[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" D'oh! Just take my spare boots and wear them to the Guardian arenas only! " I have another 40% from the tree (basically all the +curse effeciveness nodes from the tree). I need these as I have neither a +tempchains enchantment nor a lvl 4 Enhance. Dear Maligaro,
I left my head in San Francisco, I lost my legs in Peru My liver and kidney are on holiday in Sydney And I am sending my Heart to you --- Love, Malachai |
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Question of my own:
Given that I cannot afford a +1 to gems Infernal Mantle, and I am using - Flame Golem, Echo, Minion Damage, GMP what would be the best additions: 1) Empower 4 and Controlled Destruction 21/20 2) Empower 4 and Fire Penetration 21/20 3) Fire Penetration 21/20 and Controlled Destruction 21/20 My gut says 2, but I am not entirely sure. Is there a table somewhere with flame golem HP and damage per level? Dear Maligaro,
I left my head in San Francisco, I lost my legs in Peru My liver and kidney are on holiday in Sydney And I am sending my Heart to you --- Love, Malachai |
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" " Hey :) You can use at least 2 different gems : - "Slower projectiles" as mentioned increases damage to orb attack for single target - "Enhance" increases Golems quality, which adds life and damage to all attacks. Its not "more" but "increased" damage but it works with each attack and Golems will be super tanky. It however costs a lot. " Rainbowstrides are nice boots in general and its easy to find ones with +1 level for whatever links you choose to include. You have other options also if you are going Elementlist of just dont need as much spell block : - Death's Door (Cannot be inflicted with Bleeding, however freeze and burn lasts longer so use flask to negate effects) - Steppan Eard (High ES and you can choose if you like to use Zealoth's oath for ES regen as Desecrated Ground in maps wont be suck a problem anymore) - Rare boots with life, ES, resistances and 30% movement speed. " Most followers don't have Presence of Chayula, so I haven't stressed updating guide yet. I have tested "Lunaris" as major god with good results. Phys reduction, movement, evade and total chain immunity is very nice. For minor god "Garukhan" has been interesting. Some evade and movement speed is good for clear speed as with high level Temporal chains flasks are used very rarely for "Ryslatha" to be useful. Movement speed makes dodging Shapers smash a lot easeir. " Hi! If you are using Infernal Mantle, Mom is not recommended as it drops you to low mana and you will taka extra spell damage. If you are using Skin of the Loyal, you can take Mom for some extra EHP (life + ES), but that makes casting Golems harder after you have been hit. " Hey :) Each level on Golems gives roughly 10% more damage and life compared to earlier level. This means that higher you go, more benefit you will notice for each extra level. Level 27 Golems are nearly immortal with all health buffs and deal tons of damage. Base health and damage is in general good as it gets multiplied by increased damage and then more damage. Thats why even +1 level of Golems makes more difference than just 20% quality. " Hi! The only line that matter is the damage per Golem type. Regen is always 2% and cooldowns don't matter at all. " " Hey :) Enfeeble is great suggestion as extra defense and Flammability for extra offense. Problem is that both don't benefit much from quality. My personal favorite for 3rd curse is "Projectile Weakness" It works in both defense and offence as it gives Golems projectiles 25% chance to knockback enemies. This with Temporal Chains + Hinder from AG makes enemies way to you very long and slow. Projectile Weakness also gives "Cursed enemies take 0.5% increased Damage from Projectiles" per quality, so it scales nicely with enhance bonus. Knockback however can increase server load in some cases with all projectiles, charges and enemies changing position with all knockback, so best to test yourself if yoi get any spikes You can move Discipline to ring or just drop increased Duration from "Phase Run" and place it there. Hexmaster is good cluster if you want to max Temporal Chains without Vertex Enhancement. Influence gives 50% more aura/curse radius and makes Discipline touch Golems for 30% increased damage so its more effective, but if its already takes Hexmaster is ok second boost for curses. You can go 3x curse if you are not using Infernal Mantle. " " Hi! Yep, it dual casts Golems and Golems dual cast spells. " " " Empower 4 gives huge base life and damage boost, so its pretty much automatic 5th link. The 6th link is pretty much debatable. Controlled Destruction gives more tooltip dps against white enemy as it does MORE damage. It can also deal more damage with EE on and if enemy has low fire res in general. Its also very easy to craft with Voricis bench. Fire penetration makes damage difference against white enemy <-> boss more flat. It doesn't deal MORE damage, so against white mob its not as noticeable as Cont Dest, but it deals more damage against enemy with very high fire res. Its terribly expensive to craft on +1 Level corrupted Infernal Mantle as its 4th offcolor. Fire pene works better against high res enemies when EE is off, but deals bit less damage than Cont Dest when EE is on. I don't have actual numbers, but this is how it feels in battles. I don't like recommending Fire Pene over cont dest as I cant prove its usefulness, but if you get colors try it out and see how it feels ;) if you roll rare map map with extra fire resistance to monsters, Fire Pene wins every time even with EE up. If monsters have no / low fire res and EE is up, Cont Dest wins every time... -_- " https://pathofexile.gamepedia.com/Summon_Flame_Golem Scroll to the botton of the page :P [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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" Well, the point is that I don't have melee splash support (it is red and boots are corrupted so I can't change colors) — so my AG curses only bosses. Maybe flammability is just better for mapping (will cause 1-shot mobs)? I've changed Increased Duration for Discipline, another alternative is to buy +3 socket ring for it. Looks good so far, maybe I'll add Vaal Skeletons to AG link (since I can't add melee splash anyway). Or any Vall Aura for survival. Which one is better btw? ) | |
How is the damage in 3.0? Path of building doesnt seem to work with flame golem
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" Video's in OP will answer that. |
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I use Infernal Mantle, can you help me setup cruse with my helmet ?
Flammability with 30% enhanted vs 25% increased spell damage |
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hey mate good guide thanks for that
quick question why you using elemental equi... does the 1st damage is fire from golem so the mobs will get 25 resist |
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" For defense Vaal Discipline is best as it works as extra heal if area has burning / desecrated ground that prevents reloading ES. For distraction Vaal Skeletons are nice as they draw aggro even in full party boss fights. For offence Vaal Haste is nice boost. Its most noticeable in party play when all party members benefit from it, but Golems get ok boost too when playing solo. 1x Skels and 1x Discipline is probably best setup for longer boss fights :) " " Hey! Golems damage was not changed in 3.0 patch, but Necros auras were changed to 30% increased damage from 10% per aura. Build only uses 1 aura, so it got 20% damage increase ;) Pob gives my Golems about 90k DPS per Golem with +1 corrupt Infernal Mantle. Skin Of The Loyal about 82k per Golem. Non-corrupt Infernal mantle about 74k per Golem. " Hi :) Sorry, but I didn't understand everything? :/ Do you want to use Flammability with Infernal Mantle? Where is the 25% spell damage coming? " Hi! Golems don't trigger EE as they are not you damaging them. Only you self-casting or with Spell totem can trigger EE with the build. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo#7776 on Aug 22, 2017, 9:03:15 PM
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" I had both Leadership and Hexmaster in my tree until a few minutes ago. Just found out from some other article that Leadership and Hexmaster (and all other AOE nodes and Blasphemy as well) do NOT give increased radius but since 2.6 they give increased AOE. So if you see a Blasphemy curse as a circle around you, they increase the area of the circle. The radius (the important number: as this is distance between you and the target), increases as the square root of the AOE, which, in our case, turns out to be surprisingly bad.
Boring calculation (skip if you are not into math)
Lvl 20 Blasphemy already gives 76% increased AOE and you probably want the 20% increased AOE leading to Sovereignty to get enough mana reservation. So we automatically start out with 96% increased AOE. This translates to SQR(100+96)-100= 40% increased radius over the "vanilla" radius. So far, so good. If you take Leadership as well (50%), the value becomes 146% increased AOE, which is SQR(100+146)-100 = 57% 57% vanilla. But we already had 40% over vanilla without this! Taking Leadership only increases the radius with (157/140)-100 = 12% over the radius you already have with Blasphemy+Sovereignty!!!!! Adding the 40% from Hexmaster to that gives 186% increased AOE, which is SQR(100+186)-100 = 69% increased radius. And that is only a (169/157)-100 = 8% more radius than Blasphemy+Sovereignty+Leadership. 8% more is as good as unnoticeable. Conclusion: increasing the curse AOE further with Hexmaster and/or Leadership has very low and rapidly diminishing returns. 1) Unless you *need* the 4% mana reservation of Leadership, do not take the cluster. 2) The 10% curse improvement of Hexmaster is not good enough to spend 3 nodes on if you only run temporal Chains. With Enfeeble it may be worth it. if you run a 3rd curse I would go for it. Dear Maligaro, I left my head in San Francisco, I lost my legs in Peru My liver and kidney are on holiday in Sydney And I am sending my Heart to you --- Love, Malachai Last edited by Flapdrol#5373 on Aug 23, 2017, 7:45:38 AM
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