[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" Hi :) Yep, seems like it's minions again. Not sure how well minions work for HC if not for farming currency / gear as you wont have life-leech for end-game maps. " " Hello :) Wow, Golem passive! If we get even one extra Golem, adding carrion Golem will be very easy. Dropping Flame Golems from 4x to 3x feels like it could drop the DPS, but with extra Golem there will be enough projectile based Golems to kepe clear-speed up. Summon Carrion Golem
Spoiler
The Carrion Golem is a well-rounded attacker, using a rapid melee attack, a leap slam to get into the thick of combat, and a powerful cooldown-restricted multi-cascade slam. As its passive Golem buff, it grants added physical damage to all non-golem minions, including their attacks and spells. It has a unique feature among golems, gaining more damage for each of your non-golem minions around it, up to 80% more damage.
A single Carrion Golem fits well into established Minion builds as an extra bonus to all of your necromantic minions. It can also be invested in more heavily by taking various sources of additional golems (including a new notable passive) and using multiple golems alongside a swarm of zombies or skeletons. Adding physical damage to other minions spells is great, but won't benefit Tukohama Vanguards at all. Will have to check which combination of Golems + minions gains most benefit from this once we get the numbers. I guess I will make new variant to test Carrion Golems. Most likely using "Rise of the Phoenix" shield and "Infernal Legion Support" mixing lot of melee minions and using "Infernal Legion Support" on all minions to create massive, whole screen burn effect. Feeding Frenzy Support
Spoiler
The Feeding Frenzy support gem makes supported minions aggressive, increasing the range that they'll seek out enemies. It also gives hits from the minions a chance to give you the Feeding Frenzy buff, granting more minion damage and increased minion attack, cast and movement speed. While you have the Feeding Frenzy buff, the supported minions deal even more damage.
This is nice for Specs, as all of the buffs work for TV Specs. Have to see how this affect them. Deathmark Support
Spoiler
The Deathmark support gem grants supported minions more damage, and grants you the Deathmark skill. Casting Deathmark on an enemy causes all minions supported by a Deathmark support to prioritise attacking the target, and gives them a further damage multiplier against that enemy. Casting Deathmark on a new enemy removes any existing Deathmark.
You can Deathmark to have precise targeting for specific minions, and the Deathmark targeting will override Aggressive or Defensive behaviour while it is active. The minions will fall back on their regular targeting if no Deathmark is present. Different combinations of these three support gems let you use different minions for different roles. An example might be using your Zombies with Meat Shield to protect you, your Carrion Golems with Feeding Frenzy to clear groups of enemies, and the Deathmark Support on both of them so you can send all of them in after bosses while you evade the bosses abilities from a distance. This is EXCELLENT for TV specs. Now we can finally force all TVs to target boss at once. One guild member reported that he found legion jewel that granted 360% minon damage from the tree. with TVs on 8-link helmet, Deathmark and optimally that jewel boss fights will end FAST. Infernal Legion Support
Spoiler
The Infernal Legion support gem causes supported minions to take a large percent of their maximum life as fire damage over time. They all gain a burning damage aura, dealing fire damage over time to nearby enemies. The effect doesn't stack, but is modified by minion damage increases and other support gems.
This support can be used to deal damage to large groups of enemies, and is available at quite a low level, so is an alternative to Melee Splash for some minion types. It also works well alongside the Minion Instability keystone, letting you use your minions as walking time bombs. This could work excellently with minions using "Necromantic Aegis" + "Rise of the Phoenix", preferrably legacy version. Elementalist Flame Golems will be immune to it, but they are no melee based so it's not very effective. I guess I will test this with my Ice Golem variant using Carrion Golem also. Ice Golems lack area damage and this could help with clear-speed. Maybe using "Storm Burst" to trigger Elemental Equilibrium for fire and cold and adding Harted for extra cold damage. Golems also regen ridiculous amount of HP per second thanks to Harmonies, so they are excellent candidates for the new support. https://www.youtube.com/watch?v=O33Z_-hJuJM Will the Spectral Tacticians SRS sub-minions also get the damage aura? They should as support affect them directly. Spectral Tacticians summon new SRS dozen in a second, so the SRSs could clear pretty fast. Auras don't stack, but could be fun to try out how well they will cover the screen. INITIAL CHANGES CONFIRMED Elementalist with Flame Golems + Ice Golem + Lightning Golem Current Elementalist will be converted to the "Pledge of Hands" -setup. It has been working excellently and feels different from Necro setup. Legion becomes core right at 3.8.0 start, so there will be plenty of Pledge in new league. POSSIBLE Necro with Flame Golems + Tukohama Vanguards - Tukohama Specs => "Minion Elemental Resistances support" -> "Deathmark Support" This seems like suck massive DPS boost that it has to be tested if Necros aura 20% ele resistance and ele res nodes from tree can keep TVs alive. Fortunately they are quite tanky with "Soul Weaver", so TVs should not die very easily. Necro with Ice Golems - "Winter Orb" -> "Arc" This triggers "Elemental Equilibrium" for both Ice and Fire damage. - Ice Golems => "Brutality support" -> "Infernal Legion Support" This will give Ice Golems potentially better clear speed with fire damage aura. - Curses / auras -> "Harted" This will boost Ice Golems damage with new "Elemental Equilibrium" skills - Victario's Charity -> Rise of the Phoenix This will make Ice Golems resistant to the damage from "Infernal Legion Support" https://i.imgur.com/EPXMjVo.png These new upcoming gloves could be used to convert 100% of Ice / Carrion Golems damage to fire, further buffing the fire damage normally physical minions would be doing with their fire damage aura. UPDATE Upgraded Elementalist variant to "Pledge of Hands" -setup [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo#7776 on Aug 22, 2019, 9:10:09 AM
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Hello, thanks for your awesome guide! I am having much fun with it and your section for leveling is great! It just feels awesome breezing through the enemies! :)
Just one quick noob question: In Step 2 you write "Take 2x Jewel sockets". Do you mean a second jewel socket or two sockets? Because I only find a second one in this poe planner link. I checked your character and you took the one left of "Shaper", is this the recommended one? Last edited by DoBoMi21#5052 on Aug 22, 2019, 5:35:56 PM
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To the right of the witch is a good gem slot if the build is via hp.
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" Hey and thanks for support ^^ I meant to take two jewels sockets near the tree. It's only advice to take them about that stage of leveling, not immediately when reaching them. I could write it clearer but not sure how to word it? " Hello :) Yep, looks very interesting. But not sure if it's worth it as Harmony gives at least 20-60% depending on number of utility Golems. Ofc with mixed summoner its much stronger. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo#7776 on Aug 22, 2019, 7:40:24 PM
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I am still not sure if I understand it correctly. Do you mean after Step 2 I should have only the two green ones or should I have the two green ones and one of the reds? (so a total of 3) If you only mean the two green ones it would be clearer if you write something like "Take a second jewel socket on your way to 'Sacrifice'" I guess. Sorry for this stupid question, I just have no idea what I am doing (besides having fun with the build) and I copy your guide 1:1 :D Edit: Just got an Exalted Orb, so I guess I will rush for the jewel passives to get golems asap :D Last edited by DoBoMi21#5052 on Aug 23, 2019, 3:17:03 AM
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" Hey :) I fixed the line to refer to the 2nd jewel, thanks for notice! At the end of step 2, you need only 2x jewel sockets to cap minions resistances and they are only one point away from the main tree. You can take other jewel sockets earlier if you want, but I prioritize stacking EHP (HP + ES) and resistances more while leveling. I usually go for extra jewels after step 3, when most important nodes are already taken. The question was very good and I had to fix that line for a long time, just forgot about it ;) [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
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+1 to all minion gems, So dual wield for +2
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" RIP Clayshaper! Last edited by Torvos#6625 on Aug 25, 2019, 8:48:54 AM
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i hope we have more cool modifier on this new wand like +1 golem, +1spectre =)
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" " " Hello :) The new wand is very welcome addition to the game. However, unless we see +1 Golem, I don't think it's possible to drop clayshaper and go from 4x -> 3x Flame Golems as this would seriously slow clear-speed. If we get +1 Golems, it's time to say goodbye to Clayshaper. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f |
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