[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" I will recommends you read two sections of the guide... First post see
PASSIVES
ALTERNATIVE FINAL TREE AS OCCULTIST
Occultist got changed to also support minions with her nodes now. While not adding direct damage to minions, the nodes are very useful as utility and high level minions deal enough damage even without Necromancer minion damage nodes. Benefits from changing Ascendancy to Occultist are : Profane Bloom and Malediction side - 16% increased energy shield Nice buff to ES - +25% effectiveness of curses With inserting 20/20 Temporal Chains, 20/20 Blasphemy and lvl 4 Enhance in "+1 level to Gems" item, effectiveness is enough to reach reach -75% Temporal chains cap without ANY curse effectiveness nodes from tree. No need to farm Lab for helmet enhancement. - Your curses can apply to hexproof enemies This stops almost any non-boss pack or enemies being able to kill us when Temporal Chains is at max level and active - Cursed enemies you or your minions kill have 25% chance to explode, dealing a quarter of their maximum life as chaos damage Golems have already greatest coverage with huge, overlapping Magma Balls. Now they can start carpet bombing enemies whole pack will be covered with Balls and enemies can explode in one big bang after first of the pack dies. This is Herald for minion. - Enemies can have 1 additional curse This saves 3x skill tree nodes as build is running 2x active curse - Enemies you curse have Malediction 10% less damage taken and minions will do 10% increased damage to enemies. Nice bonus to survival against bosses. Wicked Ward and Vile Bastion side - 16% increased energy shield & 30% faster ES recharge rate Nice buff to ES - 250 flat ES Builds default armor "Skin Of The Loyal" has line "100% increased Global Defences". This works with the added ES and increases it even further - Energy shield recharge is not interrupted by damage if recharge began recently Massive quality of life node. With faster recharge rate from smaller nodes, this means that ES regens almost as reliably as HP - 1% of energy shield regenerated per second for each enemy you or your minion has killed recently, up to 30% This means 10-30% ES regen per second while clearing even as moderate speed. ES will be full almost all time while clearing maps. - Cannot be stunned while you have energy shield Presence of Chayula will still probably be the best amulet for the build, but this helps a lot while still saving for it. Now Bisco farmers can run without fear of stun and not taking anti-stun Pahtheon. Golems damage actually scales more with Primordial Harmonies, than with minion damage from tree. While Necromancers Ascendancy tree gives them roughly 20% more damage, the extra effect from curses with Occultist may easily replace it against non-boss enemies. Build can still run 2-3x Tukohama Vanguard -Specters for extra boss kill damage even if not using Necromancer. Skill-tree https://tinyurl.com/y97pm543 Changes from Necromancer final free
Path Of Building https://pastebin.com/R71TBufJ
ALTERNATIVE FINAL TREE AS ELEMENTALIST
As Elementalist build can drop quite a bit of Defenses as chance to block is significantly lower than with Necromancers Bone Offering and "Mistress of Sacrifice". Necromantic Aegis is taken to give charge generating for Golems. Specters are still used as they are best at boss killing with their massive single target damage. However in helmet we need "Minion Life support" and "Minion Damage Support" as Specters have less life than with Necromancer. All minion resistance nodes can't be dropped as Animate Guardian would drop below capped, and I dont recommend dropping Animate Guardian since its "6% area health regen per second" on block keeps Specters alive very well. However the rare jewel with minion elemental resistances can be dropped for Primordial harmony. 4x Flame Golems, 1x Ice Golem, 1x Lightning Golem, 2x Specters and 1x Animate Guardian Skill-tree https://tinyurl.com/ybhc62gb
Path Of Building https://pastebin.com/bByCbGgB This variant is more defense oriented. Damage is still very high, but it adds immunities to freeze, chill, burn, shock and bleeding while also adding chance to blind for 2x Golems and "Elemental Equilibrium" triggering "Ball Lightning" skill. Variant requires more changes to gear and has higher starting cost, but has excellent balance between damage and survival when everything is set. Bandits
Ascendancy
Pantheon
Use for stun immunity before getting "Presence Of Chayula" amulet
Use for dodge and chain immunity after getting "Presence Of Chayula" amulet
Burning ground immunity makes map mods lot easier Skill Tree https://tinyurl.com/y9sffww8 Path Of Building https://pastebin.com/BufdUZKd "Path of Building" is great offline tool that can import characters data if they are public. This tool is only ways to really calculate minions damage as tooltip doesn't show even estimate. https://github.com/Openarl/PathOfBuilding/releases And in post 3 see FREQUENTLY ASKED QUESTIONS >
NECROMANCER, OCCULTIST OR ELEMENTALIST?
Necromancer Benefits compared to others - Easiest to play - Cheapest to gear - High chance to block - Deals most single target DPS - Tankiest Specters with "Soul Weaver" - Offerings affect you - 50% faster Convocation Weaknesses compared to others - Average clear-speed Scores (1-5, higher is better) - Total damage : 4 - Single target damage : 5 - Defense : 4 Occultist Benefits compared to others - Tankiest with good end-game gear - Massive ES Regen keeps ES full almost all the time - Can curse hexproof enemies - Extra curse from Ascendancy - Stun Immunity - Minions chaos explosions give excellent clear-speed - More freedom of choice as Desecrate + Offerings are not mandatory Weaknesses compared to others - Lowest single target DPS - Specters need "minion life support" in helmet to survive endgame boss fights - Needs endgame gear to tank and clear at high speed Scores (1-5) - Total damage : 3 - Single target damage : 3 - Defense : 5 Elementalist Benefits compared to others - Status immunity (freeze, chill, burn, shock & bleed[requires specific boots]) - Blinded enemies[requires specific gloves] (50% chance to evade melee attacks) - Can swap status removal flasks to other types - Not worrying about any ailments makes playing maps very relaxing - More freedom of choice as Desecrate + Offerings are not mandatory Weaknesses compared to others - Specters need "minion life support" in helmet to survive endgame boss fights - Boots and gloves needed for bleed immunity and chance to blind are expensive Scores (1-5) - Total damage : 4,5 - Single target damage : 4 - Defense : 3 Last edited by Durish#3671 on Dec 19, 2018, 7:32:05 PM
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i'm sry i'll not be shy to say i'm new in game lol i've read them and in fact that's which make me confused i need end game Endgame destroyer and boss killer :D and the point all of them good but for exp will be diff :D
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" Im playing as Necro. Shaper, Red Elder and Uber Atziri down very easy. Need try Uber Elder now. |
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Just want to say a huge thanks to you for making this guide!
First time trying a golem build, first time on shaper fight and I just one-shoted him :D deathless run. Even as a minion build, I'm really enjoying playing it after 90, golems are the best. Thanks man <3 really nice job |
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Crafted some decent upgrade boots over bones. These gave me about 600 ES boost. The rest was a nice bonus. I think it took me 7 tries with Dense/Bound fossils.
Last edited by NSUCK#0844 on Dec 19, 2018, 10:35:16 PM
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with 2k1 hp 6k2 ES, why i feel it so paper, sometime get one shot and die
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" Thanks for support ^^ Luckily respeccing in Poe is done easy and one of it's best points as tree can be customized. I'd say it might we worth it especially if you get to buy legacy shield after league ;) " Hey :) TVs really cook bosses nice and crisp fast. With 4th one from Vis Mortis bosses really start dying in seconds. GGG has made some nice upgrades to summoner skills like convocation cooldown reduction and making it instant. It's pretty useful to use manually Incursions or Syndicate laboratories where you have limited time and tight spaces. Clayshaper corruption was unfortunately removed but still be found in standard as legacy. " Hello :) Thanks, the helmet costed me all my savings :P Temp Chains is truly one of strongest skills in Poe. I remember exactly how it feel like random exile starts to leap slam you and stops mid air. You get 1-2 sec to move away before poor guy hits the ground. Need for defenses comes down to own skill / play-style. You have very high EHP already, so only few moves in whole game should be able to 1-shot you anymore. If you know the dangerous boss moves to dodge, you should be ok with using Charity. Charges give huge clear-speed boost to minions and after Synd nerf it should be safe ;) " Hello :) Interesting choice for leveling. Have to test that setup as there are very few leveling items for pure summoners atm. " " Hi :) Yep, 1x Clayshaper, 1x from just Anima Stone, 1x from Anima stone after 4x primordial jewels inserted and 1x Gem. " " Hey :) Minions damage comes heavily from their levels. I recommend : Golems - Buying Skin of the Loyal (2r2g2b costs 20-30c) - Buying Flame Golem 21/0 corrupt (Costs 3-5c) - Buying Empower 3 corrupt (Costs 10c) Spectres - Try to get access to 81 lvl maps as you Desecrate lets you summon that level corpses. - Try to buy helmet with "burning damage support" and "minion damage support", Bone helmet has low ES and 40% increased damage is less than supports. - Keep Spectres level up to date When you enter any area while you have certain type of Specter up, it will automatically add that Specter type to the possible monster types that can be desecrated in the area. If you have level 50 Specters and want to raise them to level 60, you have to : Enter level 60 area with wanted type of Specter raised Start casting high enough level Desecrate to summon level 60 Corpses Continue casting Desecrate until you find wanted type of corpse (Optional) At this point drop all original Specters by removing the gem and inserting back again Raise the Specter and it will be now level 60 Continue casting Desecrate until you have maximum number of Specters from the area " Hey :) It's one of easiest slots to get access to as "Harrier" is on it's way. Attack speed and spell damage don't really matter much so you can take any route to the jewel socket. " " " " Hello :) Necro is definitely easiest to play and most balanced. I recommend starting with it and maybe switching later when you are familiar with the build. All 3x work well and support different play-styles but Ele & Occu can require more gearing / kiting. " Thanks for support! Gz on shaper kill! Golems really are great to play ;) " Hi :) Those are very nice rolls. Boots crafting is surprisingly easy and cheap as you hit +1 Spec pretty often. I would still continue and try to get movement speed rolls as it's huge QOL upgrade for mapping and dodging Shaper smash. " Hey :) Your chars are private, so I can't check them but I can give some general advice : - Try to stack chaos resistance. Syndicates and Incursions both have very high chaos damage and if you are not at least 0% chaos res, you might die very quickly. - Build has about 0% armour, so physical hits are most dangerous. Try to kite around physical looking exiles / syndicates so that Temporal Chains hits them and so that they can't hit you. - Move all the time in fights, only apply Elemental Equilibrium when it's absolutely safe. Use Phase Run constantly and run in circles around the target. Hope this helps :) [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo#7776 on Dec 20, 2018, 5:47:43 AM
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" It is pretty cheap but 2r2g2b it's not what we need for this build. What gem should I replace if not using a 2r1g3b ? Also with specters I never had a problem, I summoned them in a Shaper map, the golems seem to die really fast in higher maps and that's a problem when they are the main damage source. On elementalist I never had this issue, the only time I've seen my golems die was in Uber Atziri at the 3 guys fight, and that's because I wasn't moving them out of those spells. |
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" oh i forgot phase run :) i have all items in guide , all res 75+, chao res 0% , most of time i shield charge into big group of monster and get one shot after ES run out and killed by syndicates Last edited by uhdgamer#1493 on Dec 20, 2018, 9:36:51 AM
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" Yup, MS would be nice but not at the moment. I plan to hit shield and helm first, maybe gloves later. Any advice for helm crafting, does bound/dense fossil give a good chance at the minion mods we want? Ideally Bound/Dense/Scorched would be best for a chance at -9 resist to nearby enemies? Would -9 res to nearby enemies be more beneficial than minion damage or burning damage if a helm rolls strong ES/-9 res? thanks Last edited by NSUCK#0844 on Dec 20, 2018, 10:02:15 PM
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