[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" I don't know about a LL version specifically. The build won't benefit from the more spell damage you would normally pick up. However having a presence and a shavs does make chaos damage much less of an issue so I would just follow the normal guide and have a shavs in it's place. You can choose to reserve extra aura's on BM if you want but it's probably not needed. Ascendancies would change depending on what version of a golemancer you are planing to run, ie: spectres or pure golems or ES regen with occultist...etc. There is a bit in the FAQ I think that lists the benefits of each class. " I don't think the Primordial Chain is the BiS endgame amulet. It is however BiS for early leveling and mapping. However at a certain point if you are planning on doing any tougher bosses the less health on the golems will be an issue. You may be able to make up for this by running some kind of absurd elder / shaper 7 link helm with: conc effect, minion damage, minion life. It still sucks a little however to be giving up the amulet slot to gain something with little to no defensive properties (other than having some extra golems that may draw aggro). I expect Presence of Chayula is still BiS most of the time. But a good rare with ES%, flat ES, Life and some strength / dex, possibly even +1 curse could also do a good job. Especially if you have chaos res elsewhere and possibly stun immunity from occultist. @Mika I've just seen that it appears as though we will be able to get rare items with beast aspects this league. Apparently the delve that is supposed to drop them is bugged. It may be fixed in the upcoming patch, otherwise hopefully the one after it. May be a pain to craft unless you are super rich and can just buy a load to annul, exalt your way to perfection. For most people I guess they will settle for an OK rare with a mastercraft. Kind of sad having bought the fenumus set but it also opens up options too. The avian aspect is supposed to be good for minions. Looking forward to seeing how people use these to add to the core build! Last edited by DrHarvey12#0114 on Sep 13, 2018, 3:35:19 AM
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hi ive just started playing and ive chosen necromancer. i was wondering is necro with zombie, specter, and a single golem still good to start with or should i go full golem with elementalist and premordial chain?
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" Hello :) The original idea actually goes to guild mate ;) Harmonies may cost quite a lot compared to last leagues 1-2c Harmonies, but maybe the prices will lower. " Hey :) You setup is kinda custom, so can only give general tips: - Anger is not best for Golems. I would rather run extra curses. - Solar Guards cant really use burning damage in helmet, you need "conc area support" instead of "Burning damage support" for SGs. - Ele Weakness scales better with Enhance than Flammability. This is very important if you go for Enhance. - "Chance to blind support" -Shaper gloves can add almost perma blind to bosses as your Golems in gloves will start to blind enemies on hit. - Try to get Chaos res to rare items, as you are not running Chayula ammy. - Try to get rare boots with "+1 Specter". Bones of Ullr are not best boots this league unless you get "+1 to level" version and put curses with Enhance in them. " " Hey :) Yep, LL wont add much to build as Golems don't get bonus from your spell damage. Shavs is nice, but I rather cap chaos res with rare items and ise Sotl for 20% more Golems DPS and HP. FREQUENTLY ASKED QUESTIONS -> NECROMANCER, OCCULTIST OR ELEMENTALIST?
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Necromancer
Benefits compared to others - Easiest to play - Cheapest to gear - High chance to block - Deals most single target DPS - Tankiest Specters with "Soul Weaver" - Offerings affect you - 50% faster Convocation Weaknesses compared to others - Average clear-speed Scores (1-5, higher is better) - Total damage : 4 - Single target damage : 5 - Defense : 4 Occultist Benefits compared to others - Tankiest with good end-game gear - Massive ES Regen keeps ES full almost all the time - Can curse hexproof enemies - Extra curse from Ascendancy - Stun Immunity - Minions chaos explosions give excellent clear-speed - More freedom of choice as Desecrate + Offerings are not mandatory Weaknesses compared to others - Lowest single target DPS - Specters need "minion life support" in helmet to survive endgame boss fights - Needs endgame gear to tank and clear at high speed Scores (1-5) - Total damage : 3 - Single target damage : 3 - Defense : 5 Elementalist Benefits compared to others - Status immunity (freeze, chill, burn, shock & bleed[requires specific boots]) - Blinded enemies[requires specific gloves] (50% chance to evade melee attacks) - Can swap status removal flasks to other types - Not worrying about any ailments makes playing maps very relaxing - More freedom of choice as Desecrate + Offerings are not mandatory Weaknesses compared to others - Specters need "minion life support" in helmet to survive endgame boss fights - Boots and gloves needed for bleed immunity and change to blind are expensive Scores (1-5) - Total damage : 4,5 - Single target damage : 4 - Defense : 3 Has nice comparison between Ascendancies. Basically they all work in Delves fine, and play-style or own tastes is the deciding factor. " " Hi :) Chain is not the Bis amulet. Chayula gives more EHP, chaos res, stun immunity and lets you use Tukohama Specs to melt bosses. Maybe for elementalist, you can go for endgame with Primordial Chain as Golems are immune to Elemental damage and less life wont be as dangerous for them. If you got Anima Stone, I would rather run shield over Clayshaper. Necro Aegis with Victarios Charity really boosts Golems survival and DPS. It's great especially if you are using the amulet with less life for Golems. " Hi :) Thanks for tip! Nice to know that it's working atm. Avian looks pretty random, so havent tested it myself. If you test it, can you post results here as I'm very interested to hear them ;) " Hello :) Both work fine. Elementalist with Chain can get lot of Golems fast, but their damage wont be amazing without lot of Harmonies. High Level Solar Guards beat early Golems especially if you have Soul Weaver already. When Specs stop dying after certain level, they work about equally to Golems in early-mid levels. I like both setups and I'm running Elementalist with chain atm, so I'd say you can't go wrong either way. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
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" You can totally level with golems and the primordial chain as Mika (thr OP) says he leveled like that this league without the Anima stone or primordial might I think. If you plan on using spectres endgame then I would probably stay as a necro and just use spectres & zombies until you can afford the golem jewels at which point you can add them in to boos t clear. Otherwise if you don't plan on using spectres or just want to run pure golems then elementalist with a primordial chain & 2 clay shapers will give you 7 or 8 golems which even on a 4-link without Primoridal Harmonies should clear the base game fairly easily. Hopefully Mika will come back to you since he has used the new golem amulet and can tell you what leveling is like with it. I honestly only tend to switch to golems once I have at least 1 primordial might and usually when I have 4 harmonies, a primordial might and the anima stone. |
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I should say that summoners build is not going to beat records of delving, minions die fast. Already at delve 300+, spectres dying on long halls. Golems sometimes 1-2 dies by the way. Tried phantasms build, but too many buttons press. Dunno how this guy in ladder get to 600+.It is getting to the point where you need to raise your own defence and defence of minions, but losing damage
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" I'm rather encouraged that the build made it to lvl 300. I assume that is close to t16 maps in monster level? I think it likely that we'll see Delve go core at which point Mika will be able to put his Std character to work in Delve and then we'll see how deep the build can truly go. I expect there will always be a point at which you lose golems too quickly but his lvl 28 golems with the new tree nodes could maybe go quite a bit lower. I mentioned a while back that I didn't think that this would be a particularly good delve pushing build (at least compared to others built around going deep). It's lack of sustain becoming a problem eventually. This build just doesn't take a lot of big hits well. I mean, the build is largely based on the premise "don't get hit", but eventually you will get hit a few times in succession and if vaal Discipline isn't up you are dying or logging. For extreme delving you will likely need a ton of damage reduction: pathfinder with a lot of phys to ele damage taken & then 90+ ele resists. And a ton of damage - headhunter & Indigon! And then a lot of sustain. Zerphi's & Indigon. It will be interesting to see how far delves can get pushed in Std. Especially with instant leech still available there. In fact, it might give me the incentive to play std once in a while since I have some of the gear there to really attempt going past delve 500 or so! |
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I'm sure that high level FGs are doing fine. It's impossible that they die with so much hp and regen from Harmonies. 300+ Delve is a deep end game. You must expect that gear requirement to survive is high as well.
Last edited by Gosen#5296 on Sep 14, 2018, 8:39:53 AM
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I think 300 is not that deep but yeah the minions can die pretty fast even with the harmonies.
It is not like those levels are any different then running the nastier t15/t16 mods. |
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" Hello :) Yep, you can level just fine with the new amulet. Right now leveling with either Specs or Golems only works good and it's pretty much to own taste which one to use. I will most likely add leveling with amulet to 3.5, but I have to first see if Primordial Chain will be common drop early in the game for coming leagues also and that it's price will remain low to be affordable way of leveling. " " " " Hi :) Your char is set to private, so it's hard to make estimate on your current gear / Golem level. Minion builds may not be fastest way to go down the mine, but they are very chill and safe way to play maps and go deeper at speed that currency / minions level gives you chance. I really ache to test my standard char in Delves, as I still have less than 1 ex in league and can't buy better gear to push down faster. I can't remember when I last time lost either Golems or Specters in standard. Both tanked even Uber Elder nicely. 300 should definitely not be cap for the build as t16 maps are very easy to do with end-game gear. Occutlist may be decent choice when pushing deep down delves, as you can make sure to have Temp Chains always with hexproof cursing and have very high ES regen from dying packs. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
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I went with this build as delve starter and want to share my current setup, since I'm pretty happy with it so far. Currently approaching depth 300, so it might not be too deep by everyone's standards, but build shows no signs of stopping.
Somehow when I do golems as a necromancer it always feels like shit - I did it in abyss and hated it until I respecced into elementalist; this time I started as a necro and was dying all the time again, decided to change to occultist and it's a whole another world. The profane bloom and ES regen are absolutely insane for delves. Since we can never get enough sockets I went with two unset rings. I put anime guardian in +3 for extra beef on him and discipline in +2 for extra beef on me. I don't feel like we really need minion speed rings - I prefer my anime guardian to not die rather than to run faster. I kept Whispers of Doom - this way I can run temp chains + enfeeble on blasphemy which is awesome for delves, and anime guardian still can apply ele weakness on tougher enemies with CoH gloves. I dont like standing still channeling storm burst, its really dangerous in delves, so I suggest ball lightning + gmp + blind. I still keep bone offering and self cast it - even without desecrate there's a lot of corpses in delves to keep it up almost all the time. I crafted my minion helmets for TV spectres by buying ES elder bases with curse enchants and spamming bound+scorching fossil combo. Will keep doing that probably, until I hit minion damage + burning damage + minion life, preferably on temp chains enchanted base.
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