[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" Hello :) CI is not really worth it anymore, GGG really gutted it with nerfs. Hybrid can get chaos res capped and gains tons of EHP on top of that even without Chayula. " Hey :) Very interesting setup. Can take hits from T16 bosses with this setup? " " " " " Hi :) I guess the new Golems amulet is both the reason for price increase and answer how to deal with it. Amulet gives easy and super cheap access to Golems at low levels, but has also increased curiosity towards Golems and that way raised prices very high. Last league everyone wanted to do arc-totems, so Golem jewels were all time low. I guess prices will be around 1-2 ex per anima / might. However just Golems with Primordial Chains or just Specters are able to do maps up to t13+, so collecting currency will be cheaper as maps can be run with all mods. " Hey :) 1) You can run as many as you want but you will only get the buff once. 2) I would never run below 4x Flame Golems. If you have 5x Golems total, you can run 4x Flame Golems + 1x Ice Golems as Your EE Triggering ability is using Lightning damage, so Ice Golems get in theory bit more DPS from EE. 3) Yep, I think the amulet is at least worth trying. It's super cheap and lets you level with GOlems. Not sure how far endgame it can carry, but its very fun to use. " Hi :) For MF raising Temporal Chains area / effect as soon as possible is extremely important. Your EHP will be lower than default versions, so Temp Chains will be best way to get hit less. New Amulet really boosted curiosity towards Golems. It will be interesting to see how prices will develop as I have to buy my own jewels at some point. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
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So with the new amulet seeming to be the go-to option pre-Anima, do you think that it's better/faster to go with Ele over Necro due to no Spectres, and then respec into Necro once you're able to drop the amulet?
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What set up would you use for pushing delves? SG or TV for specters for delves since there aren't really bosses? Also is using animate guardian good in high level delves or too risky?
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Heres my plan.
Keep the amulett and dropp a weopon For a shield. I got 100% golem speed Shieldcharge. Block chance Massive life and es I dont need the insane expensive jewels I can place 1 primordal harmony more I lose: bit dmg.( dunno how much. But not that immense i think) Minion life massive What u think? Bayern des samma mia
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Hello again. I have some delve questions if you've been able to get very deep.
Currently running Necro with 4 FGs and a shield. Have Anima and Might. I previously used TV and loved them, so I wanted to try Solar Guards for the first time. They are super fun and are really good at the delves I have been able to get to so far since there is rarely a boss and it is more about clear speed. I feel like the TVs would be slower, at least at this point. My problem is trying to get a helmet for the SGs. I have put all 5 of the recommended support gems into a search filter and can't find any combination of the 2 on a helmet yet. I have a feeling that the elder helmets don't run with the SG support gems. So: 1. Have you gotten to a delve level where TV starts beating out SGs? Are there actual boss fights down there? 2. What 2 support gems could we get in an elder helmet that would help SGs the best? Thank you. PS - I tried the Vaal Skele you suggested and it rocks the end of the delves so hard. Very fun for my first time using it. |
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Zombies removed, SRS removed and redid the tree a bit. So far so good, bit less squishy but still need better gear (read more resists)
I'm also an idiot and did not level desecrate :) Jewel wise, I have 1 primordial harmony now. I think we need 2 for 'the build'. Rest is 1 anima and all others might? I also got ball lightening to get my golems/specters to attack what I want. Added poison support on it and herald of agony. Figured with all the minion dmg nodes it might be helpful and at least for the low lvl maps it is. 2 shots white packs by it self alone ... Now to get that 4 ex to get 2 more golems ... |
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Sorry if this is somewhere in the thread, couldn't find it but why do we get elemental weakness gloves for our guardian if we already have it activated with blasphemy on our player?
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" Hello :) I just entered maps and switched to Elementalist to test this. Amulet has been great damage wise, but Golems tend to die in harder Delves at least in level 16 with less life from amulet. Maybe taking few extra minion regen nodes would fix this. Going Elementalist really boosted the total damage. Can really recommend leveling as Elementalist with amulet and switching later to Necro. " Hello :) Delves need spesific setup again like Incursion required capping chaos res. I could even go for 4x Flame Golems + 3-4x Solar Guards and use Projectile Weakness instead of Elemental Weakness. Projectile Weakness adds global knockback to all hits and all projectile minions could really push those hordes back in Delves. Try also to socket 1x "Unending Hunger" right side from witch start Animate Guardian usually only dies in boss fights in extremely high single damage source. I don't think that it will die in Delves even in extremely high levels. The Hinder and and extra target could really save against mobs. " Hi :) Sounds like it could work. All setups are after all made for own speed / play-style. If you lack in defense, increase EHP (HP + ES) + Temporal Chains effectiveness. If you lack in DPS, increase Harmonies or test using FGs + Specters once you get access to t15+ Corpses. " Hey :) I just accessed maps, so my Delve is still at level 60. Lots of work to do irl, so little time to play :/ 1) If Delves really have no bosses, SGs can be better than TVs. Try to socket 1x "Unending Hunger" right side from witch start and buy helmet like this : I got mine for 10 chaos and with Soul Weaver and Necro, SGs don't even need minion life support. You can also try swapping Elemental Weakness to Projectile Weakness to give minions global knockback chance. This worked good for me in Incursion while I still had low level Temp Chains. 2) Minion Damage + Conc Effect. With Necro and Soul Weaver you don't need minion life. You could also go for Minion Damage + Conc Effect + Immolate as Flame Golems are igniting mobs With Combustion, so Immolate gives them small DPS boost. " Hey :) Build is using 1x Might, 1x Anima, rest harmonies. Poison should only work with physical / chaos damage, so it should do nothing in ball lightning. Maybe Herald of Agony wont work also, but have not tested it. A hit of damage that has a chance to poison is capable of inflicting poison. Only physical and chaos damage are able to inflict poison. " Hi :) It's mostly for maxing DPS. If you are kiting too far form boss for the blasphemy to hit it, AG will be most likely tanking the boss and applying curse to maximize DPS. Also if you are using only Temporal Chains and enemies are outside Blasp range, AG will apply Ele Weak. If you have 2x curse limit, but can only activate 1x curse Temp Chains (not enough mana reduction yet), AG will apply Ele Weak curse for you as it shares your curse limit. There are lots of useful situations for this, but as the gloves can be pricey it is optional as Southbound gloves cost 1 alt and give AG lots of HP. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f Last edited by mika2salo#7776 on Sep 6, 2018, 2:15:54 AM
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" Well it works like a charm I guess, the ball lightening triggers a lot of poison and the stacks go high fast. (they also drain fast ...) and the crawler hops around happily with the rest of the group. |
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it's off Topic, but after a "short" talk in game with Guilmates, here is some of my work (Home made bread)
Spoiler
Sorry for my quite bad english. Try to do my best <3
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