to stun Shaper, but you definitely need many good pieces of gears (6-link Tidebreaker, well rolled Ryslatha's Coil, good jewels, the right helmet enchant and maybe some corruptions) to make it work.

From your profile I saw the gears remaining on your character. I wouldn't expect you to be able to stun Shaper with those gears.

You can view the profile of both people you quoted, or Munch11 (who posted above you) for an idea of what's needed for stun-locking Shaper. The central idea is to get high damage (Ryslatha's Coil) or high r.E.S.T. (Redblade Tramplers) from some of your gears, and high life (Kaom's Heart and other rares) and resists (rings and other jewelries) from others.
Last edited by brightwaha#1717 on Jan 9, 2020, 12:11:06 AM

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