Content Update 2.6.0 Balance Changes

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Exile009 wrote:

Thanks for being even dumber. It's like I'm speaking to a 5-year old. But then again, that's what confirmation bias does, I guess. You're looking at one set of patch notes, while I was talking across patch notes. If you want to actually test my claim, go look up the last, say, 5 major patches (so ending in 0 and with no letter in the code, in case you don't know what a major patch is) and read the comments. Depending on the nature of the patch - or the nature of the specific change in cases where people highlight a certain part they care about - you'll find that at least around 70% (yes, this is an estimate based on experience so don't bother accusing me of pulling numbers out of my ass) of the respondents will be complaining while only around 30% or less (most likely less, since there'll be a chunk of neutral responses too) will be praising/thanking GGG for the changes. You won't bother, of course, but hey, at least this makes for a good exercise of my patience (being able to handle 5-year olds is a useful skill, after all).

P.S.: Also, you've happily assumed that none of this affects me. Well, I suppose if it makes you happy...

Who are you again? What's with the insults and terrible attitude? This isn't a place to bash eachother for having an opinion, I haven't mistreated you with my replies I've only tried to be funny and honest. Why are you being hostile and rude? I went through this entire manifesto for you to show you my (short) opinion on every bit of it. Are you so simple that you feel like you have to be condescending to others to validate your own opinion? If you felt offended or threatened by me then you should've just told me dude.

And please, don't act like GGG always makes the best decisions and that they are immune to such flak. We're players, we play the game too - probably more than GGG thinks and if we say we don't like something we'll tell them. That's just how it is man, no need to be so hostile.
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Str8Aim wrote:
I think change is good, keeps people on their toes and moving forward. Sitting still and never changing leads to a slow and boring death.

'Courage isn't the absence of fear, it is the presence of fear yet the will to go on." - The Black Knight


that's what she said.
Vaal Discipline no longer grants any bonus energy shield.
Can somebody explain it to me what it means?

So Vaal discipline will only gives :
Your and nearby allies' Energy Shield Recharges are not delayed by Damage
Is that right?
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I dont like the change they do to AOE, hwo honestly takes all the AOE nodes on the skilltree? Also i hope they dont decrease the range curses or auras with it.


a auramancer/curse guardian like me...next league my main would be a curseguardian(this league i played auramancer(more dps boost based)

so im concerned about the changes also the vaal disc change affect me and my party that i boost while i argea the flat ES boost was a bit opieopie for some build that use it to facetank the shapers beam and stuff(and then you talking about people with 100+ exalted gear...and GGG forgets a lot of the time while they nerf those build they also nerg the majority that use the skill just to survive normal content and dont have 100+ exalts to build a uber meta build.

imo vaal disc should have a es bonus bit a smaller one together with the regen, or leave it as it is but add another flask to the system... the ES flask that works like a life flaask but only fills ES(not everyone takes ZO not should have to) and the flalsk should be the same as all flasks that you can modify it with orbs...

now how the area affect changes wil turn out on auramancers/guardian im not sure on yet as its hard to understand how they changed it(at least for me)

i love playing support chars..hope GGG keeps those builds in mind too as alternate playstyle(i mosltly play auramancers becuase i have parkingson and have a lot of concentration problems so as support char i can just keep up with the party without having to deal with content that req a lot of skill/flask/boss mechanics. i loved POE becuase its a game that lets me play a game with parkinson.)
Nice changes. You are hitting the right spot, keep up the good work. Can't wait the life/ES balance.
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Aynix wrote:
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Odai wrote:

hwo honestly takes all the AOE nodes on the skilltree?


They didn't. They just nerfed it so you won't offscreen moobs with blight, flameblast etc.


Well they wrote it like, some people did that and they dont want it anymore. ^^
well would it not be enough then to reduce the AoE of these Skills instead of flatout nerf them all?
And like i said, they should just remove the ability to offscreen kill mobs at all instead of doing silly stuff like that. Some skill that allready have a small AOE will be really punished because of this and they didnt benefit that much from +AOE anyways because of the flat +xx%.
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Antares_Draco wrote:
Seems cool. I am open minded and perhaps even cautiously optimistic to try new things. Coming from some other F2Ps where the devs really don't care at all one way or another.

To a new guy who is jaded by the shenanigans of other publishers and devs, it's nice to see GGG actually does something, and believe me, for better or worse that is saying a LOT.

Even if a change or a bunch of changes are initially unfavorable to an individual, it keeps things fresh, or as fresh as can be.


I think this is the right mindset for this game.
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snapss wrote:
AHHHHHHHHHHHHHHHHHHHHHHHHHH SUNDER WAS MY SHIT why would increase the direct hit but nerf the shockwave makes no fucking sense I might as well use cleave then :/


I've got a Sunder build as well.

If I'm reading the changes correctly, they are buffing the main attack multiplier and reducing the aftershock from 30% less damage to something that equals out for the increased main attack multiplier, the net result should be (at least in theory):

Increasing single target kill ability, like hard end game bosses.

Slightly decrease the AOE aftershock to balance the buff multiplier when dealing damage to mobs.

It looks like the base AOE killing will remain about the same with a buff to boss kills.

But we shall see.
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Odai wrote:

Some skill that allready have a small AOE will be really punished because of this and they didnt benefit that much from +AOE anyways because of the flat +xx%.


You are wrong. Only skills that will suffer from it are those with biggest aoe. As long as you don't go for 100% (or more) inc. aoe you won't see big diffrence. With 50% increased aoe or less, ur new radius will be only a little bit smaller.
Last edited by Aynix on Feb 23, 2017, 12:09:55 PM
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Motopsycho wrote:
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Antares_Draco wrote:
Seems cool. I am open minded and perhaps even cautiously optimistic to try new things. Coming from some other F2Ps where the devs really don't care at all one way or another.

To a new guy who is jaded by the shenanigans of other publishers and devs, it's nice to see GGG actually does something, and believe me, for better or worse that is saying a LOT.

Even if a change or a bunch of changes are initially unfavorable to an individual, it keeps things fresh, or as fresh as can be.


I think this is the right mindset for this game.


agree, sometimes it hurt more; anyway we have to move on. Don't forget that the real nerf shit bat will come with 3.0, not before...
... nothing

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