[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

Hi Mika,

How's it going? Hope you are enjoying the league and having time to play it.

I don't normally run golems two leagues running but I enjoyed them so much last league I was happy to give them a go again. Saying that I didn't just want to make a WORSE version of what I made last league with the aura stacking & running blasphemy temp chains + enfeeble. So I approached it from a different angle. I still focus really just on mapping so bossing is not a big focus for me. I still wanted to be relatively tanky though if I can to make the Syndicate less of an annoyance.

Somebody mentioned early on this league using the Astramentis amulet with the Shaper's Touch gloves and since they are both really cheap and solve all dex requirements I started from there!



Its based on your elementalist variant using the Death's Door Boots to have the bleed immunity and having the elemental immunities built in. This let me go fairly defensive with my flasks.



So the character is CI just to make incursions & Tora / ITF easier to deal with. Currently at a little over 11k ES. My shield gives me +5% max cold res to make delves a bit nicer as well as Cameria less scary. It also recovers ES based on armour. I actually run around with 17k armour, I then have 50% chance to block attack damage and around 28k armour with Rumi's up. Then throw in the Basalt flask and I'm at 43k armour!! This coupled with 1.4k ES regen whilst mapping makes me feel pretty tanky. Especially as with that amount of armour I also recover around 850 ES on block. I also have the Watcher's Eye that gives reduced crit damage taken when affected by Determination making even crits less scary.



Given my reliance on uniques I couldn't fit in a standard TV Spectre setup which with bosing not being a priority I don't really miss. I instead utilise a pair of carnage chieftain spectres linked to Blood Magic (+ Minion Life & Minion Resists) so they spam frenzy's on all my golems (and me) all the time. Obviously not as good as necro aegis as the golems don't have the power charges (or block chance) but it seems like they get most of their damage from the frenzies anyway which they tend to be full on.

I'm happy with how the build functions for the content I do (mostly yellow maps and occasional low reds). Not noticing damage issues even with map bosses so far. Much nicer for delving too - I think the regen helps a lot which my last build didn't have. Regen is well over 2K on consecrated ground and I can mostly just stand on it with flasks popped when engaging a boss. It's also my first and only golemancer to actually beat Uber Lab (which I hate)!

Anyway Mika, thought I would just share current progress and let you know I've been having fun with my golem bro's again this league!!!
What's better regarding resistance setup? A or B?


(A)
148 Fire Res
131 Cold Res
140 Light Res
24 Chaos Res


(B)
138 Fire Res
131 Cold Res
106 Light Res
59 Chaos Res


Thanks for your reply guys! ;)
Last edited by Dan_Rey#2146 on Jan 13, 2019, 4:33:21 PM
"
Dan_Rey wrote:
What's better regarding resistance setup? A or B?


(A)
148 Fire Res
131 Cold Res
140 Light Res
24 Chaos Res


(B)
138 Fire Res
131 Cold Res
140 Light Res
59 Chaos Res


Thanks for your reply guys! ;)


B 100%
Great Guide.

I am however a bit confused by the Cast When Damage Taken + Convocation gems.
Why do you need the CwDT gem? Why not save a gem slot by just casting Convocation yourself?

I'm considering running gloves with "Lv 12 TC on Hit" instead of the gem in the boots, or running the curses via Curse on Hit instead of Blasphemy (so with Spell + CoH + 2 curse gems, won't have room for Enhance gem).

Wondering how important is having a higher Temporal Chains Slow effect?
PoB shows the total curse effect as this:
32% (lvl 12)
52% (lvl 20 no enhance)
72% (lvl 20 + Enhance)
"
Kalisstro wrote:
Great Guide.

I am however a bit confused by the Cast When Damage Taken + Convocation gems.
Why do you need the CwDT gem? Why not save a gem slot by just casting Convocation yourself?

I'm considering running gloves with "Lv 12 TC on Hit" instead of the gem in the boots, or running the curses via Curse on Hit instead of Blasphemy (so with Spell + CoH + 2 curse gems, won't have room for Enhance gem).

Wondering how important is having a higher Temporal Chains Slow effect?
PoB shows the total curse effect as this:
32% (lvl 12)
52% (lvl 20 no enhance)
72% (lvl 20 + Enhance)


I run convocation self cast and like it, but I believe it's setup in the guide with CwDT so you have to use as little buttons as possible.
Hello,

Can someone here take a look at my skill tree and see if I can swap around some skills for my current level? I'm not sure if I am following the PoB tree correctly or should i swap some skills around for my level (84)

https://pastebin.com/1X2epgpe
Why are Death Door boots needed for the Elementalist version of the build?
Why would an Elementalist need the Bleed Immunity more than a Necro?
"
sumfight wrote:
"
Dan_Rey wrote:
What's better regarding resistance setup? A or B?


(A)
148 Fire Res
131 Cold Res
140 Light Res
24 Chaos Res


(B)
138 Fire Res
131 Cold Res
140 Light Res => 106
59 Chaos Res


Thanks for your reply guys! ;)


B 100%


Thanks bro but I made a mistake xD

it's 106 Light Res ..not 140 for (B)!

Now, what's better?
Last edited by Dan_Rey#2146 on Jan 13, 2019, 6:27:31 PM
@Mika, thank you for adding my crafting tutorial.

I'm working now on similar crafting recipe for crafting perfect headgear. From what I see from simulations and experiments it is not cost-efficient to delve-craft it. Delve fossils can be used to prepare good item base (quality- and enchantment-vise). To make it more general in use I don't focus on using current league mechanics.

For the current league I suggest using Guff's Chaos-spam crafting in Transportation as a nice method of cheap acquiring first quasi 6S helmet (you pay only for the item-base material!).
@Mika, thank you for adding my crafting tutorial.

I'm working now on similar crafting recipe for crafting perfect headgear. From what I see from simulations and experiments it is not cost-efficient to delve-craft it. Delve fossils can be used to prepare good item base (quality- and enchantment-vise). To make it more general in use I don't focus on using current league mechanics.

For the current league I suggest using Guff's Chaos-spam crafting in Transportation as a nice method of cheap acquiring first quasi 6S helmet (you pay only for the item-base material!).

Report Forum Post

Report Account:

Report Type

Additional Info